Enemy Spawn Triggers
Written and compiled by Lane
Table of Contents
Introduction
This repository will be used to store Spawn Trigger (encounter) maps of various modules (levels) in the run. Encounters have two parts: the trigger area, and the spawn point. When the PC enters the trigger area, one or more mobs spawn at the spawn point. For more triggers from other modules throughout the game see my trigger catalog (WIP): https://docs.google.com/document/d/1DOoT9PqMvbp4rJqlHnxW_XFaLbjFVGGpo_TLaE5d3TM/edit
Taris
Taris Lower City
Taris Lower City Apartments (Selven)
Taris Lower City Apartments (Matrik)
Taris Lower Sewers
Taris Vulkar Base Garage
Kashyyyk
The Great Walkway
Notes:
- These triggers do not comprise of all the mobs on this module, just most of them.
- Triggers red through blue (rainbow order) aren’t actually Encounters, but default triggers with a waypoint attached to it that happens to spawn some Viper Kinrath.
- Magenta is an encounter that spawns a singular Mykal.
Upper Shadowlands
Note:
- These aren’t actually Encounters, but default triggers with a waypoint attached to it that happens to spawn some katarn.
Lower Shadowlands
Note:
- It has come to my attention that the red encounter may be slightly too high.
Korriban
Valley of the Dark Lords
Note:
Shyrack Caves
Note:
- This cave has to be the most liberal use of the encounter system in this game I’ve seen. They mostly spawn shyrack and shyrack swarms, however 1 kinrath spawn exist for some reason (hot pink). There are additional trigger based spawns that are more complicated (mapping pending).
Tombs of Ajunta Pall and Tulak Hord
Tomb of Naga Sadow
Leviathan
Command Deck
Note:
- These triggers are only activated after the Saul Karath sequence (but not if he is skipped). When ever a trigger is entered a sith trooper is spawned at the nearest location of corresponding color and is set to run towards the PC. I don’t believe this stacks, meaning that once a trooper of one “color” is spawned another of the same color wont spawn until it is killed. This only includes the spawning of the sith troopers, the dark jedi spawn via an area script that is un-skippable.
Star Forge
Deck 1
Notes:
- Droid Spawns
- This map is very low-res as a result these trigger locations are approximate.
- The Ebon Hawk has been cut off of this map.
Deck 2
Notes:
- These are the Triggers for the horde spawning mechanisms. The horde script is always running in this module.
- Enemies begin spawning when the PC enters a green “Spawn Start” trigger (Note: there is one less of these when entering from the left side); these enemies keep spawning until all of the variable amount of waves are cleared.
- Every time the PC enters into an orange “Spawn Reset” trigger the current wave resets back to one, starting the spawn sequence over again (only if the spawn sequence has already been started). *The Magenta “Half-Reset” is functionally different from the orange counter part, however in what way is currently not known.
- Finally, if the PC enters a red “Spawn Stop” trigger, the horde sequence deactivates until the PC steps into another green trigger.
Notes:
- This is the bottom right corner of deck 2; the computer room.
- This trigger is possible to skip with a sizable amount of memory leakage: see here
Deck 3
Note:
- The second half of this deck (Bastila/Droid Machines) has been cut off.
- More Horde Spawning Triggers. The only Start Spawn Trigger backs up right next to the first door in the module. However there may be enough room to teleport past and open the door.
Afterword
Dantooine, Manaan, Tatooine, The Leviathan, and Lehon do not make any use of the encounter spawn system, save the odd messenger trigger. All triggered spawning on these planets (such as Tuskan ambushes), if any, occur with default triggers and are more complicated than the encounter system, and are therefore beyond the scope of this resource. However, they will be included in the trigger catalog (WIP) mentioned at the forward of this document.
All of these maps are approximations based off of coordinates obtained from the source files, and may not always be completely accurate. If you encounter any issues please contact me on discord (@Lane#5847) or through SRC.
Thank You.