Star Wars: Knights of the Old Republic - All Quests Glitchless Guide
v3.4: Male Scout -> Jedi Guardian Route
Route and Guide by indykenobi
This route completes all 100 main and side quests in the game without the benefit of glitches. Timing begins upon clicking “PLAY” after character creation and ends when the screen cuts to black at the start of the Malak Death cutscene. A load-removal tool and auto-splitter is available for LiveSplit thanks to glasnonck and XeroHR (results may vary for Windows 11 users); times are sorted based on load-removed times, since load times vary significantly in this game, and there are frequent load screens.
Dark side or light side quest conclusions are chosen based on overall speed for the route. This guide will cover the character creation and leveling choices, as well as reasoning for each quest’s chosen completion and a detailed route.
Table of Contents
Category Rules
REMEMBER to show yourself restarting the game at the beginning of each attempt.
All Quests Category
For All Quests runs, you must complete the game with either ending on any difficulty, and complete all 100 quests. Completing a quest is defined as any of the following three conditions:
- The quest appears in the “Completed Quests” section of the journal.
- If the quest is entirely removed from the journal when completed, it must appear in the “Active Quests” section of the journal first.
- If a quest is completed but then becomes active again, it must be completed again.
Out of the 100 quests, 91 of them can at some point be moved to the “Completed Quests” section of the Journal and thus satisfy condition 1.
The quest “The Jedi Council” is (with the current route) the only quest that reactivates and thus falls under condition 3. It is completed both times by satisfying condition 2, as the quest is never placed in the Completed Quests section of the Journal. The following eight quests are removed entirely from the Journal instead of becoming Completed Quests, and thus must satisfy condition 2:
- Invited to a Party
- The Jedi Council (for both completions)
- The Ebon Hawk
- Sunry’s Story
- Elora, Sunry’s Wife
- Gluupor, the Rodian
- Ignus, the Hotel Owner
- Firith Me, the Pazaak Player
The final quest is the last one in the game, “The Final Confrontation”. The game actually never bothers to update that quest at any point after giving it to you, so for the purposes of the speedrun it is considered to be complete when Malak is defeated (when the timer stops).
Glitchless Ruleset
All glitches are banned, with the exception of the following:
- Fast text (unavoidable without restarting the game frequently)
- Duration glitch (also unavoidable, and semirandom at this point in time)
Due to its glitchy nature, QUICKSAVE is banned as well. Manual and autosaves, however, are allowed and recommended in certain places.
Character Build
Character Creation
Male Scout - Male and Female characters are roughly comparable timewise; Male is slightly faster, as the NPC for the Invited to a Party quest (Sarna) is closer to the cantina door than that for the female (Yun Genda). In addition, as a Male the Carth quest completes as soon as you gain access to the Finding Dustil sidequest, whereas a female must talk to him several more times before his quest completes. This guide will assume a Male character.
Scout is picked for automatic access to Flurry, Implant Level 2 and Computer Use as a Class Skill.
Initial Attributes
- 18 Str
- 12 Dex
- 12 Con
- 10 Int
- 8 Wis
- 12 Cha
Initial Skills
- Computer Use - 4
- Treat Injury - 4
- Save the rest
Initial Feat - Weapon Focus: Melee Weapons
The attribute spread maximizes damage while striking a balance between durability and utility. 18 Strength is to maximize our damage and hit rate with melee weapons. The points in Dexterity and Constitution are to give us some survivability, particularly in the early-mid game. The 10 Intelligence gives us enough skill points to bump Computer Use and Treat Injury to 8, while still saving enough points to max out Persuade when we become a Jedi. The 12 Charisma combines with Empathy and Force Valor to guarantee all Persuade checks, even the hard ones. Another option is to take 10 Cha and 14 Dex, but then there’s only a 75% chance to pass hard Persuade checks, and there are at least two essential Persuades of this nature.
For skills, we will use Computer Use to help save on spikes throughout the run, Treat Injury to make our inevitable medpac use more effective, and Persuade to take some key conversational shortcuts.
Leveling Plan
Level |
Feat |
Power |
Skills |
1 |
Weapon Focus: Melee Weapons, Flurry |
|
Com to 4, Stealth to 1, TI to 4, Save 2 |
2 |
Two-Weapon Fighting |
|
Save All |
3 |
Empathy |
|
Save All |
4 |
Implant 2, Uncanny Dodge |
|
Save All |
5 |
Improved Two-Weapon Fighting |
|
Save All |
6 |
Improved Flurry, Force Jump |
Burst of Speed, Force Valor |
Save All |
7 |
|
Affect Mind |
Per to 10, TI to 10 |
8 |
Master Two-Weapon Fighting |
Dominate Mind |
Per to 11 |
9 |
|
Knight Speed |
Per to 12 |
10 |
|
Knight Valor |
Per to 13 |
11 |
Master Flurry, Improved Force Jump |
Force Resistance |
Per to 14 |
12 |
Weapon Focus: Lightsaber |
Drain Life |
Per to 15 |
13 |
|
Energy Resistance |
Per to 16 |
14 |
Weapon Specialization: Lightsaber |
Improved Energy Resistance |
Per to 17 |
15 |
|
Master Speed |
Per to 18 |
16 |
|
Master Valor |
Per to 19 |
Our main plan is to combine Master Speed with Master Flurry and a double-bladed lightsaber for five attacks per round in the late game. Master Two-Weapon Fighting, Weapon Focus: Lightsaber, stims and lightsaber crystals give us enough attack that we can reliably hit even with the attack penalties.
- We take Empathy at level 3 to gain a small boost to Persuade and Treat Injury; no other feat is as useful at that level.
- Implant Level 2 is granted for free at Level 4, allowing us to equip the Nerve Enhancement Package.
- For the rest of our feats, we stack everything we can that improves our chance to hit; Master Flurry, Master Two-Weapon Fighting, Weapon Focus/Specialization: Lightsaber all go towards that goal.
- We reach level 5 on Taris so that we can be as strong as possible for the Duel Ring sidequest after rescuing Bastila; in particular, Improved Two-Weapon Fighting is very important for those duels.
- Level 6 is saved for when we become a Jedi so we can take Speed, Valor, and Affect Mind before leaving Dantooine.
- Force Speed is the key to our combat build; Knight Speed, and later Master Speed, is critical to get as many attacks in as possible.
- Force Valor helps us out on pretty much every key fight, starting with Juhani and going all the way up to Darth Malak. It also guarantees hard Persuade checks in a few key places.
- Force Resistance is used on Manaan, Korriban and the Star Forge to help protect against hostile Force Powers, particularly on Deck 2 of the Forge.
- Dominate Mind allows us to pass certain Persuade checks, particularly Lashowe on Korriban. Affect Mind allows us to access Manaan, Tatooine and Kashyyyk without paying the docking fee, among other things.
For skills, the 10 points in Intelligence allow us to have 4 net Computer Use, saving 1 spike per hacking with our MC. Treat Injury helps us preserve some medpacs by making them more effective. Persuade helps us shortcut some quests and bypass some fights, and we max this out as soon as we become a Jedi. We keep putting points in Persuade because as we level, we need more Persuasion to continue to pass important Persuade checks, including Jagi and the Sandral-Matale feud. The point in Stealth is solely to get a Stealth Field Generator from the initial footlocker on Endar Spire, which we sell for 40 Credits.
Equipment Plan
Final Equipment
Implant: Nerve Enhancement Package - Bought on Taris, Zelka’s Shop (500 Credits)
- A convenient source of Immunity: Mind-Affecting for those pesky Dark Jedi.
Head: Breath Mask - Bought on Dantooine, Crattis Yurkal’s shop (100 Credits)
- This cheap hat gives Immunity: Poison, which is convenient mostly for defending against the related Force powers from Dark Jedi.
Gloves: GenoHaradan Power Gloves - Received on Manaan from Hulas
- The reward for killing Ithorak, +4 Strength is only bested by the Dominator Gauntlets, which cost way too much for the marginal upgrade.
Body: Jedi Knight Robe - Found on Dantooine, Nemo’s corpse
- This robe we get while looting the Sigil crystal, and it’s good enough to use for the entire run. A Master Robe’s +1 defense upgrade is not worth the time it would take to get one.
Belt: CNS Strength Enhancer - Bought on Dantooine, Crattis Yurkal’s shop (8500 Credits)
- A belt that gives +2 Strength and +2 to all saving throws helps on both offense and defense, and is worth the exoribtant price we pay. All of our Manaan Swoop Race winnings go into this belt.
Weapon: Double-bladed Lightsaber - Found on Taris, Brejik’s corpse
- We borrow Bastila’s lightsaber for the bulk of the game. This allows us to use Force Jump, as well as maximize the effects of the Sigil, Solari and Krayt Dragon Pearl crystals that we place into it. It’s also free, which reduces the strain on the credit route quite a bit compared to the alternatives.
Other Equipment
Gloves: Strength Gauntlets - Found on Taris, Sith Governor’s corpse
- Until we have the Power Gloves, we make do with the free Strength Gauntlets from the forced loot of the Governor’s corpse.
Body: Combat Suit - Found on Endar Spire, footlocker
- On Taris, we use the Combat Suit to help us tank damage as we run past endless Black Vulkars, Rakghouls, and Gamorreans.
Weapon: Prototype Vibroblade - Found on Endar Spire, Sith Commander’s corpse
- On Taris, we use the Prototype Vibroblade in our mainhand and either a standard Vibroblade or Mission’s Vibroblade in the offhand. The Prototype gets upgraded with an Energy Projector for +2 attack before the Duel Ring.
Credit Route
The only major purchases made during the run are the CNS Strength Enhancer, HK-47, and a large amount of utility items, including stims and medpacs for fights, and computer spikes and parts for hacking. Because of this, the credit route is generally lenient, except for the very beginning on Taris and the very end on Korriban.
These are the shopping trips we make during the run; notice we sell items as few times as possible.
1. Larrim on Taris
- Sell: Unneeded Items to reach around 1440-1540 Credits
- Buy: 2x Concussion Grenade and Battle Stimulant (~1150 or ~1250 Credits left)
2. Zelka Forn on Taris
- Buy: Nerve Enhancement Package, 10x Adrenal Alacrity, 3-5x Adrenal Strength (<50 Credits left)
3. Janice Nall on Taris
- Buy: 2x Computer Spike
- Sell: Unneeded Items to reach around 6269 Credits
4. Mic’Tunan’Jus Orgu on Tatooine
- Buy: 4x Life Support Pack, 9-10x Advanced Medpac, 0-1x Adrenal Strength, Bantha Fodder (~7818 Credits left)
- Sell: Unneeded Items to reach around 11023 Credits
5. Selkath Merchant on Manaan
- Buy: 8x Computer Spike, 7x Parts, 5x All Hyper Stims (~1703 Credits left)
6. Crattis Yurkal on Dantooine
- Buy: CNS Strength Enhancer, Breath Mask, +/-3, +/-5 Pazaak Cards (~103 Credits left)
7. Junix Nard on Tatooine
- Buy: 1x +/-1, 2x +/-2, 2x +/-3, 2x +/-4 Pazaak Cards (~1003 Credits left)
8. Czerka Store on Korriban
- Buy: 5x Echani Battle Stim, 5x Each of Hyper Alacrity, Strength, and Stamina (~1 Credit Left)
Notice that we sell as much as possible to Janice Nall on Taris; shops on Taris give 40% of item value for sell prices, compared to 25% off of Taris, so we maximize our credits that way.
In addition to selling items, other major sources of credits include:
- Duel Ring rewards
- Taris Bounty and Rakghoul Serum rewards
- Manaan Swoop Races
- Other Quest Rewards
Alignment Route
Alignment in KotOR is a sliding scale from 0 to 100, initialized at 50; higher numbers are Light, lower numbers are dark. Shifts in alignment are determined by a matrix; every alignment-shifting action is classified as Light or Dark, and then assigned a level (either Low, Mid, or High). The player character can be aligned as Very Dark, Dark, Neutral, Light, or Very Light. The more opposed your alignment and the action’s classification, the more drastic your shift in alignment; for example, a Light-aligned character performing a High Dark action will have a large shift, while a Dark character performing a High Dark action will have a smaller shift.
Alignment Shifts
Here’s the full list of alignment shifts that happen during the run; there are 46 total shifts, of which 27 are dark and 19 are light:
Aligned |
Action |
Type |
Delta |
New |
Neutral |
Game Start |
– |
50 |
50 |
Neutral |
Threaten Dia about Holdan |
Low Dark |
-2 |
48 |
Neutral |
Kill Dia |
Low Dark |
-2 |
46 |
Neutral |
Kill Largo |
Low Dark |
-2 |
44 |
Neutral |
Spare the drunks |
Low Light |
2 |
46 |
Neutral |
Kill the Infected Outcasts |
Low Dark |
-2 |
44 |
Neutral |
Give Rukil the Promised Land journals |
High Light |
+6 |
50 |
Neutral |
Agree to a death match with Bendak Starkiller |
Low Dark |
-2 |
48 |
Neutral |
Threaten Ajuur for more credits |
Low Dark |
-2 |
46 |
Neutral |
Threaten Janice Nall for T3 |
Low Dark |
-4 |
42 |
Neutral |
Sell the Rakghoul Serum to Zax |
Low Dark |
-2 |
40 |
Neutral |
Threaten Yuka Laka for HK-47 |
Low Dark |
-2 |
38 |
Dark |
Kill Tanis |
Mid Dark |
-2 |
36 |
Dark |
Kill Komad Fortuna |
Low Dark |
-1 |
35 |
Dark |
Lie to Nubassa about the gizka |
Low Dark |
-1 |
34 |
Dark |
Kill Lorgal via the console |
Low Dark |
-1 |
33 |
Dark |
Loan Queedle money for his swoop bike |
Mid Light |
+6 |
39 |
Dark |
Try to refuse Queedle’s return of the loan |
Low Light |
+4 |
43 |
Neutral |
Give Casus’s journal to Nurik for free |
Low Light |
+2 |
45 |
Neutral |
Refuse reward from Shen and Rahasia |
Low Light |
+2 |
47 |
Neutral |
Kill Zuulan |
Low Dark |
-2 |
45 |
Neutral |
Kill Rulan |
Low Dark |
-2 |
43 |
Neutral |
Kill Freyyr |
High Dark |
-6 |
37 |
Dark |
|
Low Dark |
-1 |
36 |
Dark |
Kashyyyk Star Map Quiz |
Low Light |
+4 |
40 |
Dark |
|
Low Dark |
-2 |
38 |
Dark |
Report Freyyr’s death to Chuundar |
High Dark |
-4 |
34 |
Dark |
Tell Matton not to kill Eli |
High Light |
+8 |
42 |
Neutral |
Buy Sharina’s wraid plate for half price |
Low Dark |
-2 |
40 |
Neutral |
Kill Vorn |
Low Dark |
-2 |
38 |
Dark |
Order Sasha off your ship |
Mid Dark |
-2 |
36 |
Dark |
Kill Ithorak |
Low Dark |
-1 |
35 |
Dark |
Threaten Shasa |
High Dark |
-4 |
31 |
Dark |
Prevent Carth from killing Saul |
Low Light |
+4 |
35 |
Dark |
Tell Shaardan not to kill the hopefuls |
Low Light |
+4 |
39 |
Dark |
Persuade Yuthura to admit you to the Sith Academy |
Low Dark |
-1 |
38 |
Dark |
Persuade Kel Algwinn to return to the Jedi |
Hardcoded |
+3 |
41 |
Neutral |
Give Dustil evidence of Uthar’s betrayal |
High Light |
+6 |
47 |
Neutral |
Use serum on the Mandalorian prisoner |
Hardcoded |
-3 |
44 |
Neutral |
Use serum on the Mandalorian prisoner again |
Hardcoded |
-3 |
41 |
Neutral |
Give dark answers during Jorak Uln’s quiz |
Mid Dark |
-4 |
37 |
Neutral |
Tell the Sith renegades they’re free |
High Light |
+8 |
45 |
Neutral |
Spare Yuthura Ban |
Mid Light |
+4 |
49 |
Neutral |
Profess your faith in Bastila |
Low Light |
+2 |
51 |
Neutral |
|
Low Light |
+2 |
53 |
Neutral |
Remain true to the Light Side on Lehon |
High Light |
+6 |
59 |
Neutral |
|
Highest Light |
+10 |
69 |
Light |
Tell Malak that you serve the light |
Low Light |
+1 |
70 |
If you’re more of a visual learner, you can see the overall alignment in chart form here:
The alignment route is quite lenient, since we no longer try to equip the Solari crystal until after Lehon, when we get a massive infusion of light side points when we choose to renounce our former identity.
Some other fun facts for the alignment route:
- The lowest alignment is 31, after attacking Shasa on Manaan; the highest is 70, at the very end.
- Of the 47 alignment shifts, 8 are high shifts, 7 are mid shifts, and 29 are low shifts. 3 are specially coded to be a specific amount regardless of your alignment.
- Before the Leviathan, there are only 8 light side shifts against 24 dark shifts; after Leviathan there are 11 light vs. only 4 dark.
- When you fly to Lehon, your alignment is 51, almost exactly where it started.
- Staying true to the light side is the first time the route is light-aligned; in fact, it’s the first time the alignment goes above 51.
The ending for the run is the light side ending; see below.
Quest Alignment Choices
In general, every quest outcome is chosen to get the fastest time, regardless of alignment. Some notes on some non-intuitive choices:
1. Dia’s Bounty - Dark
- We kill Dia on Taris because it’s faster than Persuading Holdan to drop the bounty, since you’d have to talk to Zax twice in that case, then Transit Back and talk to Dia.
2. The Promised Land - Light
- Giving Rukil the Promised Land journals is faster because you must give him the apprentice’s journal, and you can turn in the other journals in the same conversation. We also don’t need Igear’s pitiful credit reward.
3. Rakghoul Serum - Dark
- Selling the Rakghoul Serum to Zax is faster than visiting Zelka a second time or delaying his shopping trip, since we have to talk to Zax anyway for the bounty quests.
4. Tanis Trapped - Dark
- Killing Tanis is faster than solving the droid puzzles to save him.
5. A Desert Hunt - Dark
- We kill Komad for a second Krayt Pearl, as this allows us to use one in our lightsaber and the second for the quest Worthy of History. Killing him before the bantha escort saves time, as we then don’t have to talk to him after the escort.
6. Manaan Swoop Races - Light
- Loaning Queedle money before doing the Manaan Swoop Races saves time because otherwise you’re forced to talk to Huxta Jax between the second and third swoop races.
7. Mission for the Republic - Neutral
- We save the Progenitor on Manaan because killing her locks us out of both the Republic Hiring Mercenaries and the Missing Selkath sidequests; it is also just a little slower than killing her.
8. Star Map: Kashyyyk - Dark
- We give the “correct” answers during the Star Map quiz on Kashyyyk because it’s faster than giving Light Side answers and having to fight the Defense Droids. The answers we give actually give us a Low Dark, then a Low Light, then a Low Dark action, which evens out to a single -2 Dark Side Points.
9. A Chieftain in Need - Dark
- We now kill Freyyr in the Shadowlands, because siding with Freyyr would prevent us from meeting Jagi as we leave Kashyyyk. Killing him in the Shadowlands allows us to skip the Ritual Beast and the fight with Chuundar in the Chieftain’s Hall as well. Finally, this also completes the A Wookiee Lost sidequest as soon as we are locked out of the Wookiee Village.
10. Honest Debt - Light
- Since we now side with Chuundar, we have to complete the Honest Debt sidequest directly. We choose to prevent Matton from killing Eli because the time difference is negligible, and going Dark here is actually a fairly large swing that could jeopardize our later alignment.
11. Middleman - Dark
- We give Sharina half-price for her wraid plate, as it’s cheaper, very slightly faster, and we don’t need the light side points anymore.
12. Missing Selkath - Dark
- Threatening and attacking Shasa is a few seconds faster than Persuading her to leave, and in the long term, the dark alignment shift doesn’t affect anything.
13. Korriban Sidequests and Prestige
- Many of the Korriban choices are made because we can only turn in five prestige points before Uthar stops accepting other quests. Choosing the Dark Mandalorian Weapons Cache, Light Doubting Sith, Neutral Ajunta Pall’s Sword, and Light Renegade Sith allows those sidequests to be completed without talking to Uthar; this leaves only five quests (Code of the Sith, Hermit in the Hills, Rogue Droid, Aiding Lashowe, and Double-Double Cross) that require getting a prestige point from Uthar. The only other reasonable possibility is Neutral Renegade Sith and Light Rogue Droid; this is slower on average by 2-3s.
14. Finding Dustil - Light
- Choosing to give Dustil the evidence of Uthar’s treachery is just barely slower, but prevents having to fight him and also prevents a large alignment swing that could affect our ability to equip Solari.
15. The Sword of Ajunta Pall - Neutral
- Since we are no longer light-aligned when we do this quest, we now opt for the neutral ending of just saying goodbye after finding his sword.
16. Hermit in the Hills - Dark
- Choosing the Dark Hermit in the Hills completion is faster and prevents having to fight Jorak Uln, who’s actually kind of a pain.
17. Trapped on a Nameless World - Light
- We stay true to the Light Side on Lehon because otherwise the “Juhani” quest does not complete. It’s also faster, since we would otherwise have to bring Bastila through the Star Forge with us.
Route Overview
Planet Route
Taris -> Dantooine 1 -> Tatooine 1 -> Manaan 1 -> Dantooine 2 -> Kashyyyk -> Tatooine 2 -> Manaan 2 -> Leviathan -> Korriban -> Unknown Planet -> Star Forge
Some planets require at least two visits, such as:
- Manaan: You must visit to trigger the GenoHaradan quests, then leave to kill the targets, then return to finish them.
- Dantooine: The Zuulan bounty for the GenoHaradan is here, and can only be done on a second visit.
- Tatooine: While Tatooine can be done in a single visit, that requires two visits to Korriban; thus, we do Tatooine in two visits. We no longer need a third visit to Tatooine, since we can finish the GenoHaradan quest with Hulas on Manaan, and Jagi can be triggered to show up before the Leviathan by talking to Canderous enough.
Planets that can be done in a single visit include:
- Korriban: Korriban does not require two visits if you get its Star Map last, since then you can do the Premium Merchant quest at that time. The Premium Merchant quest is only available after the Leviathan.
- Kashyyyk: Kashyyyk can be done in one visit, as long as you visit Manaan first to trigger the GenoHaradan bounty for Rulan.
This route does not visit Yavin space station, as there are no official quests there. While we don’t get the Baragwin Assault Blade or the Advanced Bio-Stabilizer Mask, we save time by not having to visit Suvam twice.
Route Outline
1. Taris 1
- Obtain the Sith Armor from Sarna’s Party
- Bounties for Largo, Dia, Matrik, and Selven
- Eliminate Infected Outcasts
- Recruit Mission and Zaalbar
- Turn in Promised Land Journals
- Get Swoop Accelerator from Vulkar Base
- Rescue Bastila
2. Taris 2
- The Duel Ring and Bendak’s Bounty
- Recruit T3
- Kill the Sith Governor for Launch Codes
- Sell Rakghoul Serum to Zax and get bounty rewards
- Recruit Canderous
- Kill Davik to steal the Ebon Hawk and escape Taris
3. Dantooine 1
- Become a Jedi Padawan
- Ignore the murder of Caldor Nettic
- Redeem Juhani to the light side
- Find the Star Map in the ancient ruins
4. Tatooine 1
- Win the Tatooine Swoop Races and get Nico a better contract
- Buy HK-47
- Deal with Tanis in the Dune Sea
- Deal with the Gamorrean Ambush
- Peacefully resolve the Sand People attacks
- Rescue the Jawa prisoners and Griff
- Kill Komad Fortuna and the Krayt Dragon
- Find the Star Map and Bastila’s Father’s holocron
- Trigger the GenoHaradan bounty quests
5. Manaan 1
- Finish Carth’s backstory
- Sell gizka to Nubassa
- Begin the GenoHaradan bounties and kill Lorgal
- Win the Manaan Swoop Races
6. Dantooine 2
- Buy the CNS Strength Enhancer
- Give Nurik Sandral evidence of his son’s death
- Reconcile the Sandrals and Matales
- Rescue Elise’s droid and return it to her
- Kill the Mandalorian Raiders
- Kill Zuulan
7. Kashyyyk
- Reach the Wookiee Village and speak with Chuundar
- Reach the Shadowlands
- Scare off the Czerka poachers
- Kill a tach and loot its gland
- Find the Bowcaster Bolt Casing
- Recruit Jolee
- Find the damaged droid head
- Kill Rulan
- Find the Star Map in the Lower Shadowlands
- Defeat the Mandalorian Hunters
- Kill Freyyr
- Report to Chuundar and get banned from the Wookiee Village
- Prevent Matton from killing Eli
8. Tatooine 2
- Buy Sharina’s wraid plate for half price
- Get the Sand People reward from Czerka Corp.
- Finish Griff’s sidequest with the tach gland
- Win a game of Pazaak against Furko Nellis
- Reconcile Bastila and her mother
- Speak with Iziz about his kin
- Confront Jagi with Canderous in the Dune Sea
- Kill Vorn
- Gain access to Sand People history
9. Manaan 2
- Kill Ithorak and enter the Sith Base
- Attack the missing Selkath youths for joining the Sith
- Find the Data Module
- Start Sunry’s Murder Trial
- Talk to Hulas to finish the GenoHaradan sidequests
- Investigate Elassa’s murder and locate the secret recording
- Turn in the Data Module and take the Submersible
- Locate the Star Map underwater
- Be acquitted at your trial
- Give Nilko and Shaelas the information they seek
- Finish Sunry’s Murder Trial by presenting the recording
10. The Leviathan
- As Jolee, rescue the party
- Obtain a space suit to reach the bridge
- Kill Saul Karath
- Defeat Darth Malak to escape
- Learn HK-47’s true identity
11. Korriban
- Speak to Ziagrom and Xor with Juhani
- Refuse to help Lurze Kesh
- Visit Mika Dorin’s premium shop
- Inflitrate the Sith Academy
- Redeem Kel Algwinn to the light side
- Recite the Sith Code
- Give Dustil proof of Uthar’s treachery
- Interrogate the Mandalorian
- Help both Uthar and Yuthura with their plots
- Find Ajunta Pall’s Sword
- Pass Jorak Uln’s quiz
- Kill Lashowe for the holocron
- Destroy the rogue assassin droid
- Rescue the Sith students in the Shyrack Caves
- Gain entrance to Naga Sadow’s tomb and find the Star Map
- Kill Uthar and spare Yuthura
- Confront and kill Xor
12. Lehon
- Defeat the Mandalorian leader and give his head to Warleader Garn
- Betray the One and rescue the Elder Warrior
- Get Ship Parts in the Warrior Rakatan Compound
- Enter the ancient temple
- Defeat Bastila and stay true to the light side
- Turn in genetic data to the Researcher Ll’awa
- Repair the Ebon Hawk and locate the Star Forge
13. Star Forge
- Finish Canderous’s backstory
- Defeat and redeem Bastila
- Defeat Darth Malak
Detailed Route
This section will describe all the actions you’ll need to take for the All Quests Glitchless run.
Notation:
Level ups are highlighted in code block
- Inventory/Equipment changes are highlighted in italics
- Item Upgrades at a workbench are highlighted in bold
Shopping trips are highlighted in large code blocks
- Quest Updates are highlighted in bold and italics
Conversation Notes:
- If no conversation choices are specified, spamming will work (this chooses all 1 options).
- A … indicates a break in the conversation, such as changing who you’re talkng to or having to talk to the NPC again
- A * indicates a variable answer, such as in reciting the Sith Code.
- A #* indicates a Persuade check that may fail.
- A #xY indicates repeat that option Y times, as in Gadon Thek’s first conversation.
- Notes that read “Bastila #1” or similar are steps in conversation side quests with that particular party member. With a few noted exceptions, these are all spammable conversations.
Quest Notes:
- It is generally noted where a quest begins and finishes.
- Specific alignments for all quests are shown in the quest list at the end.
Jump to a Section:
Endar Spire
Character Creation
- Male Scout - Custom Character
- Choose Mullet Man (or not, but Mullet Man is the best)
- Str to 18, Dex to 12, Con to 12, Int to 10, Cha to 12
- Computer Use to 4, Stealth to 1, Treat Injury to 4, Save Rest
- Initial Feat - Weapon Focus: Melee Weapons
- Pick a good name!
- Timer starts when you hit Play!
Command Module
- Trask accosts you (spam)
- Starts “Attack on the Endar Spire”
- Loot footlocker
- Equip MC: Short Sword
- Talk to Trask to recruit him
- Equip Trask: Blaster Pistol Offhand
- Switch to Trask and open door
- Switch back to Trask and Carth accosts you
- Switch back to Trask and use Security on door
- After the CS, kill two Sith Soldiers with Trask’s Power Blast as MC runs past
- Loot footlocker in next room
- After Sith vs. Republic CS, kill front three Sith Soldiers with frag grenade
- Jedi vs. Sith cutscene
- The Jedi can actually miss, so pray that she doesn’t
- Kill the two Sith soldiers with Trask’s Power Blast
- Loot Jedi for Vibration Cell/Adrenal Strength
- Kill front two Sith soldiers on bridge with Trask
Level to 2: Save Skills, Two-Weapon Fighting
- Watch poor Trask sacrifice himself
- Enter Starboard Section
Starboard Section
- Loot footlocker in Terminal Room (+5 Spikes; 5 Total)
- Hack terminal console: 2,3 (-4; 1 Spike)
- Loot Sith Commander for Prototype Vibroblade
- Carth accosts you
- Take Escape Pod to Taris
- Finishes “Attack on the Endar Spire”
Taris 1
Note on Alacrity: We want Adrenal Alacrity to be active on the MC for as much of Taris as possible. The route obtains 10-11 Alacrities, and we want two leftover when we reach Dantooine. The route notes where Alacrities will usually be used, but you may find it varies slightly, so try it out yourself to get used to it!
South Apartments
- Carth accosts you: 4,3,2,5,3
- Starts “The Search for Bastila”
- Loot footlocker for spikes and medpacs (+2; 3 Spikes)
- Equip MC: Prototype Vibroblade Mainhand, Vibroblade Offhand, Combat Suit
- Stims: Alacrity on MC
- Exit apartments
- Party: Keep Carth when prompted
- Use MC’s Flurry to kill the Sith Patrol
- Activate Solo Mode and use Carth’s Security to open the first door on the right
- Loot Dia’s bag with Carth
- Note whether you get a Computer Spike, Parts, or both
- After Duros accosts you, loot the backpack for grenades and stims
- Speak to and kill Dia with Carth: 1,1,1,2,2,2,1
- The last 1 is only necessary if both Carth and MC are in the apartment
- Starts “Dia’s Bounty”
- Deactivate Solo Mode
- Larrim accosts you: 1,2,4
SHOPPING: Larrim
- SELL ALL EXCEPT:
- Medpacs (but sell 1 of them)
- 3 Computer Spikes (if you got one from Dia's bag, sell it)
- Vibroblade
- Grenades
- Stims
- BUY:
- 2x Concussion Grenade
- Battle Stimulant
- End: ~1150 or ~1250 Credits (1150 with only one of Parts or Spike, 1250 with both)
- Talk to Carth for Carth #1 after shopping
- Exit to Upper City South
- Starts “Rapid Transit System”
Upper City South
- Run to Upper City Cantina and enter it
- Activate Solo Mode
- Carth opens door
- Talk to Sarna: 1,1,3,2,1,1,1
- Starts “Invited to a Party”
- Swap to Carth and leave the Cantina
- Run towards Upper City North
- Activate Solo Mode near the sculpture at the end
- With MC, open door to Medical Clinic
- With Carth, open door to Upper City North
- Talk to Zelka: 1,1,1,3
SHOPPING: Zelka Forn
- BUY:
- Nerve Enhancement Package
- 10x Adrenal Alacrity
- 3x Adrenal Strength
- If you can, buy 2 additional Adrenal Strength
- This only happens if you got a Spike and Parts from Dia's bag
- End: <50 Credits
- Stims: Alacrity on MC
- Gurney accosts you as you leave: 1,3,4
- Move MC in next to sculpture in range of Upper City North, then swap to Carth to enter
Upper City North
- Swap to MC and Enter North Apartments
- Make sure Carth follows you, and use Solo Mode to get him in range if he doesn’t
- Inside, activate Solo Mode to control both MC and Carth
- As Carth:
- Use Security to open apartment on right
- Talk to Largo: 1,2 (swaps position with MC)
- Trigger Sarna’s party and loot backpack for Sith Armor
- Finishes “Invited to a Party”
- Run back in range of the Upper City North
- As MC:
- Run to second apartment on left
- Kill and loot Largo when swapped to his position
- Run to door back to Upper City North and exit
Level to 3: Save Skills, Empathy
- Run towards Lower City Elevator
- Carth #2 when prompted (may be after the drunks)
- Drunks accost you (spam)
- Near Gorton Colu, Return to Hideout and Transit Back
- This sets our transit point for later
- Finishes “Rapid Transit System”
- Equip MC: Sith Armor
- Enter Lower City
Lower City
- Equip MC: Combat Suit
- After the CS, kill the Vulkar Patrol
- Use a frag grenade, then finish up with Carth at close range
- Carth gets stuck on these guys if you don’t kill them
- Stims: Probable Alacrity on MC
- Enter East Apartments straight ahead
- With Carth, use Security to open first apartment on right
- Kill Matrik: 2
- Carth’s Power Blast at close range is the best way to kill Matrik
- MC can run back to the door to the Lower City during this time
- When Matrik dies, exit to Lower City
- Enter Bek Base
- Lookout accosts you when you try to enter
- Activate Solo Mode to leave Carth at entrance
- Speak with Gadon: 1x10, 3, 2
- Run MC within range of Lower City, then swap to Carth and leave
- Swap to MC and run past Vulkar patrol to watch Canderous CS
- Enter West Apartments and watch Calo Nord CS
- Stims: Alacrity on Carth
- Kill Selven and the Vulkar patrol:
- Use a frag grenade on the Vulkar patrol as soon as they’re in sight
- Use Carth’s Security to open second apartment on right; this may take a couple tries if MC is fighting the Vulkars
- Selven’s conversation: 3
- MC has a very hard time hitting Selven; have him focus on the Vulkars while Carth shoots Selven from close range
- Stims: Probable Alacrity on MC
- Exit to Lower City
- Party: Remove Carth
- Enter Undercity
Undercity and Sewers
- Beggars accost you: 3,1,4
- Party: Add Carth
- Swap to Carth and click on Outcast Healer
- Swap to MC and run towards gate, but stop moving before Carth’s convo triggers
- When it triggers, healer convo: 1,2
- Swap to Carth and avoid rakghouls in pen to speak to outcasts: 2,2
- If you get into combat, you’ll have to kill the rakghouls, and that’s not an easy fight.
- This swaps MC and Carth’s positions
- Starts and Finishes “Infected Outcasts”
- As Carth, hug the left side of the left ramps to avoid the Igear conversation
- This is essential, as we’ll use this conversation later for a trick
- As Carth, run forward to trigger the Run, Hendar, Run cutscene
- Kill rakghoul attacking Hendar
- Mission joins the party
- Party: Keep Mission and Carth when prompted
- Enter the Lower Sewers
Level to 4: Str to 19, Save Skills
- Equip MC: Nerve Enhancement Package, Mission’s Vibroblade Offhand
- Unequip Carth: Remove Both Blasters to sell later
- Stims: Probable Alacrity on MC
- Activate Solo Mode to leave Carth and Mission at ladder
- Go right, then first door on the left to loot first journal from outcast corpse
- Go across the hall and open door on left to rescue Zaalbar
- Party: Keep Mission when prompted
- Starts “A Rancor in the Sewers”
- Bash open footlocker in next room
- Swap to Mission and use ladder to leave sewers, then immediately reenter
- Party: Remove Mission
- Take first door on left, straight, first door on left, first door on right
- Loot second journal from outcast corpse
- Go back, turn right and use ladder to exit sewers
- Loot Sith Soldier corpse for rakghoul serum
- Run back to gate to village
- Party: Add Mission
- Stims: Probable Alacrity on MC
- Activate Solo Mode
- Swap to Mission, open the gate, and step just inside as the gate closes itself
- Swap to MC and run forward to trigger rakghoul skirmish with Canderous’s group
- Ignore this fight and target a rakghoul to the left with a basic attack to move MC
- Swap to Mission and run forward until just before the last ramp to the left of Igear
- Swap to MC and loot outcast corpse at back left for last journal
- Swap to Mission and run forward to trigger Igear’s cutscene: 4
- This warps the MC to Mission’s position
- Deactivate Solo Mode
- Talk to Rukil to turn in the journals
- Starts and Finishes “Rukil’s Apprentice”
- Starts and Finishes “The Promised Land”
- Return to Lower Sewers
- Make sure Mission follows you
- Activate Solo Mode to leave Mission outside of rakghoul range
- Interact with console to lower force field
- Enter Upper Sewers
- Party: Remove Mission
- Take left, then right branch in circular rooms
- Stims: Probable Alacrity on MC
- Loot pile of bones (+1; 3 Spikes)
- Rancor Juke to get past the rancor
- A safety save is recommended here
- Running at the right angle as the rancor approaches you can let you run behind it without it ever being able to attack
- You can add the synthesized odor and a frag grenade to the bones instead, but this is slower and we’d like to save our grenades for Davik and Calo
- Finishes “A Rancor in the Sewers”
- Enter the Vulkar Base
- Optional: If you’ve used a lot of medpacs, there’s three in the corpse on the right you can loot for backup
- Starts “Inside the Vulkar Base”
Vulkar Base
- Turn right and head to end of hallway
- Defense Turret Skip:
- Open door to elevator area
- Stand in doorframe corner near terminal and make a manual save
- If you’ve loaded saves an even number of times (including 0), load the manual save to (hopefully) avoid having to make an extra save later
- Loading a save here will also likely duration glitch your Alacrity, allowing you to avoid using more until the Duel Ring
- Pause the game, then queue two concussion grenades on the center turret
- Unpause; if any turret remains active after both grenades, load the safety save and try again
- If all three turrets are stunned, take the elevator to the Garage
- There is a 59.6% chance to stun all three with two grenades. Good luck!
- In the garage, take hallway on right and last door on right
- Loot garage head’s desk and supplies (+2; 5 Spikes)
- Return to main area and turn right down the central hallway, then left
- Open the last door on the left to talk to Kandon Ark: 2,2,2
- Finishes “Inside the Vulkar Base”
- Get the swoop accelerator
- Watch your health here and medpac if needed
- Return to the exit to Vulkar Base
- Possible save and load before exiting the garage
- If you have loaded saves an even number of times total prior to this, you’ll need to save and load or the turrets will instantly kill you on the way out
- If you have loaded saves an odd number of times, you should be safe to skip this; you can choose to safety save anyway to be sure
- If you get both Rancor Juke and Turret Skip without having to reload, and do the recommended reload above, you won’t have to save here
- Take first door on right, first door on right, and head back left to exit Vulkar Base
Rescuing Bastila
- Return to Hidden Bek base and talk to Gadon Thek
- Try to avoid using a medpac here as you’re full healed at the Swoop Platform
- Successfully win the swoop races
- Talk to the Race Coordinator before each one
- Whatever time you get on the first race will be beaten by 0.25s by Redros
- You’ll need to beat Redros’s time on the second race, but your swoop accelerates faster
- Kill Brejik using grenades
- Throw a Poison Grenade first, then Sonic, then Frag
- He has really high defense, so grenades are the best option
- The Poison Grenade is guaranteed to hit, and will kill him fairly quickly even if he saves one of the other two grenades
- The Sonic and Frag grenades will do 10 or 20 damage
- If both do 20, he dies immediately
- If one does 20, he’ll die from poison soon after
- If both do 10, the poison will still kill him but it will take 6 seconds longer
- Loot Brejik’s corpse and talk to Bastila
- This takes you back to the apartment hideout
Taris 2
Hideout
- Carth and Bastila accost you: 1,1,1 … 2
- Finishes “The Search for Bastila”
- Starts “Escaping Taris”
- Workbench: Upgrade Prototype Vibroblade with Energy Projector
- Bastila #1 and Carth #3
- The Bastila conversation can be skipped, but then she’ll try to talk to you while you’re moving later, so it’s best to mash through it quickly here
- Starts “Bastila”
Level to 5: Save all Skills, Improved Two-Weapon Fighting
- Carth #4
- Exit the Hideout
- Party: Add Bastila when prompted
- Twi’lek accosts you
- Equip Bastila: Two Vibroblades
- ‘Level Bastila to 4: Cha to 16, Save Skills, Burst of Speed’
- Setting Charisma to 16 gives her just enough FP to cast Speed twice
- In Options -> Gameplay, activate the Auto-Level option for party members; this makes them easier to keep alive when they’re active in your party later
- Use Bastila’s Burst of Speed to enter the Upper City Cantina
- Be careful that the MC follows you and doesn’t get stuck; try to keep a clear path between him and Bastila until he speeds up his pace
- Inside the cantina, Canderous accosts you
- Starts “Purchasing a Droid”
The Duel Ring
- After the Duel Ring CS, talk to Ajuur with MC
- Then alternate who you talk to Ajuur with each time; Bastila after Duncan, MC after Gerlon, etc.
- You’ll have to talk to Ajuur twice between each duel, the second time always as MC
- Stims: Strength on MC in the arena before Ice, Marl, and Twitch
- Optional: If you bought extra stims from Zelka, Stims: Strength on MC before Gerlon also
- Optional but Recommended: Use a Concussion Grenade against Twitch at the start; if the 45% stun works, his fight is consistently 2-3 rounds, whereas without it’s usually 6-7 rounds (or worse)
- Try to bump your enemies as well; this can cancel or delay their attacks
- DO NOT speak to Ajuur after defeating Twitch
- Use Bastila’s Burst of Speed to speak to Bendak to setup his fight
- Leave and reenter Upper City Cantina
- This is needed to trigger the Bendak fight
- Talk to Ajuur with Bastila
- Kill Bendak
- Stims: Alacrity, Strength, Stamina, Battle Stim on MC
- Bumping Bendak is key here; this keeps his blaster equipped for longer, giving you a +10 attack bonus for Melee vs. Ranged.
- If you can keep his blaster equipped long enough, Bendak can die in 4 rounds; once he draws his sword, it’s much tougher to hit him.
- Finishes “The Duel Ring”
- Starts “Bendak’s Bounty”
- Talk to Ajuur twice with MC: 2,2,2 … none
- This replaces Twitch’s reward with an extra copy of Bendak’s
- Swap to Bastila
- Cast Burst of Speed and exit to the Upper City
Upper City North
- Use Bastila’s Burst of Speed to return to South Apartments
- Again, make sure the MC follows you
- In South Apartments, Transit Back to Upper City North
- Activate Solo Mode
- As Bastila, click the Droid Shop door
- Swap to MC and run him to the elevator to Lower City
- Swap to Bastila and talk to Janice: 2,4,1
- This swaps MC and Bastila’s position
- Party: Add T3 when prompted
- Finishes “Purchasing a Droid”
- Unequip T3: Droid Light Plating Type 1 and Energy Shield Level 1
- As MC, talk to Janice Nall again: 1
SHOPPING: Janice Nall
- BUY:
- 2x Computer Spikes
- SELL ALL EXCEPT:
- Medpacs
- Computer Spikes
- Double-bladed Saber
- All Grenades
- All Stims
- End: ~6269 Credits
- Deactivate Solo Mode, swap to Bastila, and click the elevator door
- This warps MC to the elevator for a convo with the Sith guard
- Swap to Bastila and run to the Sith Base, then open it with T3
- Enter the Sith Base as MC
Sith Base
- Secretary accosts you: 3,1
- As T3, hack terminal in secretary’s desk: 1,1,2,2,2,8,3 (-3; 5 Spikes)
- If you don’t use T3, you won’t have enough spikes for Davik’s Estate
- Activate Solo Mode; we’ll control MC and Bastila simultaneously
- As MC:
- Run to end of central hall and kill both patrol droids
- Kill the patrol droid in the right hallway
- As Bastila:
- Run down right hallway and enter barracks
- Loot footlocker for passcard to elevator
- Wait at the next door until MC kills all 3 patrol droids, then open it to fight the assault droid
- Assault Droid fight:
- Bastila: Use Concussion Grenade, then Flurry Assault Droid
- MC: Flurry Assault Droid (the NEP protects you from the Concussion Grenade)
- T3: Shield Disruptor x2 on each blaster turret
- If you got a random Concussion grenade drop or didn’t use the one on Twitch, have T3 use one on the droid as well
- With one Concussion, it’s a 55% chance to stun; with two it’s 79.75%
- The fight is pretty clean with a stun and a slog without it. Good luck!
- Enter the elevator
- Sith Governor fight:
- MC: Sonic Grenade, then Flurry
- Bastila: Stun x2 (Force Power), then Flurry
- T3: Stun Ray x4
- T3’s Stun Ray has a 25% chance to stun the governor each time
- Bastila’s Stun has only a 15% chance, but it lowers his Defense by 4 each time he saves; when stunned, his defense is lowered by 8 total.
- These stack, so if he gets stunned MC should have no problem finishing him off.
- Loot both strongboxes and Sith Governor’s corpse for Launch Codes (+3; 8 Spikes)
- Exit the Sith Base with Bastila’s Burst of Speed
- Be careful that MC and T3 follow you here
Davik’s Estate
- Open Lower City elevator
- Party: Remove Bastila and T3 before entering
- They get stuck on the hostile Vulkars in the Lower City
- Enter Javyar’s Cantina and Canderous accosts you: 1
- Don’t accidentally leave before talking to Zax!
- Party: Add T3
- Activate Solo Mode to leave T3 at Canderous
- Talk to Zax: 1,2,3,1x13,2
- Finishes “Rakghoul Serum”
- Starts and Finishes “Selven’s Bounty” and “Matrik’s Bounty”
- Finishes “Dia’s Bounty”, “Largo’s Bounty”, and “Bendak’s Bounty”
- Optional Journal Check: Active Quests should be “Carth”, “Bastila”, and “Escaping Taris”.
- Swap to T3 and talk to Canderous: 2,1
- Party: Add T3 when prompted
- Starts “Canderous”
- Evil Malak cutscene
- Mash through Davik/Calo conversation
- Once you gain control, talk to Canderous for his intro conversation
- Leave room and take door on right and door immediately on left
- Once in room with guards, swap to T3
- Hack security terminal with T3: 1,2,2,4,3 (-8; 0 Spikes)
- Switch back to MC and enter the hangar
- Calo/Davik fight:
- This fight ends if we get Calo to <50% Vitality
- T3: Shield Disruptor x2
- MC/Canderous: Frag Grenades (2 for MC, 1 for Canderous)
- He will fall in two rounds unless he saves against all 3 Frag Grenades (a 34.3% chance); if so, a third Shield Disruptor will kill him
- Loot Davik’s corpse for cool stuff to sell later
- Board the Ebon Hawk
- Finishes “Escaping Taris”
- Starts and Finishes “Taris: Planetary Information”
- Starts “The Ebon Hawk”
- Watch cool cutscenes and finish the forced Fighter Skirmish
Dantooine 1
Jedi Enclave
- Equip MC: Clothes (or Nothing)
- Optional: If you bought extra stims from Zelka, Stims: Alacrity on MC
- Belaya accosts you
- Speak with the Council
- Watch the dream cutscene
- Carth accosts you
- Party: Leave empty when prompted
- Starts “The Jedi Council”
- Stims: Alacrity on MC
- This should be your last Alacrity stim
- Speak with the Council again
- Finishes “The Jedi Council”
- Go get a sandwich during the training montage
- Talk to Master Zhar twice: 1,1 … 1,1,6,3,2,6,4
- Talk to Master Dorak to become a Jedi Guardian
Level 6: Save Skills, Improved Flurry, Burst of Speed and Force Valor
Level 7: Persuade to 10, TI to 10, Affect Mind
- Talk to Master Zhar again to construct lightsaber
- Talk to Zhar a fourth time (ugh)
- Equip MC: Double-bladed Lightsaber, Strength Gauntlets
- Leave the Enclave
Dantooine Savannah
Movement Note: Force Jump is now available, and it’s the fastest form of movement for Glitchless runs. Try to line up Force Jumps wherever possible, and otherwise make sure you have Force Speed active.
Level Up Note: All level ups from here on out can and should be used as soon you get them, with the important exception of Level 12. Level ups are listed at the latest point you can get them; due to randomness in killing Force Jump targets, you may and likely will get them earlier.
- Jon accosts you
- Starts “Mandalorian Raiders”
- Talk to Elise
- Starts “Missing Companion”
- After Kath Hound CS, take nearest load zone to Matale Grounds
- Run straight through to Grove
- Turn left and head over bridge
- Bolook accosts you: 2,2,2
- Starts and Finishes “Murdered Settler”
- Stims/Force: Strength on MC, Cast Force Valor
- Loot the Mandalorian corpse in front of Juhani
- Defeat Juhani and convince her to return to the Jedi
- During the fight, loot the Mandalorian corpse behind Juhani and Stims: Battle Stim on MC immediately
- Return to Ebon Hawk
- Talk to Zhar to pass the Jedi Trials
- Finishes “Jedi Trials”
- Restarts “The Jedi Council”
- Talk to Vandar
- Party: Keep Bastila when prompted
- Refinishes “The Jedi Council”
- Starts “Investigate Ruins”
- Starts “Sandral-Matale Feud”
- Party: Remove Bastila
- Transit Back to Grove
Dantooine Ruins
- Take load zone to Matale Grounds
- Loot Casus Sandral’s corpse between the three kath hounds
- Exit to Courtyard
- Hug right wall when approaching ruins door to skip a CS
- Party: Add Mission, Keep Bastila when prompted inside
- Rakatan Droid accosts you
- Activate Solo Mode; we’ll control all three party members here, so try to intersperse these actions
- As MC:
- Open right hand door
- Force Jump to droid
- Interact with console: 3,5,3,3,3,4
- As Bastila:
- Cast Force Speed
- Open left hand door
- Interact with console: 3,5,3,1,1,3
- As Mission:
- Move towards center door
- Once MC and Bastila have finished their consoles, approach middle door to open it
- Deactivate Solo Mode and enter the Star Map room
- Star Map: Dantooine
- Finishes “Investigate Ruins”
- Loot Nemo’s corpse as you leave the ruins
Leaving Dantooine
- Mission #1-#3: 1 … 1,1,4,1 … 1x13, 2
- Bastila #2 and #3: 2, 1spam … 2, 1spam
- Return to Ebon Hawk
- Lena accosts you after a short delay
- Starts “Mission’s Brother”
- Speak with the council
- Starts “A Quest for the Star Forge”
- Starts “Juhani”
- Transit Back, then Return to Ebon Hawk and board
- Canderous #1 and #2: 1x6, 2, 1x4, 3
- Workbench: Upgrade Double-bladed Lightsaber - Add Sigil Crystal
- Equip MC: Jedi Knight Robe
- Juhani Intro and History #1
- Bastila #4 and #5: 2, 1spam … 2, 1spam
- Carth #6
- Fly to Tatooine
Tatooine 1
Docking Bay
- Bastila #6 and Carth #6
- Zaalbar accosts you
- Starts “Dwindling Supplies”
- Talk to T3 11 times for 11 Computer Spikes (+11; 11 Spikes)
- Leave Ebon Hawk
- Party: Add Bastila when prompted
- Czerka Officer accosts you: 1,1,5
- Affect Mind lets us avoid the fee here
- Malare accosts Bastila
- Starts “Bastila’s Mother”
- Activate Solo Mode
- As Bastila, click on the Anchorhead door
- As MC, talk to Mic’Tunan’Jus Orgu: 1
SHOPPING: Mic'Tunan'Jus Orgu
- BUY
- 4x Life Support Pack
- 9-10x Advanced Medpac (need at least 7880 credits left after medpacs)
- Adrenal Strength (only if you bought 3 from Zelka; if you bought 5 you don't need this)
- Bantha Fodder
- SELL ALL EXCEPT
- Medpacs
- Computer Spikes
- Stims
- Bantha Fodder
- End: ~10971 Credits
- Run near Sullustan to get accosted about gizka
- Starts “The Trouble with Gizka”
- Swap to Bastila and enter Anchorhead
Anchorhead
- Party: Remove Bastila
- She gets stuck on the Dark Jedi later if you don’t
- Manaa Demknot accosts you
- Enter Czerka Office
- Duros accosts you inside: 1
- Talk to Protocol Officer: 1x10, 3, 2
- Duros accosts you outside: 3,3,3
- Enter Swoop Registration for Tatooine Swoop Races:
- Motta conversations: 1,3,1spam … race … 1,1,1 … race … 1,1,1 … race … 3
- Win all three races
- Starts and Finishes “Tatooine Swoop Races”
- Talk to Nico as you leave: 1spam
- Starts and Finishes “Signing Nico”
- Autograph seeker accosts you: 2
- Ignore Dark Jedi ambush and enter Cantina
- Party: Add Bastila
- Talk to Helena: 1,3
- Party: Remove Bastila
- Exit Cantina and enter Droid Shop
- Threaten Yuka Laka to buy HK-47: 1,1,1,2,2,4,4,1
- Threatening him guarantees a 2500 credit price
- Starts and Finishes “Droid for Sale”
- Talk to HK-47: 2,1
- Party: Leave empty when prompted
- Talk to Iziz outside: 1x6, 3
- Talk to Gate Guard to exit to Dune Sea
Dune Sea
- Marlena the angry wife accosts you
- Talk to Tanis: 1,1,3,1,1
- Starts and Finishes “Tanis Trapped”
- Loot rubble pile with voice to trigger Gamorrean ambush: 4,1
- Starts and Finishes “Desert Ambush”
- Stims/Force/Medpacs: Basic Medpacs, Force Valor, Strength and Battle Stim on MC
- Kill and loot Sand People Warrior (not an Elite Warrior) for Sand People Outfit
- Enter Sand People Territory
- Equip MC: Sand People Outfit
- Run to Sand People Enclave
- Running diagonally to the left for a little bit at the start avoids a Sand People ambush; I count 20 steps, then straight to the enclave
- Party: Add HK-47 before entering Sand People Enclave
- Sand People accost you inside: 1,1 … 1,2,1
- Return to Ebon Hawk and run to Czerka Office
- Talk to Greeta Holda to buy Moisture Vaporators
- Run back to Docking Bay
- Equip MC: Jedi Knight Robe
- Party: Add Mission
- Talk to Sand People Guard to return inside
- Sand People Chieftain: 1x7, 2
- Talk to Griff and Jawas to free them
- Leave Sand People Enclave
- Party: Remove Mission and HK-47
- Enter Eastern Dune Sea
- Optional: Loot the Twi’lek corpse on the way for a Thermal Detonator
Eastern Dune Sea
- Run towards Komad to watch Krayt Dragon have a snack
- Talk to Komad and kill him: 1,2,1,1,2,3,1,2
Level to 8: Str to 20, Per to 11, Master Two-Weapon Fighting, Dominate Mind
- Force: Cast Force Valor
- Defeat the four Elite Warriors to escort the Banthas
- Use your thermal detonator on the pair if you looted it
- Lure the banthas again to kill the Krayt Dragon
- Loot the Krayt Dragon for two Krayt Dragon Pearls
- Loot tattered equipment pack for Holocron
- Star Map: Tatooine
- Starts and Finishes “Star Map: Tatooine”
- Ignore Calo on the way out
- Return to Ebon Hawk from Dune Sea
- Run back through Anchorhead toward Swoop Registration
- Senni Vek accosts you: 4
- Return to Ebon Hawk and board
- Canderous #3: 1x4, 3
- Workbench: Upgrade Double-bladed Lightsaber - Add Krayt Dragon Pearl
- Juhani History #2 and Carth #7
- Fly to Manaan
Manaan 1
Docking Bay
- Carth #8
- Leave Ebon Hawk
- Party: Add Carth when prompted
- Sith and Republic Soldier CS: 4
- Jordo accosts Carth near Selkath merchant
- Talk to Selkath Merchant: 3 (+6; 17 Spikes)
SHOPPING: Selkath Merchant
- BUY:
- 8x Computer Spikes
- 7x Parts
- All 20 Hyper Stimulants
- End: ~1703 Credits
- Talk to Nubassa: 3,2,1
- Finishes “The Trouble with Gizka”
- Enter West Central
Ahto City
- Talk to Port Authority: 1,3
- Affect Mind allows us to avoid the fee here
- Enter Ahto West
- Activate Solo Mode
- As Carth, open the door to West Central
- As MC:
- Nilko Bwaas accosts you at cantina entrance
- Talk to Nilko Bwaas
- Starts “Republic Hiring Mercenaries”
- Run towards Shaelas until he accosts you
- Swap to Carth and go back to West Central
- Party: Remove Carth
- Run to East Central
- Sith and Republic soldier CS
- Talk to Hulas
- Starts “GenoHaradan: Zuulan”
- Starts “GenoHaradan: Lorgal”
- Talk to Roland Wann: 3, 1spam
- Starts and Finishes “Republic Embassy”
- Starts “Star Map: Manaan”
- Starts “Mission for the Republic”
- Use console to kill Lorgal (-7; 10 Spikes)
- Talk to Hulas: 1x8, 2
- Finishes “GenoHaradan: Lorgal”
- Starts “GenoHaradan: Ithorak”
- Starts “GenoHaradan: Rulan”
- Starts “GenoHaradan: Vorn”
- Enter Ahto East
Swoop Races
- Rude Sith lady accosts you: 2
- Talk to Vek: 1,1
- Talk to Queedle: 1,1,1,1,2
- Starts “Manaan Swoop Races”
- Return to Ebon Hawk and Transit Back to reload
- Talk to Queedle: 1,3
- Talk to Swoop Coordinator and win all 3 swoop races
- Mash all conversations except the last, which is 3
- Finishes “Manaan Swoop Races”
- Return to Ebon Hawk and leave
- Fly to Dantooine
- There’s a random chance to get a fighter skirmish here; if you do, eliminate them as quickly as you can
- Exit the Ebon Hawk
- Party: Leave empty when prompted
Dantooine 2
Dantooine Savannah
- Talk to Crattis Yurkal in the alcove on the right
SHOPPING: Aratech Mercantile
- BUY:
- Breath Mask
- CNS Strength Enhancer
- +/-3 and +/-5 Pazaak Cards
- End: ~103 Credits
- Equip MC: Breath Mask and CNS Strength Enhancer
- Deesra accosts you in enclave
- Force: Cast Force Valor right before you exit to Courtyard
- This attempts to duration glitch Valor
- Take closest load zone to Matale Grounds
- Eliminate first Mandalorian raider
- You don’t need to kill the Duros here
- Enter nearest Grove load zone
- Run/Force Jump through Grove to Sandral Grounds
Sandral-Matale Feud
- Talk to security droid: 4
- Enter Sandral Estate
- Nurik and Rahasia both accost you
- Exit estate
- Party: Add T3
- Reenter Sandral Estate through side door
- Bash down door with mine in front
- Talk to Shen: 1,1,2,3
- Activate Solo Mode to leave T3 next to Shen
- As MC, take last door on left and run through room with patrol droids
- Make sure Force Valor is active here
- Open first door on left and talk to Rahasia: 1
- Swap to T3 and talk to Shen: 1
- Mash conversation outside to complete the quest
- If the first Persuade check fails, Valor was not active and the 75% chance to pass failed
- The quest still finishes but you get less XP and credits, which negatively affects your shopping on Korriban
- Finishes “Sandral-Matale Feud”
Mandalorian Raiders
- Party: Remove T3
Level to 9: Per to 12, Knight Speed
- Run to Mandalorian Raider group
- Stims/Force: Each Hyper Stim on MC, Cast Knight Speed, Cast Force Valor if needed
- Make sure you cast Knight Speed to gain the extra attack per round
- Kill only the center Mandalorian
- You don’t need to kill the Mando on the right or the Duros here
- Kill the kath hounds around C8-42
- Talk to C8-42: 1,1,1,1,1,2,1
- Enter the Grove and kill the Mandalorian furthest from the Sandral Grounds
- Again, you don’t need to kill the Duros or the other Mandalorian
- Return to Sandral Grounds, then reenter Grove
- This spawns the last Mandalorian group
- Sherruk accosts you; kill Sherruk
- You don’t have to kill any of his minions, not even the other Mandalorians
- No less than seven other people will be shooting at you, so keep a close eye on your health, and use Life Support Packs as needed
Leaving Dantooine
- Run/Force Jump to Matale Grounds
- Run/Force Jump to Zuulan’s speeder
- Hack Zuulan’s speeder to make Zuulan accost you: 2 (-1; 9 Spikes)
- Kill Zuulan’s droids first, then spam his convo and kill Zuulan
- Return to the Ebon Hawk and exit the Enclave again
- Talk to Jon
- Finishes “Mandalorian Raiders”
- Talk to Elise
- Finishes “Missing Companion”
- Return to Ebon Hawk and board
- Canderous #4: 1x4, 3
- Juhani History #3
- Fly to Kashyyyk
Kashyyyk
Great Walkway
- Leave Ebon Hawk
- Party: Leave empty when prompted
- Janos Wertka accosts you
- Czerka guard accosts you: 4
- Exit to Great Walkway
- Czerka patrol accosts you: 5
- Run/Force Jump to Wookiee Village
- Be careful not to Force Jump backwards
- One way to avoid that is to queue a Flurry on your target, then immediately cancel combat and use default action to Force Jump
- Try to kill the targets you Force Jump to; this can also avoid backwards jumps, and the extra XP can help you get level ups earlier
- Wookiee Guard accosts you
- Talk with Chuundar
- Starts “A Chieftain in Need”
- Once in the Wookiee Village, Return to Ebon Hawk and Transit Back
- This sets our transit point for later
- Run/Force Jump back through Great Walkway
- Talk to Gorwooken to enter Shadowlands: 2
Upper Shadowlands
- Watch Jolee kill some katarns
- Take left path until Czerka Captain accosts you: 1,1,1,1,2
- Talk to first guard: 1,1,3,1,1
- Hack that guard’s emitter
- Talk to another guard: 1,1,1
- Hack that guard’s emitter
- Starts and Finishes “Jolee’s Request”
- Finishes “Tach Poaching”
- Head back and loot Wookiee corpse for bolt casing
- Return and talk to Jolee by his house: 1,3,1spam
- Party: Keep Jolee when prompted
- Starts “Star Map: Kashyyyk”
- Loot the broken droid for its head: 2
- Loot Wookiee corpse slightly past Jolee’s house
- Stims/Force: All Hyper Stims on MC, Cast Force Valor (Knight Speed should already be active)
- Talk to Grarwwaar
- Defeat Rulan’s first two forms
- Chase the tach and talk to it to kill Rulan permanently
- You will likely need to defeat the katarn nearby to be able to talk to the fake tach
- The Rulan-tach tends to stay still near the center of the clearing; the others move around more and run towards the back if you kill the katarns
- Run/Force Jump to Force Field
- Kill and loot a tach for its gland on the way
- Bypass force field: 1,2
Lower Shadowlands
- Ignore Mandalorians attacking Grrwahrr
- Skipping the talk with Grrwahrr allows us to finish the Hidden Hunters quest more quickly
- Unequip Jolee: Remove Lightsaber near first set of Wookiee corpses
- Swap to Jolee and trigger and kill first Mandalorian group
- Jolee can cast Valor to aid the MC; he won’t do much on his own
- Starts “Hidden Hunters”
- Attack the nearby Viper Kinrath group with MC
- The XP route relies on killing these, and they get in Jolee’s way later
Level to 10: Per to 13, Knight Valor
- As Jolee, run past second set of Wookiee corpses
- If combat is active, this should not trigger
- As Jolee, talk to Star Map Computer: 1,3,1x5,4,1,1,4,1,4,1
- This won’t work until the MC is out of combat, so if necessary swap to MC and finish off the kinrath/Mandalorians
- This warps the MC to the computer
- Finishes “Star Map: Kashyyyk”
- As Jolee, trigger the second Mandalorian group
- While MC kills the second Mandalorian group, run Jolee to the swoop bike
- Swap to MC and loot second Mandalorian group for signal device
- This is the Mandalorian closest to where the Viper Kinrath were
- Swap to Jolee and replace signal device on Mandalorian swoop bike
- This also warps MC to you
- Kill the Mandalorians and loot the Captain
- Finishes “Hidden Hunters”
- Take a right where the first Mandalorians were, then a left to reach Freyyr
- Kill Freyyr: 2,2,2
- If Jolee is not with you, the convo is only one 2
- All your buffs are removed after the first phase
- Force: Recast Knight Speed before attacking him the second time
- Return to the Upper Shadowlands
Wookiee Politics
- Activate Solo Mode
- Run/Force Jump back to elevator area
- Talk to Gorwooken
- You’ll need to be out of combat to do this, so try to avoid enemies nearby and hide behind Gorwooken if you need to. Kill enemies only as a last resort.
- Speak with Chuundar in the Chieftain’s Hall: 1,1,2,1,1
- Finishes “A Chieftain in Need”
- Finishes “A Wookiee Lost”
- Party: Remove Jolee when prompted
Level to 11: Per to 14, Master Flurry, Force Resistance
- Run and Force Jump back to the Landing Platform
- Janos Wertka accosts you after the slavery CS: 1,3
- Party: Add Canderous
- Canderous #5 and #6: 1x4, 2 … 1x4, 2
- Run towards the Great Walkway until Jagi accosts Canderous
- Starts “Jagi’s Challenge”
- Turn around and talk to Eli Gand
- Transit Back and Return to Ebon Hawk to board
- This uses the transit point we set in the Wookiee Village
- Juhani History #4 and #5
- Fly to Tatooine
Tatooine 2
Anchorhead
- Enter Anchorhead
- Buy Sharina’s Wraid Plate for half price: 1spam
- Starts and Finishes “Middleman”
- Enter Czerka Office
- Talk to Czerka Officer: 1,2,2
- Talk to Griff twice
- Return to Ebon Hawk and Transit back to reload
- Greeta accosts you about Griff
- Finishes “Mission’s Brother”
- Leave Czerka Office and enter Tatooine Cantina
- Force Jump to the Dark Jedi if you can
- Talk to Junix Nard
SHOPPING: Junix Nard
- BUY:
- 1x +/-1
- 2x +/-2
- 2x +/-3
- 2x +/-4
- End: ~1003 Credits
- Talk to Furko Nellis twice: 1,1,2,2 … 1,1,1
- Win the game of Pazaak
- Use all 10 +/- Cards as sidedeck
- You have enough credits to lose 2 games without reloading
- Finishes “Pazaak Rules”
- Party: Add Bastila
- Talk to Helena
- Finishes “Bastila’s Mother”
- Party: Remove Bastila
- Exit cantina and talk to Iziz
- Talk to Gate Guard to exit to Dune Sea
Dune Sea
- Party: Add Canderous
- Run through Dune Sea towards right end of Sandcrawler
- Force: Cast Knight Valor right before you reach the Sandcrawler
- Jagi accosts you and Canderous: 2,2,2,2,2,2,2
- Finishes “Jagi’s Challenge”
- Party: Remove Canderous
- Enter Sand People Territory
- Run towards the left and Force Jump to take out Vorn’s Assault Droid
- Immediately hack Vorn’s Assault Droid: 1,4,4
- This uses all seven Parts we bought on Manaan
- After the CS, run to the Sand People Enclave
- The game already thinks we’ve killed Vorn, so we don’t actually have to
- Party: Add HK-47
- Enter Sand People Enclave
- Talk to Sand People Chieftain: 1x5, 3
- Starts and Finishes “Worthy of History”
- Leave Enclave and Return to Ebon Hawk to board it
- Canderous #7
- Examine food supplies in cargo hold
- Jolee #1
- Chase three sets of footsteps
- Confront Sasha in cargo hold: 3,3,1,1
- Starts and Finishes “Strange Stowaway”
- Finishes “Dwindling Supplies”
- Fly to Manaan
- Another random skirmish may occur here
Manaan 2
Sith Base
This section has complicated movement tech; see a video for it here)
- Leave Ebon Hawk
- Party: Add Juhani when prompted
- Vek accosts you: 1,1,2
- Force: Cast Knight Valor (Knight Speed already active)
- Enter Ithorak’s hangar and attack him with MC’s Flurry
- As Juhani, use Force Speed to run to the Sith Hangar
- Take the transport to the Sith Base
- Activate Solo Mode
- Swap to MC, turn left, go through one door and target the next door
- Swap to Juhani and target the righthand door
- Swap to MC and hit these switches:
- The switch outside the left door
- Open that door and hit the switch inside on the right
- This warps Juhani to the MC
- As MC, open the inner door
- Swap to Juhani and open the outer door back to Flow Control
- Swap to MC and go through two doors, then turn left and through two more
- As MC, run/Force Jump down hall and target door near Selkath Apprentice
- Swap to Juhani and run down hall to target door to reception
- Swap to MC, enter dormitory, and speak to Shasa: 3
- You may wish to medpac MC and/or Juhani here if health is low
- Swap to Juhani and enter reception
- Rude secretary accosts you and sics security on you
- This cutscene warps the MC to Juhani
- After the cutscene, swap to Juhani and take door behind desk, then two left doors
- Loot data module from broken droid
- Return to the entrance to the reception room
- Swap to MC and leave the Sith Base
Sunry’s Investigation
- Selkath police arrest you: 1
- Prison and first trial: 1x5, 3, 1 … 1,1,1
- Swap to Juhani and talk to Judge Shelkar: 2
- Bastila joins your party here; make sure you control Juhani, as she has Force Speed active
- Starts “Sunry’s Murder Trial”
- As Juhani, run towards prison
- Elora accosts you: 1,1
- Talk to Selkath Guard
- This swaps Juhani and MC’s position
- Swap twice to MC and talk to Sunry: 1,1,1,4
- Party: Remove Juhani and Bastila
- Run to West Central
- After the Autosave, close and reopen your game to clear memory leaks
- Run to East Central and talk to Hulas: 1x6, 2, 1
- Finishes “GenoHaradan: Zuulan”
- Finishes “GenoHaradan: Vorn”
- Finishes “GenoHaradan: Rulan”
- Finishes “GenoHaradan: Ithorak”
- Finishes “GenoHaradan”
- Run toward embassy and stop at door on left
- Party: Add Jolee
- Jolee #2
Level to 12: Str to 21, Per to 15, Weapon Focus: Lightsaber, Drain Life
- It is important to do this level up here, as it advances Jolee’s backstory conversations
- Jolee #3: 1,1,3
- Activate Solo Mode; we will control Jolee and MC separately (see video here)
- As MC, open door on the left
- Swap to Jolee and Force: Cast Burst of Speed
- Swap to MC and target second hotel door
- Swap to Jolee and talk to Roland Wann
- This swaps Jolee and MC’s position
- Swap to MC and target computer room door in Republic Embassy
- Swap to Jolee and talk to Ignus: 1,2,3,3
- This swaps Jolee and MC’s position
- Starts “Ignus, the Hotel Owner”
- As Jolee,
- Force: Recast Burst of Speed
- Hack Republic archives: 2,2,3 (-5; 4 Spikes)
- Target door leading to submersible
- Swap to MC and talk to Firith Me
- If you fail a hard Persuade check you’ll pay him a 100 credit bribe
- Bribing him is fine as long as you didn’t lose a Pazaak game; you’ll just might have no Stamina backup stim for Malak at the end
- If you did lose a Pazaak game, you can cast Force Valor to guarantee the Persuade check
- Starts “Firith Me, the Pazaak Player”
- Starts “Elora, Sunry’s Wife”
- Swap to Jolee and target Restricted Access Door
- Swap to MC and talk to Gluupor: 1,3,1
- Starts “Gluupor, the Rodian”
- Swap to Jolee and take submersible to Hrakert Station
Hrakert Station
- Mercenary accosts you
- Take first two right turns, then go straight through several doors
- Get Environment Suit from floor
- Loot footlocker in next room for Sonic Emitter
- Before exiting to the underwater area, Stims/Force: Hyper Alacrity on MC, Recast Knight Speed
- Exit to underwater section
- Survivor accosts you and then doesn’t survive
- Underwater walk; use Sonic Emitter to kill Firaxan sharks
- It is faster to go into the inventory menu and use the Sonic Emitter there
- This skips the animation of the Sonic Emitter
- Reenter station through lefthand door
- Speak with scientists through force field twice
- At the airlock, Stims: Hyper Alacrity on MC
- Immediately exit to underwater section
- Kolto control panel puzzle: 1,2,4,2,5,4,5,2,5
- Star Map: Manaan
- Finishes “Star Map: Manaan”
- Reenter station through righthand door
- Your alacrity will likely wear off a small distance before the door
- Return to surface in submersible
- Darth Bandon will accost you; mash his conversation and ignore him
Sunry’s Murder Trial
- Roland Wann accosts you
- Finishes “Mission for the Republic”
- Selkath police arrest you (again): 2 … 3,1,2
- Run towards Nilko Bwaas and Activate Solo Mode when he’s in range
- As MC, target Nilko Bwaas
- Swap to Jolee and Force: Cast Burst of Speed
- Run towards the prison until Nilko’s convo happens: 2,1,1,1,1
- Finishes “Republic Hiring Mercenaries”
- Swap to MC and target Shaelas
- Swap to Jolee and run towards Selkath Warden until Shaelas’s convo happens: 2,1,1,1,1
- Finishes “Missing Selkath”
- Swap to Jolee and talk to Selkath Warden: 3,1
- Sunry’s Murder Trial: 1
- Finishes “Sunry’s Murder Trial”
- Finishes “Elora, Sunry’s Wife
- Finishes “Gluupor, the Rodian
- Finishes “Firith Me, the Pazaak Player
- Finishes “Ignus, the Hotel Owner
- Finishes “Sunry’s Story
- Return to Ebon Hawk and board
- Juhani History #6
- Fly to Korriban
The Leviathan
Detention Block
- Carth’s old mentor CS
- Choose Jolee to rescue the party: 1,1,3,2
- Starts “Captured by the Leviathan”
- Saul Karath’s interrogation CS and Jolee’s escape CS
- As Jolee:
- Force: Cast Burst of Speed
- Enter barracks on left and loot footlocker (+3; 7 Spikes)
- Exit barracks, take two lefts, and follow hallway to the cell block
- Activate the detention terminal to free the party
- As MC again, loot righthand locker for your inventory
- Equip MC:
- Nerve Enhancement Package
- Breath Mask
- GenoHaradan Power Gloves
- Jedi Knight Robe
- CNS Strength Enhancer
- Double-bladed Lightsaber
- Activate Solo Mode
- This avoids potential complications with Carth and Bastila
- Take the elevator to the Bridge: 2
- Canderous will remotely accost you
In the bridge section, you have to keep Carth and Bastila close to you in order to leave through the Bridge Storage door. Do your best to make sure they don’t wander off, as that can and will lose you a lot of time. You can choose to manually save and reload that save; this sometimes helps to reset the following AI.
Command Deck
- Turn right and kill or dodge guard at end
- Continue down hall as it turns; make sure Carth and Bastila are following you here
- Take first left and immediately bash down armory door on right
- Get the Space Suits from the floor
- Bash down the armory exit across from you and take door on left
- Make a manual save before door across the hall
- Run through next room, bash down door, and enter Bridge Storage
- If you get stunned or your party wanders off, reload and retry
- Spacewalk very… slowly… to the opposite side
- Unlike on Manaan, we cannot speed this up by using Speed or Alacrity beforehand
- Once on the other side:
- Equip MC: Double-bladed Lightsaber
- Stims/Force: All Hyper Stims on MC, Cast Knight Speed
- Kill the five Sith Soldiers in the first room
- As you do this, use Solo Mode to run Bastila to the bridge door
- Once all Sith Soldiers are dead, Force: Recast Knight Speed on MC
- Enter the bridge with Bastila
- Saul Karath fight:
- Keep a close eye on your health here; it’s fine to let Carth and Bastila die
- In general, take out the Dark Jedi first, then Saul, then the Sith Soldiers
- Use Force Jumps to help take out the Sith Soldiers
- During or after the fight, hack the bridge terminal: 1,2
- Saul Karath dies dramatically
- Run through room and return to the Command Deck
- Kill the Sith Grenadiers as you go so Carth and Bastila stay with you
- Once on the Command Deck:
- Force: Cast Knight Speed on MC if needed
- Medpacs: Heal anyone who needs it
- Again, you might want to manually save/load when reaching the main area to help Carth and Bastila stay with you
- Take left path and loop around the outside back to elevator
- You’ll encounter 2-3 Sith Soldiers, 2 Dark Jedi, and 3-4 Sith Grenadiers
- Kill every last one of them to keep Carth and Bastila with you
Level to 13: Per to 16, Energy Resistance
- Take the elevator to the Hangar: 3
Hangar
- Activate Solo Mode; Canderous remotely accosts you
- Stims: All remaining Hyper Stims on MC (should be Strength, Stamina, and Battle Stim)
- Run/Force Jump straight through to the Darth Malak CS
- Darth Malak accosts you
- Force: Cast Knight Valor after the convo but before the CS starts (if able)
- Plot twist!
- Darth Malak accosts you again: 1,1,1,1,2,1,4,1
- Flurry Darth Malak; this should take 1 or 2 rounds
- Force: Recast Knight Speed/Knight Valor after being Whirlwinded
- Loop through righthand blast doors
- Flurry Malak again; this should be 1 round unless you’re unlucky
- Bastila sacrifices herself, sort of
- Finishes “Captured by the Leviathan”
- Leave through blast doors on left to Hangar Bay
- Defeat the forced Fighter Skirmish
Korriban
Dreshdae
- The party accosts you on the ship
- Starts and Finishes “HK-47”
- Canderous #8: 1x4, 3
- Leave the Ebon Hawk
- Party: Add Juhani and Carth when prompted
- Ziagrom accosts you
- Starts “Premium Merchant”
- Run backwards slightly, then forwards to have Xor accost Juhani
- Port Authority accosts you: 2,2,3,2
- Run through Dreshdae as Shaardan and Lashowe accost you
- Visit the Czerka Store: 1,1
SHOPPING: Czerka Store
- BUY:
- 5x Echani Battle Stimulant
- 5x each Hyper Adrenal Stim (but *not* the Battle Stims)
- You may not have enough to afford the last Hyper Stamina. This is fine, as it's a backup stim.
- If you are short on medpacs, you can sell some unneeded equipment and buy Life Support Packs for safety.
- You shouldn't need more than one or two medpacs for the rest of the run.
- End: ~1 Credit (no more purchases)
- Talk to Lurze Kesh: 1,1,1,3,2
- Starts and Finishes “Unfinished Business”
- Exit towards Sith Academy
- Activate Solo Mode to leave party
- Talk to Sith Soldier: 2
- While this happens, use Solo Mode and Carth or Juhani to open the door to Dreshdae
- Starts “Entering the Sith Academy”
- Reenter Dreshdae
- Stims: Hyper Alacrity on Carth for Sith Academy
- Force: Cast Burst of Speed on Juhani
- Talk to Mika Dorin
- You don’t have to buy anything
- Finishes “Premium Merchant”
- Talk to Yuthura Ban: 3,5,2,3,1,1
- Finishes “Entering the Sith Academy”
Sith Academy:
This section has very complicated movement. See a video of it here, but note the video talks to Adrenas at the end because it used an old Yuthura conversation. The updated version spams the last Yuthura convo and doesn’t have to talk to Adrenas at all.
- Uthar convenes the students
- Starts “The Way of the Sith”
- Yuthura accosts you: 1,1,1,1,5,2,7,6
- Starts “Star Map: Korriban”
- Starts “The Double-Cross”
- Starts “The Code of the Sith”
- Activate Solo Mode; we will control Carth, Juhani, and MC separately from here
- As MC, target the Sith guard down the hall to the left
- Swap twice to Carth and run forward until Kel Algwinn is in range
- Swap to MC and target the next Sith student up the ramp
- Swap to Juhani and take two lefts until MC stops moving
- Swap twice to MC and target Uthar
- Swap to Juhani and run her to Lashowe, then swap to Carth
- Uthar’s convo starts: 3,1,3,3,2,3,4,4,X,4
- The X is a variable answer based on one of three questions he asks after the Sith Code
- “It is our passion that fuels the Force” has the answer 1. True; anything else is 2. False
- Finishes “The Code of the Sith”
- Starts “The Double-Double Cross”
- As Carth, target Kel Algwinn
- Swap to MC and run towards ramp up, but stop moving before the convo triggers
- You’ll need to get a feel for how far you can run, but you shouldn’t reach the ramp
- Kel Algwinn’s convo starts: 1x6, 2, 1
- If you mess this conversation up, you won’t be able to finish all the Korriban quests and must reload a save. So be careful!
- Starts and Finishes “A Doubting Sith”
- Swap to Juhani and talk to Lashowe: 1x8, 4
- Swap to Carth and target Yuthura
- Swap twice to Juhani and run as far up the ramp and hall as possible
- Yuthura’s convo starts: 1,1,1,1
- Finishes “The Double-Double Cross”
- Swap to Carth and target door to Uthar’s room
- Swap twice to Juhani and run down hall towards Mekel and Dustil
- Swap to Carth and loot footlocker
- As Carth, target the bed
- Swap to MC and run down hall towards Interrogation Room
- Carth plants the device on Uthar’s bed
- Finishes “The Double-Cross”
- As MC, target the door to the Interrogation Room
- Swap to Juhani and talk to Dustil
- Finishes “Finding Dustil”
- As Juhani, Deactivate Solo Mode and run forward to talk to Interrogator: 1,2
- This warps the MC and Carth to Juhani’s location so that the party is together from here
- As MC, use interrogation computer: 5,1,4,1
- Interrogator accosts you again: 3
- Finishes “The Mandalorian Weapons Cache”
- Return to central room and take ramp down
- Make sure Carth and Juhani follow you here; they usually behave
- Exit to Valley of the Dark Lords
Valley of the Dark Lords
- Party: Remove Carth and Juhani
- Enter Tomb of Ajunta Pall
- Break down any locked door
- Give frag grenade to obelisk
- You maintain control during this CS, so be very careful NOT to skip it!
- Loot the sarcophagus
- Ajunta Pall accosts you: 1,1,1,4,1,1,1,1
- Place notched sword in statue: 1
- Ajunta Pall accosts you as you leave: 2
- Starts and Finishes “The Sword of Ajunta Pall”
- As you leave the tomb, Shaardan accosts you: 1,1,3
- Ignore him and leave to enter the Tomb of Tulak Hord
- Avoid Tukatas to interact with the really slow console of doom
- Get caught by Jorak Uln
- Pass Jorak Uln’s quiz: 1,1,5,6,4,3,2,1
- Starts “The Hermit in the Hills”
- Force: Cast Knight Speed to break the stunlock
- Stims/Force: Cast Knight Valor, All Hyper/Echani stims on MC as you exit tomb
- Approach Lashowe and kill tukatas
- Lashowe accosts you: 2,3
- Kill and loot Lashowe for holocron
Level to 14: Per to 17, Weapon Specialization: Lightsaber, Improved Energy Resistance
- Enter the Tomb of Marka Ragnos
- Use Force Jump/Flurry to eliminate all droids
- Try to jump to the Mark III Droids, as they have a higher chance of being one-shot than the Mark V Droids.
- Open last door and destroy the rogue assassin droid
- You don’t have to kill any of the other droids
- Starts “Rogue Droid”
- Leave the tomb and enter the Shyrack Caves
- If you can, kill shyrack with Force Jumps so they aren’t in the way later
- Party: Add Juhani
- Take the first right and eliminate Shyrack group with MC
- Swap to Juhani, cast Force Speed, and take next right
- Activate Solo Mode
- Swap to MC and Run/Force Jump to back of cave to kill terentatek
- While MC fights, swap to Juhani and pause near Sith students
- Once MC kills terentatek, run toward students with Juhani: 2,3,1,3
- This warps MC to Juhani and the students
- Starts and Finishes “Renegade Sith”
- Party: Remove Juhani
- Leave Shyrack Caves and return to academy
Tomb of Naga Sadow
- Talk to Uthar: 5,6,6,2,2
- Finishes “Aiding Lashowe”
- Finishes “The Hermit in the Hills”
- Finishes “Rogue Droid”
- Return to and talk to Uthar: 3
- Uthar and Yuthura accost you in the tomb: 4
- Take right fork and enter door
- Force Jump to rightmost Terentatek and hit lever
- Loot Pillar of Ice
- Loot Skeletal Human Remains for Solari Crystal on way out
- Return to central branch and freeze acid pool
- Star Map: Korriban
- Finishes “Star Map: Korriban”
- Loot Sith Statue for Sith Lightsaber
- Before speaking to Uthar, Force: Cast Knight Speed, Knight Valor if needed
- Talk to and kill Uthar: 5,1
- Yuthura accosts you; defeat and spare her: 3,2
- Finishes “The Way of the Sith”
- Run/Force Jump back to the academy
- Once inside, turn around and leave
- Stims: All Hyper/Echani Stims on MC
- Party: Add Juhani and Return to Ebon Hawk
- Kill Xor and his cronies
- Finishes “Threat from Xor”
- Optional Journal Check: Active quests should be “Canderous”, “Bastila”, “Juhani”, and “A Quest for the Star Forge”
- Board Ebon Hawk and Fly to Lehon
Lehon
Warrior Rakata
- Watch cutscenes and defeat the forced Fighter Skirmish
- Party accosts you on crashed Ebon Hawk
- Starts “Trapped on a Nameless World”
- Exit Ebon Hawk
- Party: Leave empty when prompted
- Rakatan Warriors accost you; run past them and avoid combat
- At the load zone to Temple Exterior, Stims/Force: All Hyper/Echani Stims on MC, Cast Knight Valor
- Exit to Temple Exterior
- Trigger Mandalorian Ambush at pillar to right of temple
- Kill Mandalorian Captain and loot his head
- You need to get out of the center of the circle ASAP, or you may get Adhesive Grenaded
- You don’t have to kill any other Mandalorian
- Starts “Invisible Mandalorians”
- Run/Force Jump to South Beach
- Return to Ebon Hawk and run to North Beach
- Make sure you avoid those initial Rakatan Warriors again
- In North Beach, Rakatan Warriors accost you
- Talk to the One, then exit the compound
- Be careful not to cast Knight Speed while leaving; this skips a cutscene!
Level to 15: Per to 18, Master Speed
- Talk to Warleader Garn: 1,1,3
- Finishes “Invisible Mandalorians”
- Return to and betray the One: 3
- Avoid combat and talk to the Elder Warrior
- If you get into combat, do a large loop around the arena until you exit combat
- Loot ship parts in opposite cell
- Run/Force Jump to exit compound
- You can chain Force Jumps here if you one-shot the Rakata and select the next target quickly
Ancient Temple
- Run/Force Jump back to Central Beach, then Transit Back to South Beach
- Watch the poor gizka die
- Run/Force Jump to enter Elder Compound
- Party: Add T3 before entering
- Elder Rakata accost you
- Activate Solo Mode to leave T3 at the entrance
- Go left and enter first room to talk to Researcher Ll’awa: 1x11, 3
- Starts “Rakatan Research”
- Run into the back right corner as MC
- Swap to T3 and exit to South Beach
- Party: Remove T3
- Run/Force Jump back to Temple Exterior
- Try to leave one of the Wild Rancors alive, but just barely
- If you kill both, two more Rancors will spawn next time you’re here
- Begin the Rakatan ritual to enter the temple
- Jaw-dropping cutscene!
- Activate Solo Mode inside temple to leave Juhani and Jolee at entrance
- Run/Force Jump to temple basement in back
- Force: Cast Knight Valor while entering
- Kill both guard droids in basement
- Solve floor puzzle with the following path (an H shape, starting from the reset tile)
- Speak to basement computer: 1,1,1,2,1,2
- Note this is a subtly different conversation than Any% runs!
- Return to Main Floor and activate Solo Mode
- Run/Force Jump to front of temple and enter Massive Door
- Force: Cast Force Resistance while entering
- Enter Temple Summit
- Speak to and defeat Darth Waifu
- Choose to remain true to the light side
- This is required, as the Dark Side ending does not complete “Juhani”
- It’s also faster, since we don’t have to bring Bastila to the Star Forge
- Finishes “Trapped on a Nameless World”
- Finishes “Juhani”
- Use computer terminal to lower disruptor field
- Finishes “A Quest for the Star Forge”
Leaving Lehon
- Run/Force Jump back to Elder Settlement
- Be careful that Jolee and Juhani follow you in this section
- If you can get them past the rancor you left alive without killing it, you avoid spawning two extra rancors that you have to kill while leaving
- Activate Solo Mode to leave Juhani/Jolee at the entrance of the Elder Settlement
- Talk to Researcher Ll’awa: 3
- Finishes “Rakatan Research”
- Put MC in the same corner, then swap to Jolee/Juhani to leave
- Run/Force Jump back to Ebon Hawk
- Be very careful that the party comes with you
- You can feel free to eliminate any rancors, as you won’t come back this way again
- The party all talks to you at once
- Repair hyperdrive on the Ebon Hawk
- Canderous #9: 1,1,1,3
- Optional Journal Check: Active quests should be “Canderous” and “Bastila”.
Level to 16: Str to 22, Per to 19, Master Valor
- There is a small chance you won’t have level 16 available here if you haven’t killed enough enemies via Force Jumps. Take it as soon as you can.
- Fly to the Star Forge
The Star Forge
Deck One
- Watch the dramatic cutscene
- Force: Cast Master Speed as soon as you load into the Ebon Hawk
- Canderous #10
- Finishes “Canderous”
- This is easy to forget, so don’t forget this!
- Exit the Ebon Hawk
- Party: Leave empty when prompted
- Jedi vs. Sith CS
- Run through two doors until the Malak/Droid CS
- Stims: All Echani/Hyper Stims on MC immediately after the droid CS
- Go right and the door explodes on you
- Pass the next two droids by running into the space between them
- They’ll part after a moment, allowing you past.
- You can also try to one shot one of them with Flurry to pass immediately
- Continue along path, Force Jumping where possible
- Jedi get wrecked by Sith CS
- Force: Cast Master Valor right before entering Deck Two
Deck Two
- Another exciting cutscene
- Force: Cast Force Resistance at first door
- Take right path, then turn left
- Hack computer terminal: 1,1,5 (-7; 0 Spikes)
- Go back and straight to take elevator to Command Center
Command Center
- Yet another exciting cutscene
- Run/Force Jump until the Dark Jedi seal the door
- Defeat three Dark Jedi to unseal the door
- Force: Recast Master Speed at the next door
- Darth Waifu encounter
- All conversations can be mashed, as you have enough Persuade to pass the Persuade check
- Be careful not to spam default action during a conversation; this will skip a phase (a glitch!)
- Finishes “Bastila”
- Starts “The Final Confrontation”
- Still yet another exciting cutscene
- Head towards Viewing Platform
- Yet still yet another exciting cutscene yet
- After droids finish spawning, bash through door and exit to Viewing Platform
- Stims: If your stims wore off (or wear off during the fight), use any Hyper/Echani Stims you have left
- Force: Make sure Master Speed/Valor are active; Force Resistance is less important but can help
- Darth Malak fight:
- Hit him until he runs to trigger the Dead Jedi CS
- Use a medpac before that CS starts if necessary
- Use Drain Life to release the remaining seven Dead Jedi
- Kill Malak once and for all
- Finishes “The Final Confrontation”
Complete Quest List
This is a list of all the quests in the game, as well as the alignment we complete them with, if applicable.
Endar Spire:
- Attack on the Endar Spire
Taris:
- Rapid Transit System
- Largo’s Bounty - Dark
- Invited to a Party
- Infected Outcasts - Dark
- Rukil’s Apprentice
- The Promised Land - Light
- A Rancor in the Sewers
- Inside the Vulkar Base
- The Search for Bastila
- The Duel Ring - Dark
- Rakghoul Serum
- Purchasing a Droid
- Matrik’s Bounty - Dark
- Selvan’s Bounty
- Bendak’s Bounty
- Dia’s Bounty - Dark
- Escaping Taris
- Taris: Planetary Information
Dantooine:
- Jedi Trials
- The Jedi Council
- Murdered Settler
- Dead Settler - Light
- Sandral-Matale Feud - Light
- Mandalorian Raiders
- Missing Companion
- Investigate Ruins
- GenoHaradan: Zuulan - Dark
Korriban:
- Premium Merchant
- Enter the Sith Academy
- The Code of the Sith
- The Mandalorian Weapons Cache - Dark
- The Double-Cross
- A Doubting Sith - Light
- The Double-Double-Cross
- Renegade Sith - Light
- The Sword of Ajunta Pall
- Rogue Droid
- Aiding Lashowe
- Hermit in the Hills - Dark
- Star Map: Korriban
- The Way of the Sith - Light
Manaan:
- Republic Embassy
- GenoHaradan: Lorgal - Dark
- Manaan Swoop Races - Light
- GenoHaradan: Ithorak - Dark
- Star Map: Manaan
- Mission for the Republic
- Republic Hiring Mercenaries
- Missing Selkath
- Sunry’s Murder Trial
- Sunry’s Story
- Elora, Sunry’s Wife
- Firith Me the Pazaak Player
- Gluupor the Rodian
- Ignus the Hotel Owner
Kashyyyk:
- Honest Debt - Light
- Tach Poaching
- Jolee’s Request
- Star Map: Kashyyyk - Dark
- Hidden Hunters
- Chieftain in Need - Dark
- A Wookiee Lost
- GenoHaradan: Rulan - Dark
Tatooine:
- Tanis Trapped - Dark
- Desert Ambush
- A Desert Hunt - Dark
- Star Map: Tatooine
- Droid for Sale
- GenoHaradan: Vorn - Dark
- Worthy of History
- Middleman - Dark
- Sand People
- Tatooine Swoop Racing
- Signing Nico
- Fair Trade
Unknown World/Star Forge:
- Invisible Mandalorians
- Trapped on a Nameless World - Light
- Rakatan Research
- The Final Confrontation
Party Quests:
- Jagi’s Challenge
- Carth - Light
- Bastila - Light
- Mission’s Brother
- Bastila’s Mother
- HK-47
- Threat from Xor
- Jolee Bindo
- Juhani
- Finding Dustil - Light
- Canderous
Intergalactic Quests:
- The Ebon Hawk
- Pazaak Rules
- Dwindling Supplies
- Strange Stowaway - Dark
- Unfinished Business
- Captured by the Leviathan
- The Trouble with Gizka
- GenoHaradan
- A Quest for the Star Forge
Version History
v3.4 (December 2023)
- New micro strat in Undercity with Carth
- Threaten Shasa in the Sith Base
- Kill the Mandalorian Prisoner in the Sith Academy
- Tweak build to stay at 4 Com, get 1 Stealth for Stealth Field Generator, and reach 10 TI at Jedi
- Tweak Larrim and Zelka’s shopping to always get 10 Alacrity and 3-5 Strength (depending on Dia’s bag loot)
- Tweak Selkath Merchant shopping to buy 8 Spikes instead of 6
- Persuade Vek instead of bribing him to save Credits
- Buy the +/-1 Paazak Card on Tatooine instead of Dantooine
v3.3 (August 2023)
- Reformat for the transfer from SRC to GitHub.
- Minor corrections and updates.
v3.2 (September 2022)
- On Korriban, Rogue Droid is now destroyed, while Renegade Sith are saved.
- New strat in the Manaan Sith Base with Juhani that saves four computer spikes and avoids the Dark Jedi.
- New strat in the Undercity for Promised Land journal collection using Mission.
- New movement for the Sunry investigation using Jolee.
- New movement in the Sith Academy using Carth and Juhani.
- Credit and shopping tweaks since fewer spikes are necessary.
v3.1 (August 2022)
- Kashyyyk shopping is cut completely, and Life Support Packs are no longer bought on Korriban.
- Medpacs are now bought at the start of Tatooine 1 and nowhere else.
- Several improvements to GenoHaradan kill methods; Vorn is killed with his droid, Zuulan by setting off his alarm, and Ithorak with a lightsaber.
- Removed killing two Mandalorians on Dantooine as they are not required to spawn Sherruk.
- Added using a Concussion Grenade on Twitch in the Duel Ring.
v3.0 (August 2022)
- Tatooine 3 is now removed from the route.
- The GenoHaradan quest is finished by telling Hulas you don’t care that he manipulated you.
- Jagi’s Challenge is met during Tatooine 2 by talking with Canderous throughout the early-mid game.
- Freyyr is killed in the Shadowlands to allow encountering Jagi on the way out of Kashyyyk. The ritual beast is skipped.
- Honest Debt is completed normally, and A Wookiee Lost is completed when locked out of the Wookiee Village.
v2.1 (August 2022)
- Delayed Dantooine shopping until Dantooine 2.
- Moved Manaan shopping to the start of Manaan 1.
- Moved Tatooine swoops to Tatooine 1 to guarantee level 8 and level 9 before relevant fights.
- Added better movement with Carth in the Sith Academy.
- Added better movement with Bastila between rescuing her and the end of the Sith Base.
- Added Bastila over Zaalbar in the Sith Base.
- Added looting Dia’s bag to afford an extra concussion grenade and possible alacrity/strength stims.
- Added buying more Life Support Packs from Mic’Tunan’Jus Orgu.
v2.0 (July 2022)
- New planet route: Tatooine 1 -> Manaan 1 -> Dantooine 2 -> Kashyyyk -> Tatooine 2 -> Manaan 2 -> Leviathan -> Korriban -> Tatooine 3.
- Manaan 1 ends after swoops; the Star Map is now obtained in Manaan 2.
- Moved swoops, Griff, and Pazaak to Tatooine 2.
- New credit and alignment route to accompany the new planet route.
- Unfinished Business is completed immediately by telling Lurze Kesh you don’t want to help.
- Streamlined several character conversation quests.
- Character build is the same.
v1.4 (May 2021)
- Added a possible tweak to the initial attributes to guarantee late game Persuade checks.
- Corrected a small error in the computer spike route; no changes to the actual route.
- Updated the alignment route to cut two extra conversations that gave LSP; updated the chart.
v1.3 (April 2021)
- Tweaked the credit and spike route to cut some looting
- Tweaked the Lower Shadowlands route to cut talking to Grrwahrr
- Added a timesaver using Carth on Manaan
- Added purchasing a stealth belt on Korriban for the Rogue Droid quest
- Added more info about stim usage after Taris
v1.2 (April 2021)
- Tweaked the stim route to ensure more Alacrities on Taris
- Removed rescuing the bullied merchant in Upper City South
v1.1 (April 2021)
- Tweaked the credit route to guarantee 2 concussion grenades for turret skip in the Vulkar Base
- Added a thermal detonator option for the Sand People fight in the Eastern Dune Sea
v1.0 (April 2021)
- Detailed route finished
- Alignment route finished
- Minor route corrections
v0.1 (March 2021)
- Uploaded initial guide with incomplete detailed route; route includes:
- Scout -> Jedi Guardian: Two-Weapon Fighting/Flurry character build
- Planet Route: Tatooine 1 -> Manaan 1 -> Tatooine 2 -> Dantooine 2 -> Kashyyyk -> Leviathan -> Korriban -> Manaan 2 -> Tatooine 3