Star Wars: Knights of the Old Republic - All Quests Unrestricted Guide
v4.2: Male Scoundrel -> Jedi Guardian Route
Route by indykenobi, with help from R4NG3 and ChaosDrifting
Guide by indykenobi
This route completes all 100 main and side quests in the game with no restrictions. Timing begins upon clicking “PLAY” after character creation and ends when the screen cuts to black at the start of the Malak Death cutscene. A load-removal tool and auto-splitter is available for LiveSplit thanks to glasnonck and XeroHR (results may vary for Windows 11 users); times are sorted based on load-removed times, since load times vary significantly in this game, and there are frequent load screens.
Dark side or light side quest conclusions are chosen based on overall speed for the route. This guide will cover the character creation and leveling choices, as well as reasoning for each quest’s chosen completion and a detailed route.
If you need assistance with the glitches used in the game, I recommend the Glitch Guides. You can either review those guides ahead of time, or use the hyperlinks in the guide below to consult the more detailed material when necessary. You can also join the KotOR Speedrunning Discord and ask questions if you have them!
Table of Contents:
Category Rules
REMEMBER to show yourself restarting the game at the beginning of each attempt.
All Quests Category
For All Quests runs, you must complete the game with either ending on any difficulty, and complete all 100 quests. Completing a quest is defined as any of the following three conditions:
- The quest appears in the “Completed Quests” section of the journal.
- If the quest is entirely removed from the journal when completed, it must appear in the “Active Quests” section of the journal first.
- If a quest is completed but then becomes active again, it must be completed again.
Out of the 100 quests, 91 of them can at some point be moved to the “Completed Quests” section of the Journal and thus satisfy condition 1.
The quest “The Jedi Council” is (with the current route) the only quest that reactivates and thus falls under condition 3. It is completed both times by satisfying condition 2, as the quest is never placed in the Completed Quests section of the Journal. The following eight quests are removed entirely from the Journal instead of becoming Completed Quests, and thus must satisfy condition 2:
- Invited to a Party
- The Jedi Council (for both completions)
- The Ebon Hawk
- Sunry’s Story
- Elora, Sunry’s Wife
- Gluupor, the Rodian
- Ignus, the Hotel Owner
- Firith Me, the Pazaak Player
The final quest is the last one in the game, “The Final Confrontation”. The game actually never bothers to update that quest at any point after giving it to you, so for the purposes of the speedrun it is considered to be complete when Malak is defeated (when the timer stops).
Unrestricted Ruleset
All glitches are allowed in Unrestricted; however, all KotOR speedruns ban the following:
- Abusing the windowed nature of the game to teleport a character (including Super Save Teleports)
- Severe underclocking of one’s monitor to increase Save Teleport distance
- Abusing the load removal to excessively pause the timer
- Loading saves created prior to the run
- Use of mods or other external tools to modify the software in any way
Character Build
Character Creation
Choosing a male character is faster in two places: starting the “Invited to a Party” quest on Taris requires going further into the Upper City Cantina as a female MC, and you have to do 4 additional conversations with Carth to complete his quest. This guide will assume a male MC.
Scoundrel is picked for access to Sneak Attack, which is a key part of our combat build.
Initial Attributes
- 18 Str
- 8 Dex
- 14 Con
- 8 Int
- 14 Wis
- 10 Cha
Our attributes are chosen here for two reasons: 18 Strength is to maximize our damage and melee weapons for maximum damage. The points in Constitution and Wisdom are to increase the corresponding saving throws, while the 10 in Charisma opens up a couple extra Persuade checks on Kashyyyk, and gives us one extra net Persuade point.
Initial Skills
- Persuade - 4
- Security - 4
- Save the rest
Security is used for a skip on Endar Spire, as well as opening Selven’s apartment on Taris. Persuade is our main skill and what we will be dumping points into during the Fake Level Ups (or FLUs) later on in the run, so that we can take some conversational shortcuts.
Initial Feat - Weapon Focus: Melee Weapons
Weapon Focus: Melee Weapons gives us a +1 on our combat rolls with melee weapons, translating to every attack having an additional 5% chance to hit. Since actually hitting is the only thing that can hold back our combat build, we need every bit of extra attack we can get.
Leveling Plan
It is important to note that, due to the side effects of Hotshots, our character frequently reverts to a previous level. Hence our main level benchmarks are level 2 on Taris, level 5 leaving Dantooine, level 7 starting Leviathan, and level 9 on Korriban. We have to hit level 9 to complete Juhani’s quest “Threat from Xor”, but we make use of Yuthura’s experience exploit to help us get there.
Level |
STR |
Feats |
Powers |
Skills |
1 |
18 |
Weapon Focus: Melee Weapons |
|
Per to 4, Sec to 4, Save 4 |
FLU (17) |
18 |
Master Two-Weapon Fighting, Sneak Attack IX |
|
Per to 10 |
3 |
18 |
Medium Armor Proficiency |
Force Valor, Affect Mind |
Save All |
FLU (20) |
19 |
Master Critical Strike |
Master Speed |
Per to 12 |
FLU (15) |
19 |
Weapon Focus: Lightsaber |
Master Valor |
Per to 14 |
Auto 6 |
20 |
|
|
|
Auto 7 |
20 |
|
|
|
Optional 8 |
20 or 21 |
Weapon Spec: Lightsaber |
Recommended |
Save All |
Auto 9 |
20 or 21 |
|
|
|
Auto 10 |
21 or 22 |
|
|
|
Optional Level 8:
- We start at 18 STR and become a Jedi at level 3. However, when Auto-Leveling, the game looks at your current class level to determine when you get an Attribute point. Hence the Auto-Levels at 6 and 10 each give a point in STR (Jedi levels 4 and 8 respectively).
- The level listed at Level 8 is an optional Manual Level. Manually leveling here gives us our usual attribute point, allowing us to hit 21 STR at level 8 instead of waiting to level 10. We can also get Weapon Spec: Lightsaber for +2 damage on our 3 saber hits per round. In total, this gives +1 Atk and +3 saber damage for all of the endgame. However, we are already quite overpowered, and it’s 4-5s faster to Auto-Level at 8.
- If you are planning on forcing level 10 (see below), it’s recommended to Auto-Level at 8. If not, either choice is reasonable but Manual Level 8 makes the final Malak fight slightly more consistent if you don’t hit level 10 (you want at least 21 STR for that fight).
FLU Notes:
There are multiple FLUs in the five levels we do manually:
- At Level 2, we do the Sneak Attack FLU to get Sneak Attack IX and Master Two-Weapon Fighting, as well as 10 Persuade.
- At Level 4, we do the Master Speed FLU to get Master Critical Strike and Master Speed, and bump our Persuade to 12.
- At Level 5, we do the Master Valor FLU to get Weapon Focus: Lightsaber and Master Valor, and bump our Persuade to 14.
Additional Notes:
- We are not guaranteed to hit level 10 in the run, but it’s close, so extra kills in the right places can ensure it. The two easiest extra kills are a Horned Kath Hound via Force Jump when moving to the Sandral Grounds, and any extra Mandalorians in the Lower Shadowlands (only two are required).
- We choose Master Critical Strike over Master Flurry because our weapons have a high base chance to crit, so the damage potential is higher with Critical Strike despite getting one fewer attack per round.
- Another reason to choose Critical Strike over Flurry is our relatively low chance to hit. Even with Master Two-Weapon Fighting and both Weapon Focuses, we have a lower chance to hit due to our persistently low level. Avoiding the to-hit penalty of Flurry is somewhat important in this context.
- Our Force Powers are fairly straightforward; Affect Mind is actually skippable, but it does have minor benefits and selecting it keeps our Force Power menus as clean as possible.
- 14 Persuade, 10 Charisma, and Master Valor are enough to guarantee all Persuade checks for the entire run, since we max out at level 9 or 10.
Equipment Plan
Head: Breath Mask - Bought from Crattis Yurkal, Dantooine
- Gives us Immunity: Poison, which is protection against the Force powers Slow, Affliction and Plague.
Gloves: Strength Gauntlets - Found on Taris, Sith Governor’s corpse
- These basic gloves give us +1 Strength and are equipped after Taris. They bring our Strength without stims to 20, bumping our strength mod to +5 (without stims) for the entire midgame.
Gloves: GenoHaradan Power Gloves - Received on Manaan from Hulas
- The reward for killing Ithorak, +4 Strength is only bested by the Dominator Gauntlets, which cost way too much for the marginal upgrade. These are equipped on the Leviathan for Korriban and the endgame.
Body: Sith Armor - Found on Taris, Sarna’s backpack
- Functionally equivalent to a Jedi Knight Robe, we get this for plot reasons and a neat exploit on Manaan.
Belt: Adrenaline Amplifier - Found on Taris, Sith Governor’s corpse
- This belt helps our Reflex save a little in the midgame. It’s the most useful belt we come across on Taris, which isn’t saying much.
Belt: Nerve Amplifier Belt - Found on Tatooine, Chewed Twi’Lek corpse
- This gives us Immunity: Mind-Affecting, further solidying our defense against the ways of the Sith.
Weapons Used
1. Vibrosword - Purchased on Taris, 132 Credits
- Equipped: Mainhand (Taris)
- This is better than a vibroblade on Taris, and we use its purchase from Larrim to trigger the Credit Underflow glitch so we can buy sufficient stims for the Duel Ring.
2. Prototype Vibroblade - Found on Endar Spire, Sith Commander corpse
- Equipped: Offhand (Taris)
- A slightly improved vibroblade, it’s readily available, free, and as a balanced offhand weapon helps our chance to hit throughout Taris.
3. Sanasiki’s Blade - Purchased on Dantooine, 7000 Credits
- Equipped: Mainhand (Dantooine), Offhand (Kashyyyk through Star Forge)
- This is the best melee weapon we have early access to without venturing to Yavin. When fully upgraded, this has a 50% chance to crit with Master Critical Strike, and serves as a balanced offhand weapon. It’s in the mainhand on Dantooine so we get three attacks with it through Master Speed; after Dantooine we have enough crystals for the Lightsaber to be preferred in the mainhand.
4: Lightsaber - Built on Dantooine during Jedi Trials
- Equipped: Offhand (Dantooine), Mainhand (Kashyyyk through Star Forge)
- Since we now skip the Ritual Beast on Kashyyyk, the lightsaber we build during our training is our main weapon for the rest of the game. We’ll add a Sigil Crystal and a Krayt Dragon Pearl to boost our damage, but more importantly our attack. Having this also enables Force Jump for the entire game.
Credit Route
Overall the credit route is quite lenient; there are at least 1000 credits extra at the tightest point after Taris. There are also only two complicated shopping trips; the first is with Larrim when we use Credit Underflow to go negative, while the second is selling many duplicated items to Janice Nall.
1. Larrim on Taris (Credit Underflow)
- Sell: 2 Vibroblades, Ion Blaster
- Buy: Vibrosword, Vibroblade, Confirm Vibrosword
- Optional Buy: Battle Stimulant
2. Zelka Forn on Taris
- Buy: 6x Adrenal Alacrity, 7x Adrenal Strength
3. Igear on Taris
4. Janice Nall on Taris
- Conditional Sell: 1 Computer Spike (if you have 12 to begin with)
- Sell: Parts down to 13, All Equipment Except 1 Strength Gauntlets and 1 Adrenaline Amplifier
- Optional Sell: All Medpacs, Antidote Kits, Security Spikes, Computer Spikes down to 11, and Upgrades except 1 each of Durasteel Bonding Alloy, Vibration Cell, Energy Projector
5. Crattis Yurkal on Dantooine
- Buy: Sanasiki’s Blade, Breath Mask, +/-3, +/-5 Pazaak Cards
6. Eli Gand on Kashyyyk
- Optional Buy: Hyper Battle Stimulant, Hyper-Adrenal Strength
7. Mic’Tunan’Jus Orgu on Tatooine
8. Junix Nard on Tatooine
- Buy: All Paazak Cards
- Optional Buy: Hair Trigger
- Note: The fastest way to do this menu includes buying the Hair Trigger, which we can usually afford
9. Selkath Merchant on Manaan
- Conditional Buy: 2x Computer Spikes (if you have no spikes)
- Buy: 5x Hyper Battle Stimulant, 5x Hyper Adrenal Strength
Our main source of credits is selling items to Janice, which is most of our twice-duplicated inventory. We also use credits from quest rewards, particularly the Taris Duel Ring, Dantooine sidequests and the Manaan Swoop Races.
Computer Spike Route
The current route requires 11 Computer Spikes for hacking. We get 3 from the Governor’s strongbox, which are then duplicated twice via a Full Inventory Dupe, yielding 9 spikes. We have three other ways to obtain the rest of the spikes:
- Largo’s Footlocker (ideal)
- Chewed Twi’lek Corpse
- Purchase from Selkath Merchant
Largo’s Footlocker:
The current route relies on one random set of loot from Largo’s footlocker. Largo’s footlocker is a template container and thus rolls its loot from a fixed table; it will always select three unique items from this table to appear as loot. Here are the four things that can appear in this footlocker, with their chances:
Item |
Chance |
1d20 Credits |
99.9% |
Computer Spike |
66.7% |
Parts |
66.7% |
Medpac |
66.7% |
The medpac and the small amount of credits are mostly irrelevant. Getting the Parts yields 3 extras (after the Full Inventory Dupe) to sell to Janice for +240 credits. Getting the Computer Spike from the footlocker means you have 4 instead of 3 when you Full Inventory Dupe, so that you have 12 when you reach Janice. This lets us sell 1 for +100 Credits, and keep the other 11 for hacking purposes.
The ideal outcome is getting Parts and the Computer Spike, which has only a 33.3% chance of occurring due to the way the loot table is programmed. There will always be at least Parts or a Computer Spike, and there are contingencies to handle all three possible outcomes.
Backups:
If you don’t get the Computer Spike, you won’t sell any to Janice, and have a second shot at a random Computer Spike drop from the Chewed Twi’lek Corpse in the Krayt Dragon cave (this holds the Nerve Amplifier Belt). This corpse has a 22.2% chance of dropping 2-4 Computer Spikes, so if it does drop spikes, you won’t need to buy any.
This leaves a 25.9% chance that neither Largo’s Footlocker nor the Chewed Twi’lek Corpse drops spikes. In this case, you’ll need to buy 2 spikes from the Selkath Merchant when you buy the Hyper Stimulants. This costs 500 extra credits, but thankfully we’ve already passed the chokepoint for the credit route (needing 500 credits to loan to Queedle), so this doesn’t affect the credit route at all.
Optional Transactions
Each optional transaction can make certain aspects of the run more consistent, but none are required and most lose a little time to do.
1. Larrim’s Battle Stimulant
- This can be used before the Bendak Starkiller fight to slightly increase both your chances to hit him and your chances to survive a hit if things go wrong.
- It costs roughly 5 seconds, since you need to talk to Larrim again, scroll to the bottom of his list, and purchase the stim.
2. Extra Selling to Janice
- Selling the medpacs, antidote kits, security spikes, and extra upgrades gives +1196 Credits, making the rest of the credit route extremely lenient and cleaning up some item menus.
- This costs about 8 seconds, since there’s roughly 40 extra low-price items to sell. It’s recommended only if you’re buying all optional stims and didn’t get a spare Parts from Largo’s Footlocker, and even then there may be better backups.
3. Eli Gand’s Stims
- The Hyper Battle Stimulant and Hyper Strength from Eli adds +3 to your attack rolls vs. the Mandalorians in the Lower Shadowlands over the default option (just a basic Strength stim). The Mandalorian Commander in particular can be inconsistent to hit.
- This costs 6-8 seconds, since you don’t have to talk to Eli at all your first time through and the stims are at the bottom of the menu.
4. Junix Nard’s Hair Trigger
- The Hair Trigger, for some reason, is inbetween the +/-1 and +/-2 Pazaak Cards in Junix Nard’s inventory. Buying the Hair Trigger means you can just spam enter a bunch, smoothing the menu out. We will never use the Hair Trigger.
- Skipping the Hair Trigger probably costs about a second but saves 150 credits, and is only suggested if you bought Eli’s stims and didn’t get a spare Parts from Largo’s footlocker.
5. Furko Nellis’s Deck and Manaan’s Docking Fee
- These are both 100 credits each, but avoiding them changes their conversations from mashing 1 to slightly more complicated versions. You can Persaude Furko and use Affect Mind on the Selkath Port Authority.
- These are recommended only if you bought Eli’s stims and didn’t get a spare Parts from Largo’s footlocker. Skipping the Manaan Docking Fee can also be useful to compensate for losing up to 2 games of Pazaak to Furko Nellis in no-reset contexts, but only if you’re not already relying on having those credits.
Route Overview
Planet Route
Taris -> Dantooine -> Kashyyyk -> Tatooine 1 -> (Manaan 1 -> Tatooine 2 -> Manaan 2) -> Leviathan -> Korriban -> Unknown Planet -> Star Forge
The planets in parentheses are traveled between using Hotshots; Tatooine 2 includes several cleanup Hotshots, which start on Tatooine and warp to Manaan, Kashyyyk, Tatooine, and Manaan again in quick succession. Korriban includes two side trips to parts of Manaan to cleanup some quests.
The GenoHaradan sidequests are the main routing constraint in the midgame. These sidequests alone give the following restrictions:
- Before visiting Manaan, you must trigger the GenoHaradan quests by getting either the Kashyyyk, Tatooine, or Korriban maps and then visiting Senni Vek on that planet.
- Manaan always requires two visits, as you must visit to trigger the Genoharadan quests, then leave to do them, then return to finish them.
- You must visit Dantooine twice to kill Zuulan, or visit Hulas after finishing the Leviathan and setting the flag for Dantooine to be destroyed. We choose to set the Dantooine destroyed flag.
- While it was once thought that you must visit Tatooine to confront Hulas after turning in all the bounties, you can instead not challenge him and finish the quest on Manaan.
Other planet route notes:
- Korriban does not require two visits if you get its Star Map last, since then you can do the Premium Merchant quest at that time. The Premium Merchant quest is only available after the Leviathan.
- Kashyyyk could be done in one visit if done after Manaan 1; however, skipping Rulan lets us reach the Lower Shadowlands more quickly, and there is a convenient Coordinate Warp to go back for Rulan from the Manaan Sith Base. It also streamlines the “Sunry Murder Trial” questline on Manaan to have Jolee for Manaan 1.
- Tatooine could be done in one visit if done after Manaan 1; however, it is faster to visit Senni Vek on Tatooine, even though we do Kashyyyk first. Senni Vek is quite out of the way on Kashyyyk.
Route Outline
0. Endar Spire
- Obtain Plot Armor via the Spire DLZ and a Hotshot
1. Taris 1
- Sneak Attack FLU
- Bounties for Dia and Largo
- The Duel Ring and Bendak’s Bounty
- Sith Base DLZ to Wire Target Sith Governor
- Bounty for Matrik and Vulkar Base DLZ
- Coordinate Warp in Vulkar Base to get Swoop Accelerator
- Rescue Bastila
2. Taris 2
- Inventory Dupe from Hideout
- Default Spawn Warp to Lower City
- Bounty for Selven
- Eliminate Infected Outcasts
- Recruit Mission and Zaalbar
- Turn in Promised Land Journals
- Sell Rakghoul Serum to Zax
- Turn in bounty rewards to Zax
- Recruit T3 and Canderous
- AMG to steal the Ebon Hawk and escape Taris
3. Dantooine
- Undergo Jedi Training to become a Padawan
- Master Speed FLU
- Enclave DLZ
- Ignore Bolook and the Murdered Settler
- Skip the Juhani fight and redeem her
- Ruins Star Map DLZ
- Give Nurik Sandral evidence of his son’s death
- Reconcile the Sandrals and Matales
- Rescue Elise’s droid and return it to her
- Kill Sherruk
- Lena accosts Mission
- Master Valor FLU
4. Kashyyyk
- Enter the Shadowlands
- Find the Bowcaster Bolt Casing
- Scare off the Czerka poachers
- Recruit Jolee
- Kill a tach and loot its gland
- Loot the broken droid head
- Kill Freyyr
- Tell Chuundar of Freyyr’s death
- Confront Eli with the recording
- Find the Star Map in the Lower Shadowlands
- Defeat the Mandalorian Hunters
4. Tatooine 1
- Buy Sharina’s Wraid Plate
- Swoop Skip for Tatooine Swoops
- Convince Motta to give Nico a good contract
- Win a Pazaak Game
- Buy HK-47
- Deal with Tanis in the Dune Sea
- Deal with the Gamorrean Ambush
- Save Teleport into Eastern Dune Sea
- Kill Komad and the Krayt Dragon
- Find the Star Map and Bastila’s father’s holocron
- Trigger the GenoHaradan bounty quests
- Order Sasha off your ship
- Finish Jolee’s and Carth’s backstories
5. Manaan 1
- Jordo and Carth meet
- Sell Gizka to Nubassa
- Start Sunry’s Murder Trial
- Speak to Nilko Bwaas and Shaelas
- Begin the GenoHaradan bounties and kill Lorgal
- Swoop Skip for the Manaan Swoop Races
- Kill Ithorak and enter the Sith Base
- Transit Point Storage to the Dune Sea
6. Tatooine 2
- Hack Vorn’s droid to attack him
- Vaporator Skip and give a Pearl to the Chieftain
- Rescue the Jawa prisoners and Griff
- Tell Iziz the Jawa his fellows are safe
- Double Coordinate Warp to Manaan Sith Base via Dune Sea
- Find the Data Module and attack the Selkath Youths
- Kill Rulan in the Upper Shadowlands
- Give Czerka the Chieftain’s gaffi stick
- Give Griff the tach gland and have him ditch you
- Reconcile Bastila and her mother
7. Manaan 2
- Turn in Ithorak’s bounty to Hulas
- Investigate Sunry’s case and find the secret recording
- Turn in the Data Module and take the Submersible
- Locate the Star Map underwater
8. The Leviathan
- Set the flag for Dantooine’s destruction
- Skip the prison break segment via a Coordinate Warp
- Coordinate Warp in the bridge to reach the hangar
- Defeat Darth Malak to escape
- Learn HK-47’s true identity
9. Korriban
- Glitched Jagi’s Challenge with Canderous
- Tell Lurze Kesh you won’t help him
- Tell Shaelas about his daughter
- Tell Nilko Bwaas about the mercenaries
- Talk to Sunry and show the recording at Sunry’s trial
- Visit Mika Dorin’s premium shop
- Inflitrate the Sith Academy
- Forced Fast Text with Yuthura’s XP Exploit
- Redeem Kel Algwinn to the light side
- Recite the Sith Code
- Give Uthar’s datapad to Yuthura and poison Uthar
- Give Dustil proof of Uthar’s treachery
- Interrogate the Mandalorian
- Talk to Juhani and meet Xor
- Kill the terentatek to help the Sith students
- Tell Roland Wann about the Progenitor
- Turn in the final bounties to Hulas and wish him well
- Find Ajunta Pall’s Sword
- Kill Lashowe for the holocron
- Pass Jorak Uln’s quiz
- Kill the rogue droid
- Gain entrance to Naga Sadow’s tomb and find the Star Map
- Kill Uthar and spare Yuthura
- Kill Xor and his minions
10. Lehon
- Defeat the Mandalorian leader and give his head to Warleader Garn
- Speak with Researcher Ll’awa in the Elder Rakatan Compound
- GP Warp to enter the temple
- Defeat Bastila and stay true to the light side
- Turn in genetic data to the Elder Rakata
- Repair the Ebon Hawk and locate the Star Forge
11. Star Forge
- Finish Canderous’s backstory
- Defeat and redeem Bastila
- Defeat Darth Malak
Detailed Route
This section will describe all the actions you’ll need to take for the All Quests Unrestricted run.
Notation:
Level ups are highlighted in code block
- Inventory/Equipment changes are highlighted in italics
- Hard Saves are highlighted in bold
- Quest Updates are highlighted in bold and italics
Shopping trips are highlighted in large code blocks
Abbreviations:
Save File Notes:
- This run should start with no saved games at all. Saving in a new slot is slightly faster, and for one strat we MUST save in a new slot to avoid breaking a Fast Lane.
- This route ends up using 17 total save slots.
Conversation Notes:
- If no conversation choices are specified, spamming will work (this chooses all 1 options).
- A … indicates a break in the conversation, such as changing who you’re talkng to or having to talk to the NPC again
- A * indicates a variable answer, such as in reciting the Sith Code.
- A #xY indicates repeat that option Y times, as in Gadon Thek’s first conversation.
- Notes that read “Bastila #1” or similar are steps in conversation side quests with that particular party member. With a few noted exceptions, these are all spammable conversations.
Quest Notes:
- It is generally noted where a quest begins and finishes.
- Specific alignments for all quests are shown in the quest list at the end.
Jump to a Section:
Endar Spire
Pre-Run Setup
- Set the following special Options:
- Turn off V-Sync to prepare for the first DLZ
- Ensure Auto-Level is ON in the Gameplay menu
- Make sure you have NO saved games
- Character Creation:
- Male Scoundrel - Custom Character
- Str to 18, Con to 14, Wis to 14, Cha to 10
- Persuade to 4, Security to 4
- Initial Feat - Weapon Focus: Melee Weapons
- Pick a good name!
- Timer starts when you hit Play!
Command Module
- Hard Buffer to skip the intro CS
- Hard Save in New Slot (Slot 1)
- DLZ into the Starboard Section through one of the following two methods:
- Method One: Rubble DLZ
- This strat is potentially 20 seconds faster, but the DLZ is marginally harder. This is the recommended method.
- To perform this strat:
- Skip the footlocker and talking to Trask
- Open Buffer from Trask to the door to use Security during Trask’s first conversation
- Begins “Attack on the Endar Spire”
- DLZ by walking into the rubble near the second Sith soldier in the right spot
- Method Two: Doorframe DLZ
- This strat is much more consistent, but significantly slower than a good Rubble DLZ. It’s recommended only for beginning runners.
- To perform this strat:
- Loot footlocker
- Equip MC: Clothes
- Open door and talk to Trask twice
- Begins “Attack on the Endar Spire”
- Open Buffer to use Security during the Carth CS
- Mash reasonably quickly to finish the CS before the door opens
- Use Trask to kill the first two Sith
- Open the next door as MC
- DLZ by walking into the right side of the door frame in the right spot
Starboard Section
- Neo Hotshot back to the Command Module to activate Plot Armor:
- Activate AMG on the load screen after the prior DLZ
- After Carth’s convo starts, AMG Skip the convo via QS/QL
- Activate AMG on the QL
- Perform the Neo Hotshot to return to the Command Module
- DLZ into the Starboard Section again, using whatever method you used before
- Loot footlocker in Terminal Room
- Hack terminal console: 2,3
- Loot Sith Commander for Prototype Vibroblade
- Carth accosts you
- Take escape pod to Taris
- Immediately activate AMG on the load screen to Free Look AMG the vision CS
- Finishes “Attack on the Endar Spire”
Early Duel Ring
South Apartments
- Carth accosts you: 1,1,1,5,3
- Begins “The Search for Bastila”
- Re-enable V-Sync
- Immediately exit the Hideout
- We used to loot the footlocker here but that is no longer necessary
- Party: Keep Carth when prompted
- Immediately after the load, Hard Buffer to skip Sith Raid cutscene
Level 2:
Sneak Attack FLU
- Make sure to use the All Quests version with Slow Levels to get Master Two-Weapon Fighting and 10 Persuade
- As Carth, use Security to open the first apartment on the right
- As MC, trigger the Credit Underflow glitch
- Activate AMG via QS
- Run forward until Larrim accosts you: 1,2,4
SHOPPING: Larrim
- Make sure to use your mouse for this menu; pressing Enter will cancel the AMG pop-up!
- SELL:
- 2x Vibroblade
- Ion Blaster
- BUY:
- Vibrosword (replaces AMG pop-up)
- Vibroblade
- Exit the shop and click 'OK' on the pop-up to buy the Vibrosword
- OPTIONAL: Speak with Larrim again (3) and buy the Battle Stimulant
- This can be used to make Bendak's fight slightly more consistent, but costs ~5 seconds to get
- End: -76 Credits
Note: The Credit Underflow can fail for technical memory-related reasons. If it does fail, you can either sell a Parts and then retry the glitch, Quick Load to retry the entire menu again, or just reset.
- Swap to Carth, queue a conversation with Dia, and swap back to MC
- This talks to Dia without swapping MC and Carth’s positions
- If MC is running forward when the Dia convo triggers, your controls will lock
- Press Alt-F4 and cancel the pop-up to regain control if this happens
- Dia’s convo triggers: 1,1,1,2,2,2
- Carth uses Power Blast to kill Dia
- Equip MC: Vibrosword Mainhand, Prototype Vibroblade Offhand
- Hard Save three times in Slot 1, New Slot (Slot 2), and New Slot (Slot 3)
- GP Warp to move Carth to the exit
- Swap to MC and talk to Carth for Carth #1
- Exit to the Upper City
- Begins “Rapid Transit System”
Upper City
- Enter Upper City Cantina
- Activate Solo Mode
- As MC, queue a conversation with Garouk
- Swap to Carth and open the door to Upper City South
- Swap back to MC and move away to avoid Garouk convo
- If you trigger it, press 5 to exit the convo
- Speak to Sarna: 1,1,3,2,1,1,1
- Begins “Invited to a Party”
- Hard Save in New Slot (Slot 4)
- Swap to Carth and leave the Cantina
- Swap to MC and run forward until you reach the first archway
- Return to the Hideout and Transit Back to set the transit point
- This positioning enables a fast Coordinate Warp later
- Finishes “Rapid Transit System”
- Run towards Upper City North
- Just before the floating sculpture, activate Solo Mode
- As Carth, open door to Upper City North
- As MC, open door to Medical Clinic
- Talk to Zelka: 1,1,1,3
SHOPPING: Zelka Forn
- BUY:
- 6x Adrenal Alacrity
- 7x Adrenal Strength
- End: -726 Credits
- Leave the shop until Gurney accosts you: 1,3,4
- Stims: Alacrity on Carth
- GP Warp to move MC to the exit
- Swap back to Carth and enter Upper City North
- We want to use Carth for most movement in the Upper and Lower Cities
- After the load, QS/QL to fix party following AI
- Enter the North Apartments as Carth
- Activate Solo Mode
- Swap to MC and use Security to open the first apartment on the right
- Swap to Carth and run towards the entrance of the second apartment on the left
- When you hear the Security succeed, swap to MC and talk to Largo: 1,2
- MC uses Critical Strike to kill Largo
- Swap to Carth and activate AMG via QS
- AMG Skip the Sarna cutscene via QS/QL
- First click through the cutscene until dialog stops, then cancel pop-up and QS/QL
- Finishes “Invited to a Party”
- After the load, swap to MC and back to Carth
- Without this, the MC seems to run back towards Carth even though Solo Mode is on
- As Carth, loot Sith backpack for Sith Armor
- As Carth, run back to hall and click on exit door
- Swap to MC and loot Largo for Energy Projector
- As MC, loot Largo’s Footlocker and note whether you got a Computer Spike, Parts, or both
- Swap back to Carth and wait until he opens the door
- Coordinate Warp to Upper City Cantina via Neo Hotshot using Slot 4
- Slot 4 now North Apartments
The Duel Ring
- Vs. Deadeye Duncan:
- Activate AMG via QS
- Talk to Ajuur as Carth to start the duel
- When the pre-duel cutscene starts, cancel the pop-up and move behind Deadeye
- When the announcer says “meat” (or Duncan starts his fist pump), QS twice to finish the CS
- Spam Critical Strike to defeat Deadeye
- When Deadeye falls, immediately activate AMG via QS
- AMG Skip the Duel Ring intro via QS/QL
- Click through the announcer’s post-Deadeye dialog, then click through the next cutscene
- When the woman says “Shhh!”, cancel the pop-up and QS/QL to skip the CS
- Vs. Gerlon Two-Fingers:
- Activate AMG via QS and talk to Ajuur twice to start the duel
- As before, move behind Gerlon during the cutscene
- Stims: Strength on MC via hotkey
- Press Shift+6 (by default) to advance the stim menu to Adrenal Strength
- When the announcer finishes laughing (or Gerlon starts his fist pump), QS twice to finish the CS
- Defeat Gerlon via Critical Strike
- Vs. Ice:
- Activate AMG via QS and talk to Ajuur twice to start the duel
- Move behind Ice and Stims: Strength on MC via hotkey
- When the announcer says “death” (or Ice begins her fist pump), QS twice to finish the CS
- Defeat Ice via Critical Strike
- Vs. Marl:
- Activate AMG via QS and talk to Ajuur twice to start the duel
- Move behind Marl and Stims: Strength on MC via hotkey
- When the announcer says “kid” (or Marl begins his fist pump), QS twice to finish the CS
- Defeat Marl with Critical Strikes; you have a higher chance to miss, so you may not one-round him
- If you do miss, try to bump Marl so that he does not attack you, and try to get Sneak Attacks off
- You can use medpacs if necessary; Marl can also stun or one-shot you, so this fight is somewhat risky
- Vs. Twitch:
- Activate AMG via QS and talk to Ajuur twice to start the duel
- Move behind Twitch and Stims: Strength on MC via hotkey
- When the announcer says “game”, QS three times to finish the CS
- Defeat Twitch via Critical Strike
- There is a small chance you won’t one-shot Twitch, as he can survive two hits if you roll low damage; it shouldn’t take much to finish him off though
- After returning to the cantina, Stims: Alacrity, Strength, and Battle Stim (if purchased) on MC
- Talk to Bendak Starkiller
- Exit the cantina
- Equip Carth: Sith Armor
- Party: Remove Carth
- We need this to maintain our ability to equip Sith Armor later
- Enter the cantina
- Vs. Bendak Starkiller:
- Activate AMG via QS and talk to Ajuur to start the duel
- When the announcer CS starts, cancel the pop-up and immediately QS to advance one line of dialog
- Move behind Bendak during the next line
- Note that the previous duels have temporarily disabled your Plot Armor; you can die here!
- When the announcer stops laughing, QS four times to start the duel
- Attack with one Critical Strike, then immediately run towards Bendak
- He will hopefully try to move out of the way with blasters still equipped; Sneak Attack him again and he will hopefully fall for the ideal two-round fight
- If he shoots you instead, keep trying to bump him to keep him moving, or he’ll equip his melee weapons
- If he equips his melee weapons, you lose the +10 attack bonus from Melee vs. Ranged; try to avoid this at all costs, as the fight then becomes very difficult to win
- Use medpacs if necessary, though Bendak can one-shot you or stun you if you’re unlucky, especially without the Battle Stim
- Finishes “The Duel Ring”
The Search for Bastila
The Sith Base
- Immediately after Bendak dies, activate AMG via QS
- Warping to Upper City North:
- When the announcer starts talking, AMG Skip the cutscene via QS/QL
- Load Slot 4 and exit the apartments to get an Autosave in Upper City North
- QL and activate AMG on the load
- Neo Hotshot to South Apartments using Slot 3
- Default Spawn Warp to Upper City North via Transit Point Storage
- Activate AMG on the Neo Hotshot load, then click to close the menu
- Open the Map and click “Transit Back” to replace the pop-up
- Swap to the Options Menu, highlight “Load Game” and “OK”, then press enter
- After the load, load the Autosave to warp to Upper City North
- Stims: Strength on MC
- Hard Save three times in Slot 3, Slot 4, and New Slot (Slot 5)
- Disable V-Sync to perform the Sith Base DLZ
- Secretary accosts you: 3,1
- Re-enable V-Sync
- Stims: Alacrity on MC
- We use this here so it is not active outside the Sith Base
- Run to end of main hall, turn right through door, and take first door on right
- Loot footlocker for Sith Passcard
- Open the door and immediately Hard Buffer the assault droid CS
- Enter the elevator
- Open the door and Open Buffer until you have a QS behind the governor
- Governor accosts you
- Use Wired Targeting to kill the Governor
- Loot the right strongbox for Computer Spikes and Durasteel Bonding Alloy
- Loot the Governor for Launch Codes, Strength Gauntlets, and Adrenaline Amplifier
- Neo Hotshot to Upper City North using Slot 4
- Party: Add Carth
- Stims: Alacrity on Carth
- Run Carth to the elevator so Sith Soldier accosts you
- Enter Lower City with Carth
Lower City
- Hard Buffer the gang war CS with MC
- Activate Solo Mode
- As Carth, open apartment door straight ahead
- As MC, move down the right hallway to a point even with the swoop bike
- Unequip Carth: Remove Sith Armor
- Enter Apartments with Carth and activate AMG on the load
- With Carth, use Security on apartment to right
- Matrik accosts you: 2
- As MC, kill Matrik via Sneak Attack
- QS Hotshot back to Lower City using your pop-up
- This is faster than a Neo Hotshot because we already have the QS in Lower City
- Vulkar Door Clip DLZ
- Disable V-Sync and activate Solo Mode
- Run Carth slightly forward, then swap to MC and Conversation Queue to Carth
- Swap to Carth and run continuously into the right corner of the door
- Swap to MC; this should pop Carth out from the corner
- Break the Conversation Queue by moving to the same corner as MC
- While running MC into the corner, QS/QL
- When you load in you should trigger the Vulkar Base load zone; if not, run into the corner and QS/QL to try again
- Begins “Inside the Vulkar Base”
Vulkar Base
- Optional Strat: Sewers DLZ
- This is the fastest way to Upper Sewers, but only if you get the DLZ nearly immediately. This saves at most 3 seconds.
- To perform the DLZ strat:
- Kill the Vulkar Guard behind the first door
- Run down the right hallway
- Perform the Sewers DLZ against the left wall at the corner
- Disable V-Sync
- Stims: Alacrity on MC
- Activate Solo Mode and click on the door ahead
- Swap to Carth and open the door to the Vulkar Base
- Enter the Vulkar Base when the journal icon flashes
- Begins and Finishes “A Rancor in the Sewers”
- Open the door ahead and run right down the hall
- Alternate Strat: QS Hotshot
- This strat is consistent and only slightly slower than a good Sewers DLZ.
- To perform this strat instead of the DLZ:
- Disable V-Sync
- Stims: Alacrity on MC
- Kill the Vulkar Guard behind the first door
- Run down the right hallway and kill the patrol droid
- Continue down the hall and open two doors
- Activate Solo Mode and have Carth click the Upper Sewers door
- As MC, run down the left hallway and QS between the two doors
- Swap to Carth, enter the Sewers, and activate AMG on the load
- As Carth, run forward and open the door to the rancor
- Begins and Finishes “A Rancor in the Sewers”
- As soon as the door begins to open, QS Hotshot back to the Vulkar Base using your pop-up
- Run past the patrol droid and turrets and enter the Vulkar Garage
- You may need to kill the patrol droid if Carth gets stuck too far from the Garage Load Zone
- In the Garage, activate AMG via QS
- It is important to use a QS for this!
- Neo Hotshot to South Apartments using Slot 2
- Transit Back to UCS and activate AMG on the load
- Coordinate Warp to Vulkar Garage via QS Hotshot using your pop-up
- If you set the transit point correctly earlier, you don’t have to move Carth at all
- As Carth, loot the prototype accelerator
- Activate AMG via QS and talk to Kandon Ark
- AMG Skip the convo via QS/QL
- Finishes “Inside the Vulkar Base”
- Activate AMG on the load to Neo Hotshot to Upper City North using Slot 3
- Enter the Lower City with Carth
- QS/QL to fix party following AI
- As Carth, enter Javyar’s Cantina
- Hard Save in Slot 4
- Exit Javyar’s Cantina
- Equip Carth: Sith Armor
- Party: Remove Carth
- Disable V-Sync to perform the Bek Base DLZ
- If you’d prefer, you can run down the hall to the left and talk to the Bek Lookout to enter the base
- The DLZ is quite easy, but only saves a few seconds at most
- Re-enable V-Sync and Save Teleport to Gadon
- Talk to Gadon: 1x10,3,1,5,1spam
- After the load, Hard Buffer to skip mechanic convo
- Activate AMG via QS, then talk to Race Coordinator to start race
- Complete the swoop race with the pop-up still up
- Mash the mechanic convo until Redros starts running in, then cancel the pop-up and QS/QL to AMG Skip the CS
- Talk to the mechanic, then Hard Buffer to skip the Brejik fight
- Click twice, then immediately begin the buffer
- Save Teleport to Bastila and talk to her
Escaping Taris
Lower City
- Carth and Bastila accost you: 1,1,1 … 2
- Finishes “The Search for Bastila”
- Begins “Escaping Taris”
- Bastila #1 and Carth #2
- Full Inventory Dupe via the AMG method
- Activate AMG on the load leaving the Hideout and immediately Map CS Skip to open the map
- This can be tricky because the AMG pulls your mouse away from where it needs to be for the Map CS Skip
- Default Spawn Warp to Lower City via Transit Point Storage using the pop-up
- Hard Buffer to skip extortion CS in front of apartments
- Party: Add Carth
- This duplicates your inventory once
- Enter the Lower City Apartments
- Activate AMG either on or immediately after the load
- Cancel the pop-up and Save Teleport MC to the second apartment on the right
- Use Security to open the door, then swap to Carth and open the exit door
- Swap to MC and QS/QL next to Selven to AMG Skip the CS
- Talk to and kill Selven: 4
- Try to bump her for a quick sneak attack
- Swap to Carth and GP Warp via AMG to move MC to the exit
- Leave apartments
- Unequip Carth: Remove Sith Armor
- Party: Remove Carth
- Save Teleport to the Undercity door
- Sith Soldier accosts you
- Enter the Undercity
Undercity
- Immediately Hard Buffer to skip the beggar CS
- Suggested Memory Reset #1 using a Quick Save
- Save Teleport to Rukil
- Party: Add Bastila
- This creates another (and the last) copy of your inventory, for triple your original inventory
- Return to Hideout and Transit Back
- This Transit Point will be used later to return quickly to Rukil
- Activate Solo Mode
- As Bastila, click to open the gate to the infected outcasts
- As MC, Save Teleport towards Igear until the gate convo happens: 5
- Swap to Bastila and Hard Buffer into the cell to skip the rakghoul fight
- Talk to Infected Outcasts as Bastila: 2,2
- Begins and Finishes “Infected Outcasts”
- Still as Bastila, Save Teleport forward so Igear accosts you: 3
SHOPPING: Igear
- BUY:
- Vibration Cell
- End: 212 Credits
- Deactivate Solo Mode and Cancel Combat
- Save Teleport to the main gate
- Kill the rakghoul attacking Hendar
- Bastila can use Stun to lower the rakghoul’s defense, making a one-shot from MC much more likely
- Activate AMG via QS to AMG Skip Mission’s CS via QS/QL
- Talk to Mission to recruit her
- Party: Keep Mission and Carth when prompted
- Activate Solo Mode to leave party near the Lower Sewers
- Save Teleport to the apprentice’s corpse and loot for first journal
- Activate AMG via QS to GP Warp MC to Sewers entrance
- You’ll need to move MC into the corner that is directly to his right, then trigger the warp
- Enter the Sewers
Lower Sewers
- Activate Solo Mode to leave party at the ladder
- Save Teleport to take first right, then first door on left to loot second journal
- Save Teleport across the hall to rescue Zaalbar
- Party: Keep Mission when prompted
- Swap to Mission and leave via the ladder
- Party: Remove Mission
- Save Teleport/Hard Buffer to the southeastern part of the Undercity
- You want to teleport from the beginning, but you may hit a trigger in the middle for a CS
- If the fade in stops happening, you hit the trigger and need to end via Hard Buffer
- If the fade in never stops, you skipped the trigger and you can just stop teleporting
- Loot Sith Soldier corpse for the Rakghoul Serum
- Re-enter the Lower Sewers by the nearby entrance
- Save Teleport through first two doors and take first door on left
- Loot the third journal from the outcast corpse
- Neo Hotshot to South Apartments using Slot 1
- Party: Add Mission
- Transit Back to the Undercity
- Activate AMG via QS and talk to Rukil
- Mash the conversation until the outcasts begin walking out of the gate
- AMG Skip the CS via QS/QL
- Activate AMG on the QL
- Begins and Finishes “Rukil’s Apprentice”
- Begins and Finishes “The Promised Land”
- Neo Hotshot to Javyar’s Cantina using Slot 4
Leaving Taris
- Activate Solo Mode and swap to Mission
- Save Teleport into the cantina until Canderous accosts you: 1,1,1,4,1,1,1
- Begins “Purchasing a Droid”
- Swap to Mission again and Save Teleport towards Zax
- Queue a conversation with Zax from slightly far away, then swap to MC
- By controlling MC when Mission talks to Zax, MC stays near Canderous and Mission near Zax
- Zax conversation: 1,3,3,1x13,2
- Finishes “Rakghoul Serum”
- Finishes five bounty quests: Dia, Largo, Selven, Bendak, and Matrik
- Neo Hotshot to Upper City North using Slot 5
- As Mission, Save Teleport to Janice and talk to her: 2,4,1
- Party: Keep Mission when prompted
- Finishes “Purchasing a Droid”
- Talk to Janice again: 1
SHOPPING: Janice Nall
- CONDITIONAL SELL:
- 1 Computer Spike, but only if you start with 12
- ALWAYS SELL:
- Parts, but keep 13 (might have 21 or 24 to start)
- All Equipment EXCEPT:
- 1 Strength Gauntlets
- 1 Adrenaline Amplifier
- OPTIONAL SELL (+1196 Credits):
- All Medpacs
- All Antidote Kits
- All Security Spikes
- All Upgrades EXCEPT:
- 1 Durasteel Bonding Alloy
- 1 Energy Projector
- 1 Vibration Cell
- End: 10648-12284 Credits
- Neo Hotshot back to Javyar’s Cantina using Slot 5
- Optional Journal Check: Active quests should be “Bastila”, “Carth”, and “Escaping Taris”
- Talk to Canderous: 2,1
- Party: Keep Canderous when prompted
- Begins “Canderous”
- Use the load screen to Free Look AMG the Malak/Saul CS
- Activate AMG on the next load screen for Davik’s Estate skip:
- Unpause after the load, then click through until the screen is completely faded to black
- Cancel the pop-up, then QS/QL to AMG Skip the CS and spawn in the hangar
- Equip MC: Sith Armor
- Save Teleport to board the Ebon Hawk
- Map CS Skip after the load and Return to Ebon Hawk to skip to Dantooine
- Finishes “Escaping Taris”
- Begins and Finishes “Taris: Planetary Information”
- Begins “The Ebon Hawk”
Dantooine
Jedi Enclave
- Bastila accosts you
- Stims: Alacrity on MC
- Activate Solo Mode and swap to Canderous
- As Canderous, click on door to right
- Swap to MC and run forward down ramp
- Once Canderous opens the door, swap to him
- As Canderous, click on Crattis Yurkal, then immediately swap to MC
- We want to keep MC and Canderous in the same positions
SHOPPING: Crattis Yurkal
- BUY:
- Sanasiki's Blade
- Breath Mask
- +/-3 and +/-5 Pazaak Cards
- End: 4640 Credits
- As MC, run down the ramp to the atrium and Hard Buffer the Belaya CS
- Run to council chamber with MC and Open Buffer into the center circle
- Council accosts you
- Use the load screen to Free Look AMG the vision CS
- Carth accosts you
- Party: Keep Canderous when prompted
- Begins “The Jedi Council”
- Stims: Alacrity on MC
- Belaya accosts you
- Open Buffer into the second council conversation
- Swap to Canderous at the end of the buffer to better position your party members
- Hard Buffer the training montage CS
- This happens immediately after the council conversation, which is seven 1s, then click twice
- Vrook should say “I can only hope you prove up to the task.”
- While this line plays, click to skip it then immediately start buffering
- Finishes “The Jedi Council”
- Suggested Memory Reset #2 after loading at the end of the Hard Buffer
- Swap to Canderous and talk to Master Zhar
- Swap to MC and talk to Master Zhar again: 1,1,6,3,2,6,4
- Swap to Canderous and talk to Master Dorak to become a Jedi Guardian
Level 3: Save Skills, Medium Armor Proficiency, Force Valor and Affect Mind
Level 4:
Master Speed FLU
- Swap to Canderous and talk to Master Zhar
- Swap to MC and use Workbench to fully upgrade Sanasiki’s Blade
- Equip MC: Sanasiki’s Blade Mainhand, Lightsaber Offhand, Adrenaline Amplifier, Breath Mask, Strength Gauntlets
- Talk to Master Zhar with MC
- Hard Save in Slot 5
- Activate Solo Mode and Disable V-Sync
- Stims/Force: Master Speed, Adrenal Strength on MC
- Swap to Canderous and perform Enclave DLZ
- We want to do this fast enough to duration glitch both Master Speed and Adrenal Strength for the rest of Dantooine
- If Master Speed wears off, recast it before finishing the DLZ
Redeeming Juhani
- Re-enable V-Sync
- Party: Remove Canderous
- Jon accosts you
- Begins “Mandalorian Raiders”
- Talk to Elise
- Begins “Missing Companion”
- Soft Buffer to skip the kath hound CS
- Keep buffering until you’re almost at the Matale Grounds load zone
- Finish this buffer by actually casting Force Valor
- Enter Matale Grounds via the nearby entrance
- This will duration glitch Force Valor
- Open Buffer to the first Mandalorian to get right behind him
- After the CS, kill the Mandalorian via Sneak Attack
- Enter the Grove behind you
- Run/Force Jump through the Grove to enter Sandral Grounds
- If you want to ensure enough XP to hit level 10, try to kill a Horned Kath Hound with your Force Jump
- Hard Save in Slot 1
- Reenter the Grove
- Run towards bridge until Bolook accosts you: 2,2,2
- Begins and Finishes “Murdered Settler”
- Kill the closer Mandalorian via Force Jump
- You do not need to kill the Duros or the other Mandalorian
- Soft Buffer to skip the Juhani fight
- Talk to Juhani to redeem her
- Neo Hotshot to Jedi Enclave using Slot 5
- Talk to Master Zhar
- Finishes “Jedi Trials”
- Rebegins “The Jedi Council”
- Talk to Master Vandar
- Party: Keep Bastila when prompted
- Finishes “The Jedi Council”
- Begins “Investigate Ruins”
- Begins “Sandral-Matale Feud”
- Neo Hotshot to the Grove using Slot 5
Dantooine Ruins
- Party: Remove Bastila
- Run/Force Jump to Matale Grounds
- Force Jump to the three Kath Hounds and loot Casus Sandral’s corpse
- Run/Force Jump through Courtyard to Ruins
- Hug the right wall when approaching the Ruins to skip a cutscene
- Party: Add Mission, Keep Bastila when prompted inside ruins
- Open the first door and activate Solo Mode
- Swap to Mission and click on the exit
- Swap to MC and Soft Buffer to skip the droid conversation
- As MC, loot Nemo’s corpse for Sigil Crystal
- Swap to Bastila and activate AMG via QS
- Disable V-Sync and perform the Star Map DLZ
- When the Star Map CS starts, cancel the pop-up and AMG Skip CS via Force Skip (or QS/QL)
- Finishes “Investigate Ruins”
- Enable V-Sync and activate AMG via QS
- Swap to Mission and GP Warp to move MC to the exit
- Talk to Mission three times: 1 … 1,1,4,1 … 1x13,2
- Neo Hotshot to Sandral Grounds using Slot 1
Sidequest Cleanup
- Deactivate Solo Mode
- Talk to droid outside Sandral Estate: 4
- Enter Sandral Estate and activate AMG on the load
- AMG Skip Nurik’s convo via Force Skip
- First, mash Nurik’s convo until he starts to walk away
- Finishes “Dead Settler”
- Go through the main door and bash down the one on the left
- Talk to Shen: 1,1,2,3
- Activate Solo Mode, then activate AMG via QS
- Go through both doors at end of hall to left
- Go in first door on left to have Rahasia accost you
- AMG Skip Rahasia’s convo via Force Skip
- Mash until she starts to run away
- Swap to Bastila and activate AMG via QS
- Talk to Shen to leave: 1
- AMG Skip the family confrontation via Force Skip
- Mash until Shen says his last line, “Thank you, we will remember you always.”
- Don’t end the cutscene earlier or you won’t finish the quest!
- You’ll have to change party members to MC before using the Force Skip
- Finishes “Sandral-Matale Feud”
- Party: Remove Bastila and Mission
- Run past bridge to first Mandalorian group and kill center Mandalorian via Force Jump
- Master Speed, Adrenal Strength and Force Valor should still be active here
- You do not need to kill the Duros or the other Mandalorian
- Continue to west and Force Jump to Kath Hounds around C8-42
- Use Combat Talking to talk to C8-42: 1,1,1,1,1,2,1
- Optional:
Auto-Level to 5 if available
- This gets undone by the next Hotshot but gives a slightly better chance
- Enter the Grove
- You’ll likely need to recast Force Valor; make sure Master Speed is also active
to hit Sherruk
- Run forward and slightly left to have Sherruk accost you
- Kill Sherruk
- Do your best to get sneak attacks, but it’s crowded
- Sherruk can stun you with Critical Strike, which is the worst outcome
- You don’t have to kill anyone except Sherruk
Leaving Dantooine
- Immediately after Sherruk dies, Neo Hotshot to Jedi Enclave using Slot 5
- Talk to Master Vandar
- Begins “A Quest for the Star Forge”
- Begins “Juhani”
- Neo Hotshot to Ruins using Slot 4
- Exit the Ruins and AMG on the load
- Default Spawn Warp to Courtyard via Autosave Hotshot by re-entering the Ruins
- Talk to Elise
- Finishes “Missing Companion”
- Talk to Jon
- Finishes “Mandalorian Raiders”
- Party: Add Juhani and Mission
- Return to Ebon Hawk and run forward slightly to have Lena accost Mission
- Begins “Mission’s Brother”
- Juhani #1 and #2
Level 5:
Master Valor FLU
- Juhani #3
- Board the Ebon Hawk
- Hard Save in Slot 1
- Workbench: Add Sigil Crystal to top lightsaber
- Equip MC: Unequip Both Weapons, Lightsaber Mainhand, Sanasiki’s Blade Offhand
- Bastila #2 and #3: 2,1spam for both
- Carth #3
- Quick Save before using the Galaxy Map!
- Fly to Tatooine with a Map CS Skip to RtEH
- Activate AMG on the load to QS Hotshot back to Ebon Hawk
- Bastila #4 and #5: 2,1spam for both
- Carth #4
- Fly to Kashyyyk with a Map CS Skip to RtEH
Kashyyyk
Great Walkway
- Janos Wertka accosts you
- Skipping this complicates things later, so just mash through it real quick
- Force: Cast Master Speed
- Our Save Teleports aren’t strong enough to use until a little later on Kashyyyk
- Optional Shopping: Talk to Eli Gand: 1
OPTIONAL SHOPPING: Eli Gand
- BUY:
- Hyper Battle Stimulant
- Hyper Adrenal Strength
- Soft Buffer the guard convo at the end
- Or you can choose to do his fast convo: 4
- Party: Add Juhani
- Exit to the Great Walkway
- QS, then reenter the Landing Pad and activate AMG on the load
- Use the pop-up to Coordinate Warp Juhani to the Great Walkway via QS Hotshot
- After loading, activate AMG via QS
- Swap to MC and GP Warp Juhani to the Shadowlands elevator
- Enter the Elevator with Juhani to go to the Shadowlands
- Begins “Chieftain in Need”
Upper Shadowlands
- Hard Buffer to skip the Calo Nord encounter
- Hard Save in Slot 2 before moving forward
- Activate Solo Mode
- Run/Force Jump past the first katarn group, then Deactivate Solo Mode
- Toggling Solo Mode keeps Juhani out of combat
- Watch the Jolee intro CS
- We don’t skip this because we want him to run to his house
- Run forward until you can target the rubble, then click it with MC
- Activate Solo Mode and swap to Juhani
- Force: Cast Burst of Speed as Juhani
- Run Juhani to near Jolee’s house
- Swap to MC and loot nearby Wookiee corpse for bowcaster bolt casing
- Continue along the path until the Czerka captain accosts you: 1,1,1,1,2
- Talk to first Czerka guard: 1,1,3,1,1
- Hack his emitter, talk to a second Czerka guard, and hack his emitter
- Immediately Soft Buffer to skip the terentatek CS
- Finishes “Jolee’s Request”
- Finishes “Tach Poaching”
- Continue down the path until you can Force Jump to a tach
- Kill that tach, then swap to Juhani and talk to Jolee: 1,3,1spam
- Party: Add Juhani, Keep Jolee when prompted
- Begins “Star Map: Kashyyyk”
- Force: Cast Master Speed as MC
- Run past Jolee to click the broken droid
- Swap to Juhani and Force: Recast Burst of Speed
- As Juhani, loot the tach that was killed for a tach gland
- The droid convo will interrupt here; that convo is just 2
- As Juhani, run/Force Jump to the Force Field and use it: 1,2
- Master Speed should still be active on MC; if not, recast it first
Wookiee Politics
- Swap to MC and QS/QL to fix following AI
- Run forward and Soft Buffer the first Mandalorian CS
- Activate Solo Mode at the fork
- Stims: Basic Strength on MC
- Run down the left path to talk to Freyyr
- Try to avoid the kinrath here; if you get into combat, you can use Combat Talking for Freyyr
- Queue Critical Strikes on Freyyr, then swap to Juhani
- Unequip Juhani: Remove Lightsaber
- Run down the right path to a point before the first set of Wookiee corpses
- Keep an eye on MC’s portrait; if it gets an X, Freyyr stunned him
- In this case, you can still attack by swapping to MC and immediately using more Critical Strikes
- While Juhani is running, Freyyr will interrupt with a convo: 2
- Swap to MC after the convo, move behind Freyyr and attack him again
- You don’t need Master Speed here
- Finish moving Juhani to just before the Wookiee corpses
- Wait for the Journal Icon to pop-up in the top left
- When the icon shows, Freyyr is dead and we can continue
- As Juhani, activate AMG via QS and run forward to trigger the first Mandalorian ambush
- Cancel the pop-up and open the Options Menu
- Hard Save in Slot 1 then load Slot 2
- Hard Save Hotshot to Upper Shadowlands using Slot 1
- Swap to Jolee and run towards the elevator to have Gorwooken accost you: 1
- Activate AMG on the load, then AMG Skip the CS via Force Skip
- Wait until Chuundar starts speaking to skip this CS
- Talk to Chuundar again: 1,1,2,1,1
- IMMEDIATELY after this, Map CS Skip to RtEH
- This is a fairly small window, so have your cursor ready on or near the Map button
- Finishes “Chieftain in Need”
- Finishes “A Wookiee Lost”
- Activate AMG on the load, then AMG Skip the CS via Force Skip
- We have to be careful here to not warp our party to the Czerka office
- Cast Master Speed while doing the Force Skip, then move MC a few steps
- Swap to Juhani and Jolee and stop their movement near the Ebon Hawk, then activate Solo Mode and swap back to MC
- If Juhani and Jolee warped to MC, you’ll have to run one of them back to the Ebon Hawk
- As MC, talk to Eli Gand
- Coordinate Warp to Lower Shadowlands via Neo Hotshot using Slot 1
Lower Shadowlands
From now to the end of the run, Save Teleporting is the preferred form of movement.
- Swap to Juhani and activate AMG via QS
- Save Teleport to Star Map computer and talk to it: 1,3,1,1,1,1,1,5,1,4,1,4,1
- When the Star Map begins to open, AMG Skip the CS via Force Skip
- Finishes “Star Map: Kashyyyk”
- Stims: Basic Strength on MC
- If you bought Eli’s stims, instead do Stims: Hyper Strength and Hyper Battle Stimulant on MC
Level 6: Auto-Level MC
- This makes your STR 20, giving you +1 STR mod and +1 base ATK for the Mandalorian fights
- Save Teleport Juhani to the nearby Wookiee corpses to trigger the Mandalorian ambush
- As MC, Critical Strike to kill the Mandalorian furthest from the Star Map
- While MC fights, swap to either Jolee or Juhani and Save Teleport to the swoop bike
- You can try to kill an extra Mandalorian or two here to attempt to ensure level 10 for the endgame
- Swap to MC and loot the Mandalorian with the Swoop Signal Device
- This is the one furthest from the Star Map
- Force: Cast Master Speed and Master Valor as MC
- Prioritize Master Speed over Master Valor if you’re low on Force, but you should have enough FP for both
- Swap back to the party member, activate AMG via QS, and trigger the swoop bike
- Use Cutscene Movement to position MC behind the Mandalorian Commander
- Use QS to advance the commander’s two lines of dialog
- As soon as the CS ends, kill the Mandalorian Commander
- If you’re fortunate, you’ll one shot him, but you may need to follow up
- If you get stunned, use stunned combat to attack anyway
- Loot the Mandalorian Commander for his helmet
- Finishes “Hidden Hunters”
- Fast Lane via Slot 4 to Return to the Ebon Hawk and board
- Run forward until Zaalbar accosts you
- Begins “Dwindling Supplies”
- Bastila #6, Carth #5
- Fly to Tatooine with a Map CS Skip to RtEH
Tatooine 1
Docking Bay
- Czerka Guard accosts you: 1,1,5
- You can skip this via Force Skip, but it will retrigger twice later
- Save Teleport forwards to have Malare accost Bastila
- Begins “Bastila’s Mother”
- Activate Solo Mode, swap to Bastila, and click to open the door to Anchorhead
- Swap to MC and talk to Mic’Tunan’Jus Orgu
SHOPPING: Mic'Tunan'Jus Orgu
- BUY:
- Bantha Fodder
- Run towards Anchorhead so the gizka Sullustan accosts you: Hey, free gizka!
- Begins “The Trouble with Gizka”
- Swap to Bastila and enter Anchorhead
Anchorhead
- Swap to MC and QS/QL to fix following AI
- Talk to Sharina Fizark
- Save Teleport or Soft Buffer past Manaa Demknot conversation
- If you teleport past it, it may trigger later
- Enter Czerka Office and immediately Force Skip Duros conversation
- Make sure you don’t cast Master Speed as we want to preserve our Save Teleports
- Talk to Czerka Protocol Officer: 1x10,3,2
- Hard Save in Slot 3
- Swap to Bastila and exit the office
- Party: Remove Bastila
- Enter Swoop Registration
- Activate AMG via QS and talk to Motta: 1,3,1spam
- Perform Swoop Skip three times:
- Hard Save in Slot 1 (do this every time)
- Activate AMG on this save (or via QS)
- Talk to Motta
- 1st time: 1,3,1spam
- 2nd and 3rd times: 2,1
- Once the race starts, use Alt+F4 to regain control
- Neo Hotshot to Swoop Registration using Slot 1
- Begins and Finishes “Tatooine Swoop Races”
- Begins “Signing Nico”
- After the last skip, talk to Nico
- Activate AMG via QS, then Save Teleport towards the door
- Immediately Force Skip the autograph seeker’s convo
- Don’t use the pop-up here!
- Save Teleport towards Dark Jedi, then AMG Skip their CS via Force Skip
- Enter the Cantina
- Party: Add Bastila
- Talk to Helena: 1,3
- Stand next to Furko Nellis, then swap to Bastila and click the door
- Swap back to MC and click on Junix Nard without moving
SHOPPING: Junix Nard
- BUY:
- 2x +/-1, +/-2, +/-3, +/-4 Cards
- OPTIONAL BUY:
- Hair Trigger
- The fastest way to buy the cards also buys the Hair Trigger via mashing
- Talk to Furko Nellis
- Optional: To Persuade him to give you the deck for free, use the convo 1,1,2,1,1 instead of mashing 1
- For either convo, if you mash too fast, there is a chance the game won’t register your purchased Pazaak deck
- If you end up in the Pazaak tutorial due to this, press Escape and click OK to forfeit, then mash the ensuing conversation
- If you want to be safe, just mash a little more slowly after the third dialog option above
- Begins “Pazaak Rules”
- Win the Pazaak game! Good luck!
- Use your ten +/- cards as your sidedeck
- Finishes “Pazaak Rules”
- Hard Save in Slot 4
- Swap to Bastila and leave cantina
- Party: Remove Bastila
- Save Teleport to the Droid Shop
- Talk to Luka Yaka: 1,1,1,1,1,4,4,1
- We threaten him to ensure a 2500 credit price
- Finishes “Droid for Sale”
- Talk to HK-47, meatbags
- Party: Leave empty when prompted
- Exit Droid Shop and talk to Iziz: 1x6, 3
- Hard Save in Slot 5 next to Iziz
- Talk to Gate Guard to exit to Dune Sea
The Dune Sea
- Hard Save in New Slot (Slot 6)
- Soft Buffer to skip angry wife convo
- Talk to Tanis after he accosts you: 1,1,3,1,1
- Loot talking rubble in swoop crash area to trigger Gamorrean ambush: 4,1
- Finishes “A Desert Ambush”
- RtEH and Transit Back to create a transit point
- Save Teleport to skip trigger and enter the Eastern Dune Sea
- Suggested Memory Reset #3
- Soft Buffer from entrance to Komad
- This is essentially a long string of Save Teleports, but we most likely hit some convo triggers
- End the buffer by Force: Casting Master Speed
- Talk to and kill Komad Fortuna: 1,2,1,1,2,3,1,2
- Killing Komad now skips two convos with him later
- Save Teleport to banthas
- You could hit a trigger on the way out here, so if the fade-in stops happening turn this into a Soft Buffer
- Activate AMG via QS, then talk to the banthas and AMG Skip their CS via Force Skip
- Activate AMG via QS and talk to the banthas again
- Watch the CS until the Krayt Dragon begins to emerge from the cave
- Use CS Movement via flourish weapon hotkey to end the CS right next to the base of the tail
- Finishes “A Desert Hunt”
- When the CS ends, loot the Krayt Dragon for two pearls
- Loot the chewed Twi’lek corpse on the right side of the cave for Nerve Amplifier Belt
- If you didn’t get a spike from Largo’s Footlocker on Taris, check to see if you got two or more here
- Loot the tattered equipment pack in the back left for Bastila’s father’s holocron
- Activate AMG via QS, then click the Star Map and AMG Skip its CS via Force Skip
- Finishes “Star Map: Tatooine”
The Ebon Hawk
- Fast Lane via Slot 6 (last slot) to Return to the Ebon Hawk
- Save Teleport into Anchorhead and past the Czerka Office until Senni Vek accosts you: 4
- You may need to skip over Manaa Demknot’s convo again if you Save Teleported to skip it earlier
- Begins “GenoHaradan”
- Save Teleport forward once into a small dead end, then RtEH
- Board the Ebon Hawk
- You may want to cast Master Speed to make your Save Teleports more manageable here
- Workbench: Upgrade Lightsaber: Add Krayt Dragon Pearl
- Check the supplies in the cargo hold
- Talk to Jolee three times: spam … spam … 1,1,3
- After the each convo, QS/QL to enable the next convo
- If you have a level available, you can Auto-Level to advance Jolee’s convo instead
- Finishes “Jolee Bindo”
- Hear the three sets of footsteps, then return to the hold to evict Sasha: 3,3,1,1
- Finishes “Strange Stowaway”
- Finishes “Dwindling Supplies”
- Save Teleport to the cockpit and do Carth #6, #7, and #8
- QS/QL between each conversation to advance to the next
- Finishes “Carth”
- Fly to Manaan with a Map CS Skip to RtEH
- Fly to Manaan again with a Map CS Skip to RtEH
- Party: Add Carth during the skip
Manaan 1
Ahto City
- Soft Buffer to skip Sith/Republic soldier CS through second door
- Save Teleport down hall until Jordo accosts Carth
- Talk to Nubassa: 3,2,1
- Finishes “The Trouble with Gizka”
- Hard Save in New Slot (Slot 7)
- Enter West Central
- Talk to Port Authority
- Optional: To skip the fee, use the convo 1,3 instead of mashing 1
- RtEH and Transit Back next to the fountain through the Ahto City door
- We’ll use this transit point to return here later
- Enter Ahto West
- Save Teleport forward so Elora accosts you
- Begins “Sunry’s Murder Trial”
- Activate Solo Mode
- As MC, Save Teleport to the bar until Nilko Bwaas accosts you
- Talk to Nilko Bwaas again
- Begins “Republic Hiring Mercenaries”
- Swap to Carth and Save Teleport into court until the diplomats squabble
- As Carth, talk to Judge Shelkar: 2
- As Carth, Save Teleport towards Shaelas so he accosts you
- Neo Hotshot to Manaan Docking Bay using Slot 7
- Party: Remove Carth
- Transit Back to return to the West Central transit point
- Suggested Memory Reset #4
- Enter East Central
GenoHaradan and Swoops
- Hard Save in New Slot (Slot 8)
- Soft Buffer or spam the Sith/Republic soldier CS
- Talk to Hulas
- Begins “GenoHaradan: Lorgal”
- Begins “GenoHaradan: Zuulan”
- Talk to Roland Wann: 3, 1spam
- Finishes “Republic Embassy”
- Begins “Star Map: Manaan”
- Begins “Mission for the Republic”
- Activate AMG via QS, then hack computer terminal to kill Lorgal
- Note how many spikes you have left after this; if it’s 0, you’ll need to buy 2 from the Selkath Merchant
- Use CS Movement with Flourish Weapon Save Teleports to move back towards Hulas during the CS
- Talk to Hulas: 1x8, 2
- Finishes “GenoHaradan: Lorgal”
- Begins “GenoHaradan: Vorn”
- Begins “GenoHaradan: Rulan”
- Begins “GenoHaradan: Ithorak”
- Party: Add T3
- Swap to T3 and Save Teleport to enter Ahto East
- We prefer the MC to be as close to Hulas as possible
- Party: Remove T3
- Soft Buffer to skip the rude Sith toll lady
- Talk to Vek inside the swoop area
- Talk to Queedle: 1x4,2 … QS/QL … 1,3
- Perform Swoop Skip using Neo Hotshots three times
- Remember to Hard Save in Slot 1 before each skip
- After each skip, press Escape once to clear the menu and IMMEDIATELY press Alt+F4 to activate AMG
- After the swoop victory dance CS starts, AMG Skip it via Force Skip
- Transit Back to Manaan Docking Bay
Reaching the Sith Base
- Soft Buffer the Selkath announcement
- Talk to Selkath Merchant: 3
SHOPPING: Selkath Merchant
- CONDITIONAL BUY:
- 2x Computer Spike (if you have none)
- BUY:
- 5x Hyper Battle Stim
- 5x Hyper Adrenal Strength
- Party: Remove T3
- Save Teleport down hall until Vek accosts you
- Activate AMG via QS and speak to droid: 1,1
- When droid starts walking, use CS Movement to Save Teleport into the Sith Hangar
- Before the CS ends, prepare a Fast Lane by activating AMG via QS
- Use blind mouse movement to open the map, click Transit Back, and close the map
- When the CS ends, use the shuttle to reach the Manaan Sith Base
- Hard Save in New Slot (Slot 9)
- Do NOT use the keyboard for this or you’ll break the transit pop-up!
- Perform Transit Point Storage to reach the Dune Sea:
- After the Hard Save, use the pop-up to Fast Lane to RtEH
- QS, then load the Anchorhead save (Slot 5)
- Talk to the Gate Guard to get the Dune Sea Autosave
- QL and activate AMG on the load
- Open the map and click Transit Back to replace the quit game pop-up with the fast travel pop-up
- Switch to the Options menu, ensure ‘Load Game’ and ‘OK’ are highlighted, and press Enter
- After the load, load the Autosave to finish the Transit Point Storage
Tatooine 2
Worthy of History
- Stims/Force: Basic Strength, Cast Master Speed
- Kill the nearest Sand People Warrior and loot him for his outfit
- Enter Sand People Territory
- Equip MC: Sand People Outfit
- Activate AMG via QS
- Save Teleport to Vorn’s Assault Droid and defeat it with a Force Jump
- If you trigger a Sand People ambush, use the pop-up to AMG Skip it via Force Skip
- Then reactivate AMG via QS
- Hack assault droid: 1,4,4
- When your mouse disappears from the black screen after hacking, AMG Skip it via QS/QL
- Party: Add HK-47 and Mission
- Swap to HK and Save Teleport to the Sand People Enclave
- Open the door to the enclave, then QS/QL
- This clears an issue where the Sand People will always be hostile when you enter
- Enter the Enclave
- Moisture Vaporator Skip:
- Activate AMG via QS
- Run forward to trigger the Sand People CS
- Mash through the CS until the Chieftain starts talking
- AMG Skip the convo via Force Skip
- Talk to the Chieftain: 1x11, 3
- The game assumes we can’t talk to the chieftain again until we have the vaporators, so it doesn’t check for them
- Finishes “Worthy of History”
- Talk to Griff and the imprisoned Jawa
Warping Segment
- Hard Save in Slot 1 and load Slot 5
- Hard Save Hotshot to Anchorhead using Slot 1
- Activate Solo Mode and use HK-47 to talk to Iziz
- This swaps HK’s position with MC’s
- Finishes “Fair Trade”
- Put HK in this specific location
- Coordinate Warp Mission and HK to Dune Sea via Neo Hotshot using Slot 6
- Stims: All Remaining Basic Stims on Mission
- You’ll should have at least a basic Alacrity, but we want to clear out this menu so stims are quicker to use later
- The Alacrity makes Mission easier to position correctly here
- Save Teleport to position Mission in a specific spot
- Coordinate Warp to Manaan Sith Base via Neo Hotshot using Slot 9
- If Mission spawns near MC, she spawned OoB in the Sith Base; to try again:
- QS, load the Dune Sea save in Slot 9 and AMG on the load
- Reposition Mission, then use the pop-up to QS Hotshot back to the Sith Base
- As Mission, talk to Shasa: 3
- Don’t go near the door or you’ll warp the party to you!
- Swap to HK-47 and loot the Data Module
- Coordinate Warp HK to Upper Shadowlands via Neo Hotshot using Slot 2
- As HK-47, loot the Wookiee Corpse, then Save Teleport right next to the Rulan-Wookiee
- Stims/Force: Hyper Strength and Hyper Battle Stim on MC, Cast Master Speed
- Swap back to HK and talk to the Wookiee to start the Rulan fight
- Try to get Sneak Attacks wherever possible
- Your party won’t attack unless you manually tell them to; doing this can make Rulan attack them instead for easier Sneak Attacks
- When you get knocked back after the Jolee phase, Force: Cast Master Valor
- When you get knocked back after the terentatek phase, QS/QL to freeze the Rulan-tach in place
- Force: Cast Master Speed
- After a delay, talk to and kill the Rulan-tach
- Save Teleport towards Jolee’s house as MC until you’re just past the fog patch on the ground
- Neo Hotshot to Czerka Office using Slot 3
- Slot 3 now Upper Shadowlands
- Talk to Czerka Protocol Officer: 1,2,2
- Party: Remove Mission and HK-47, Add Bastila
- Talk to Griff twice, then QS/QL and Greeta Holda accosts you
- Finishes “Mission’s Brother”
- Neo Hotshot to Tatooine Cantina using Slot 4
- Talk to Helena
- Finishes “Bastila’s Mother”
- Party: Remove Bastila
- Neo Hotshot to East Central using Slot 8
Manaan 2
East Central
- Talk to Hulas: 2,2,3
- Finishes “GenoHaradan: Ithorak”
- Finishes “GenoHaradan: Rulan”
- Do NOT turn in the last bounty here or you’ll never be able to complete “GenoHaradan: Zuulan”
- Save Teleport to embassy entrance and add any party member (e.g. Zaalbar)
- As Zaalbar, open the first door to the hotel
- As MC, Save Teleport to talk to Roland Wann
- Swap to Zaalbar and click on second hotel door
- Swap to MC and activate AMG via QS
- Open the computer room door, then AMG Skip the convo via Force Skip
- As MC, click the Republic Archives
- Swap to Zaalbar and run towards Ignus until the console menu pops up: 2,2,3
- As Zaalbar, talk to Ignus: 1,2,2,3
- Begins “Ignus, the Hotel Owner”
- As Zaalbar, Save Teleport to first door to submersible and click on second door
- Swap to MC and Save Teleport to talk to Gluupor: 1,3,1
- Begins “Gluupor, the Rodian”
- Talk to Firith Me
- Begins “Firith Me, the Pazaak Player”
- Begins “Elora, Sunry’s Wife”
- Swap to Zaalbar and take the submersible to Hrakert Station
- Suggested Memory Reset #5
Hrakert Station
- Hard Save in Slot 1
- Use the submersible to return to East Central
- Save Teleport past Roland to door frame before prison cells
- If he accosts you, mash through it
- Activate Solo Mode and swap to Zaalbar
- Position Zaalbar near the crates to the left of the computer room door
- Neo Hotshot to Hrakert Station using Slot 1
- As Zaalbar, go through two doors to loot the Envirosuit
- As Zaalbar, turn around and Save Teleport through next door
- Take the airlock to the Sea Floor
- QS then Hard Save in New Slot (Slot 10)
- Fast Lane using Slot 1 to RtEH
- Equip MC: Unequip and Re-equip Sith Armor
- The Sith Armor overwrites the Scuba Suit, allowing full movement underwater
- Transit Back and Save Teleport until survivor accosts you
- Save Teleport past the firaxan sharks to the left airlock to Kolto Control
- If you take too long, the Survivor’s death CS will trigger
- The timing is pretty lenient, as our Save Teleports are really strong now
- Save Teleport through the first door
- Click on the force field and mash the convo, then click the force field again and mash again
- You can mash default action during the first convo to start the second quickly
- As the force field fades, activate AMG via QS
- Take the airlock to the Hrakert Rift
- Fast Lane using Slot 1 to RtEH
- Equip MC: Unequip and Re-equip Sith Armor
- Transit Back and Save Teleport to use the Kolto Control Console: 1,2,4,2,5,4,5,2,5
- Save Teleport to Manaan Star Map
- If you go past the trigger, run backwards until the CS starts
- Finishes “Star Map: Manaan”
- Fast Lane using Slot 1 to RtEH, then board the Ebon Hawk
- Optional but Recommended:
Auto-Level MC to 7
- This gives us better attack for the Malak fight on the Leviathan
- Save Teleport to Galaxy Map and fly to Korriban
- Use the load screen to Free Look AMG the Leviathan Intro CS
The Leviathan
Detention
- The party plans their escape: 1,1,1,2
- Begins “Captured by the Leviathan”
- Prison Break Skip with Dantooine Flag:
- Activate AMG on the load
- Unpause and mash through the CS until Saul is walking away
- Use CS Movement to go through the cell door before it locks
- Progress through the Bastila/Carth convo with QSx3, click option 1, QSx2, QL
- The QL should happen when Bastila says the line starting with “I suppose I’m taking the news…”
- This hits the flag that tells the game Dantooine is destroyed, part of Zuulan skip
- Use the Detention Console to free the party
- Loot your inventory from the right hand locker
- Double Mixed Hotshot to Coordinate Warp within the Prison Block:
- Neo Hotshot to Upper Shadowlands using Slot 3
- Activate AMG on the load
- Use the mouse to close the leftover menu
- Use the pop-up to QS Hotshot back to the Prison Block
- This Coordinate Warps Carth and Bastila past a locked door, and leaves a save in Prison Block
- If you positioned MC correctly after killing Rulan, you don’t need to reposition before the warp back
- Swap to Carth or Bastila and Save Teleport up ramp
- If you get to the door with no CS, run backwards a little to trigger Canderous’s convo
- Canderous’s convo warps MC to the elevator
- Equip MC: Lightsaber Mainhand, Sanasiki’s Offhand, Nerve Amplifier Belt, Sith Armor, Breath Mask, GenoHaradan Power Gloves
- Take the elevator to the Command deck: 2
- Activate AMG on the load into Command Deck
Command Deck:
- Default Spawn Warp to Command Deck via Autosave Hotshot by using the elevator controls
- Instead of going through a load zone, first position MC so the controls are targeted
- Once on the load game menu, unpause and use Default Action to select 1 go to Prison Block
- Force: Cast Master Speed
- Go through first door on right and bash down opposite door to enter the Bridge
- The Dark Jedi here can stun you with Force Whirlwind or Force Choke, so be fast and lucky
- Inside the Bridge, Save Teleport either Carth or Bastila to the far left corner of the room
- This positions them so that the next warp places them OoB
- Double Neo Hotshot to Coordinate Warp within Leviathan Bridge:
- Neo Hotshot to Sea Floor using Slot 10
- Slot 10 now Leviathan Bridge
- Activate AMG on the load and Neo Hotshot back to Leviathan Bridge using Slot 10
- This Coordinate Warps the party member from the corner into the bridge
- Swap to the party member on the bridge and hack the computer console: 1,2
- Neo Hotshot to Prison Block using Slot 3
- Swap to MC and use the elevator controls to reach the Hangar: 3
Hangar
- Save Teleport to skip Canderous CS just outside elevator
- Stims/Force: Cast Master Speed, use Hyper Battle Stim ONLY on MC
- We need to preserve our Hyper Strengths for later fights
- Activate AMG via QS, then Save Teleport forward to trigger Darth Malak confrontation
- Mash the CS until Carth says “Down you go!”, then AMG Skip it via QS/QL
- Optional: Force: Cast Master Valor before the QS/QL to make the next fight more consistent
- Malak accosts you: 1x4,2,1,4,1
- Malak phase one via Critical Strike
- This should be one round unless you miss too much
- Force: Cast Master Speed while getting up
- Do not use ANY stims for the second phase
- Save Teleport through unlocked blast doors to reach Malak
- Force: Cast Master Valor before the last door
- Malak phase two via Critical Strike
- This should be one round unless you miss too much
- Bastila sacrifices herself, sort of
- Finishes “Captured by the Leviathan”
- Save Teleport to the Hangar Bay and shoot down the fighters to complete the escape
- Mash the party cutscene afterwards
- Use the load screen after to Free Look AMG the vision CS
Korriban
Dreshdae
- Canderous #1 and #2: 1,1,1,1,3 for both
- Leave the Ebon Hawk
- Save Teleport towards city to trigger Xiagrom’s interruption
- Begins “Premium Merchant”
- Activate AMG via QS, then run backwards a bit, then forwards to trigger Jagi’s interruption
- If Jagi doesn’t trigger, move forward into Dreshdae and you should find him in the hall just after Shaardan
- Mash until the third dialog option, then press Enter and AMG Skip
- Talk to Jagi again: 2,2,2,2,2,2,2
- Finishes “Jagi’s Challenge”
- Canderous #3 and #4
- Save Teleport towards entrance to be accosted by Port Authority: 1,1,3,2
- Activate AMG via QS, then Save Teleport towards Shaardan
- Make sure AMG is active, then Save Teleport towards Lashowe
- If you trigger the convo, AMG Skip it via Force Skip
- If not, cancel the pop-up and continue forward
- Save Teleport to Lurze Kesh and talk to him: 1,1,1,3,2
- Finishes “Unfinished Business”
- Hard Save in New Slot (Slot 11)
- Exit to the Sith Academy Entrance as Canderous
- Activate Solo Mode and as Canderous, click the utility droid below the left side of the ramp down
- Swap to MC and Save Teleport to the academy entrance
- After the screen flashes black (when Canderous reaches the droid), talk to Sith Guard: 2
- Begins “Enter the Sith Academy”
- Coordinate Warp to Ahto West via Neo Hotshot using Slot 7
- Canderous’s position by the droid puts him inside the Ahto West prison
- Talk to Shaelas: 2,1spam
- Finishes “Missing Selkath”
- Talk to Nilko Bwaas: 2,1spam
- Finishes “Republic Hiring Mercenaries”
- Swap to Canderous and talk to Sunry: 1,1,1,4
- Swap to MC and talk to the Selkath Warden to complete Sunry’s Trial: 4,1 … 1
- Finishes “Sunry Murder Trial”
- Finishes “Elora, Sunry’s Wife”, “Gluupor, the Rodian”, “Firith Me, the Pazaak Player”, “Ignus, the Hotel Owner”, and “Sunry’s Story”
- Neo Hotshot to Dreshdae using Slot 11
- Party: Remove Canderous, Add Carth and Juhani
- Talk to Mika Dorin
- Don’t need to buy anything
- Finishes “Premium Merchant”
- Talk to Yuthura: 3,5,2,3,1,1
- Finishes “Enter the Sith Academy”
Sith Academy
- Immediately after the load, Force Skip the Uthar convo
- Talk to Lashowe: 1x7,3,4
- Run back to the middle to trigger the Uthar convo
- Begins “The Way of the Sith”
- Talk to Yuthura: 1x4,5,2,7,6
- We no longer use Forced Fast Text to exploit Yuthura’s XP loop
- We have enough XP for level 9 naturally due to leaving Kashyyyk with a Fast Lane
- Begins “Star Map: Korriban”
- Begins “The Double-Cross”
- Begins “The Code of the Sith”
- Activate Solo Mode and leave Carth near Yuthura
- Swap to Juhani and Save Teleport near Dustil
- Swap to MC and Save Teleport to talk to Kel Algwinn: 1x6,2,1
- Finishes “A Doubting Sith”
- Save Teleport to talk to Uthar: 3,1,3,3,2,3,4,4,X,3
- The X is a variable answer based on which question he asks
- If he asks “It is our passion that fuels the Force” choose 1. True; the others are 2. False
- Begins “The Double-Double Cross”
- Finishes “The Code of the Sith”
- Hard Save in New Slot (Slot 12)
- Save Teleport up the ramp and click the Interrogation Room door
- Swap to Carth and talk to Yuthura
- Finishes “The Double-Double Cross”
- Swap to MC and Save Teleport into Uthar’s room
- Loot the footlocker, then place the device on the Uthar’s bed
- Finishes “The Double-Cross”
- Swap to Juhani and talk to Dustil
- Finishes “Finding Dustil”
- Swap to Carth, deactivate Solo Mode, and enter the interrogation room
- Sith Interrogator accosts you: 1,2
- Begins “The Mandalorian Weapons Cache”
- Use the console to interrogate the Mandalorian: 5,1,4,1
- Finishes “The Mandalorian Weapons Cache”
- Save Teleport to the exit to the Valley of the Dark Lords
- Make sure your party follows you; if one of them doesn’t move at all, they’re glitched out
- You can Save Teleport with the glitched party member instead if this happens
Auto-Level MC to 9
- Mash five Juhani convos (post Leviathan and #4 - #7)
- Stims: Hyper Strength and Hyper Battle Stimulant on MC
- These stims will last for every fight on Korriban except Xor
- Exit to Valley of the Dark Lords
Valley of the Dark Lords
- Map CS Skip the Bandon CS to RtEH
- Save Teleport towards Dreshdae to trigger Xor’s interruption
- If Xor doesn’t trigger, move forward into Dreshdae and you should find him in the hall just after Shaardan
- Begins “Threat from Xor”
- Transit Back to Valley of the Dark Lords
- Hard Save twice in New Slot (Slot 13), New Slot (Slot 14)
- Save Teleport to Shyrack Caves, but enter with a party member
- Party: Remove Carth and Juhani
- Save Teleport to the back of the cave
- Force: Cast Master Speed and Valor
- Kill the terentatek
- It’s possible but unlikely to one shot it with a Force Jump; try to bump it to get a second hit in
- Save Teleport back across the bridge and take the left path to the Sith Students
- Thalia May accosts you: 1,3,1,3
- Position MC on left side of mouth of passage to back of cave
- Neo Hotshot to East Central using Slot 1
- Talk to Roland Wann (or have him accost you)
- Finishes “Mission for the Republic”
- Activate AMG via QS, then open the embassy door and AMG Skip the CS via QS/QL
- Talk to Hulas: 1,1,1,3,1,1,2,1
- Finishes “GenoHaradan: Zuulan”
- Finishes “GenoHaradan: Vorn”
- Finishes “GenoHaradan”
- Neo Hotshot to Valley of the Dark Lords using Slot 14
- Save Teleport to the Tomb of Marka Ragnos
- Force: Cast Master Speed before entering the tomb
- This keeps Master Speed active when we return to the tomb later
- Hard Save in Slot 14
- Exit the Tomb and Save Teleport across to near Galon Lor
- Party: Add T3-M4
- Activate Solo Mode
- Swap to T3 and click the door to the Tomb of Ajunta Pall
- Swap to MC and run partway towards the Tomb of Tulak Hord
- Force: Cast Master Valor
- Swap to T3 and enter the Tomb of Ajunta Pall
- Bash Doors and Save Teleport to the Therangen Obelisk and give it a Frag Grenade
- Move up against the obelisk during the CS until it explodes, then Force Skip the CS
- This cutscene is unique in that you maintain control without having to use glitches
- Bash doors and Save Teleport until you reach the sarcophagus
- Loot the sarcophagus
- Ajunta Pall accosts you: 1,1,1,4,1,1,1,1
- Interact with the Sith Statue: 1
- Run to the exit until Ajunta Pall accosts you: 3
- Finishes “The Sword of Ajunta Pall”
- Neo Hotshot to Valley of the Dark Lords using Slot 13
- Swap to T3 and Save Teleport to Lashowe
- Kill the tukata as MC via Critical Strike
- While this fight happens, click on the door to the Tomb of Tulak Hord with T3
- Lashowe accosts you: 2,3
- Kill Lashowe and loot her for the holocron
- Swap to T3 and enter the Tomb of Tulak Hord
- Activate Solo Mode
- Activate AMG via QS while Save Teleporting to the ancient console
- Interact with the console, then after the dialog option AMG Skip it via Force Skip
- Save Teleport through the opened door to get captured by Jorak Uln
- Jorak Uln’s fun quiz: 1,1,5,6,4,3,2,1
- Begins “The Hermit in the Hills”
- Swap to T3 and position him in front of the sarcophagus
- If he didn’t warp to the sarcophagus room, you’ll have to Save Teleport T3 there
- Coordinate Warp to Tomb of Marka Ragnos via Neo Hotshot using Slot 14
- IMMEDIATELY pause and Combat Talk the rogue assassin droid
- This may fail if the MC is in combat with the first droid in the hallway; if so, retry Combat Talking again with QS/QL
- Destroy the rogue assassin droid
- You do not have to kill any other droids
- Hard Save in Slot 2, then load Slot 12 (Sith Academy)
- Do NOT overwrite Slot 1, as we need the Shyrack Caves save for later
- Hard Save Hotshot to Sith Academy using Slot 2
- This must be a Hard Save Hotshot to spawn T3 near Uthar
- Remember to select Slot 2 during the Hotshot, not Slot 1!
Tomb of Naga Sadow
- Activate AMG via QS, then swap to T3 and talk to Uthar: 5,6,6,2,2
- When you start walking away, AMG Skip the CS via Force Skip
- Finishes “Rogue Droid”
- Finishes “The Hermit in the Hills”
- Finishes “Aiding Lashowe”
- Talk to Uthar again to reach the Tomb of Naga Sadow: 3
- Uthar accosts you inside the tomb: 4
- Neo Hotshot to Shyrack Caves using Slot 1
- Party: Add Juhani
- You don’t have to move her if you were positioned correctly when you made this save
- Coordinate Warp back to Tomb of Naga Sadow via Neo Hotshot using Slot 1
- Activate Solo Mode
- Force: Cast Master Speed and Master Valor
- Your stims should still be active as well; if not, you can do without
- AMG Skip the Star Map CS
- Activate AMG via QS
- Swap to Juhani and move towards the door to trigger the Star Map CS
- Cancel the pop-up and QS/QL to skip the CS
- Finishes “Star Map: Korriban”
- As Juhani, loot the Sith Statue for the Sith Lightsaber
- Swap to MC, talk to, and kill Uthar: 5,1spam
- Yuthura accosts you: 1
- Defeat Yuthura and spare her: 3,2
- Finishes “The Way of the Sith”
- Stims/Force: Cast Master Valor, use Hyper Strength and Hyper Battle Stimulant on MC
- Fast Lane via Slot 1 to RtEH
- Force: Cast Master Speed before the Xor CS
- Kill Xor, then kill his minions
- If you kill Xor last, he may softlock before the final convo
- Finishes “Threat from Xor”
- Board the Ebon Hawk
Lehon
Ebon Hawk
- Hard Save in New Slot (Slot 15)
- Save Teleport to the Galaxy Map
- Fly to Lehon with a Map CS Skip
- Activate AMG on the load to QS Hotshot back to the Ebon Hawk
- QS with Galaxy Map targeted, then fly to Lehon and activate AMG on the load
- If the Fighter Skirmish triggers:
- Press Alt+F4 again to gain control
- Cancel the pop-up, open the map, and RtEH to warp to Lehon
- If the Fighter Skirmish does not trigger, retry:
- Leave the pop-up active and QL
- Use Default Action to open the Galaxy Map
- Use the mouse to click “Travel” to fly to Lehon
- Repeat as needed until you get the Fighter Skirmish
Warrior Rakata
- Save Teleport to North Beach
- Hard Save twice in Slot 1, New Slot (Slot 16)
- Return to Central Beach and Save Teleport through Temple Exterior to South Beach
- RtEH and Transit Back to set Transit Point
- Stims/Force: Cast Master Speed, Hyper Strength and Hyper Battle Stim on MC
- Return to Temple Exterior
- Activate AMG via QS while Save Teleporting to trigger the Mandalorian ambush
- When the Mandalorian Commander spawns, AMG Skip the CS via Force Skip by casting Master Valor
- Kill the commander and his minion, then loot the commander
- Neo Hotshot to North Beach using Slot 16
- Slot 16 now Temple Exterior
- Save Teleport towards compound until Warrior Rakata accost you
- Activate AMG on the load, and when The One starts speaking, AMG Skip the CS via Force Skip
- Begins “Trapped on a Nameless World”
- Neo Hotshot back to North Beach using Slot 1
- Talk to Warleader Garn: 1,1,3
- Finishes “Invisible Mandalorians”
Elder Rakata:
- Save Teleport to Central Beach and Transit Back to South Beach
- Activate AMG via QS for backup
- Save Teleport to the Elder Settlement
- You may trigger the gizka CS in front of the crashed ship
- If so, AMG Skip the CS via Force Skip
- If you don’t trigger it, leave the pop-up alone for a later skip
- Elder Hologram accosts you
- Enter the Elder Settlement and activate AMG on the load if it isn’t already active
- AMG Skip the first CS as soon as possible via Force Skip
- Save Teleport to speak to Researcher Ll’awa: 1x11, 3
- Begins “Rakatan Research”
- Neo Hotshot to Temple Exterior using Slot 16
- Slot 16 now Elder Settlement
- Party: Add Canderous and Juhani
- Canderous #5
- Don’t forget this conversation or you won’t be able to finish Canderous’s quest!
- Deactivate V-Sync and perform the Temple Entry DLZ
Ancient Temple:
There are three ways to approach the temple. They’re listed here in order of speed.
Strat 1: Summit First
- This strategy is the fastest of the three, but Summit DLZ is one of the most challenging DLZs in the game.
- Hard Save in Slot 1
- Perform Summit DLZ
- Re-enable V-Sync and Activate Solo Mode
- Activate AMG via QS and trigger the Bastila CS
- When she starts talking, AMG Skip the CS via Force Skip
- Talk to Bastila again to stay true to the Light
- Finishes “Juhani”
- Finishes “Trapped on a Nameless World”
- Use the Rakatan Computer to lower the disruptor field
- Finishes “A Quest for the Star Forge”
- Swap to Juhani and move her two steps backward from where she is facing
- Swap to Canderous and do the same
- Coordinate Warp to Temple Main Floor via Neo Hotshot using Slot 1
- As Canderous, open the door to the Catacombs
- Swap to MC and Force: Cast Master Speed
- Swap back to Canderous and enter the Catacombs
- Swap to MC and destroy the two droids, then enter the puzzle room
- Solve the puzzle with an H path and talk to the computer: 1,1,1,6
Strat 2 + 3: Catacombs First
- These strategies are the same except for how we reach the Catacombs. The DLZ version is only 3 seconds slower than Strat 1, but you still have to do a DLZ. The Save Teleport version is 17 seconds slower than a good Summit DLZ.
- For Strat 2:
- Perform Catacombs DLZ
- Re-enable V-Sync and activate Solo Mode
- For Strat 3:
- Deactivate V-Sync and activate Solo Mode
- Save Teleport around the border of the temple to the Catacombs
- For Both Strats:
- Force: Cast Master Speed
- Destroy the two droids
- Open the puzzle room door and Save Teleport over the trigger at the front
- Solve the puzzle with an H path (you may need to step on the reset tile)
- Talk to the computer: 1,1,1,6
- Swap to a party member and GP Warp the MC to the exit
- Exit to Temple Main Floor and activate Solo Mode
- As MC, open the door at the top of the ramp (if it isn’t already) and reach the far wall
- Swap to a party member and GP Warp the MC to the Temple Summit
- Swap to MC and enter Temple Summit
- Activate AMG via QS and trigger the Bastila CS
- When she starts talking, AMG Skip the CS via Force Skip
- Talk to Bastila again to stay true to the Light
- Finishes “Juhani”
- Finishes “Trapped on a Nameless World”
- Use the Rakatan Computer to lower the disruptor field
- Finishes “A Quest for the Star Forge”
Leaving Lehon
The Star Forge
Deck 1
- Save Teleport to talk to Canderous
- Finishes “Canderous”
- This convo should require no inputs from you
- If Canderous says “Yeah, what do you want?” then you missed a prior conversation and can’t complete this quest
- Exit the Hawk
- Party: Add Jolee when prompted
- Force Skip the Jedi vs. Sith CS
- Activate Solo Mode
- Deck 1 Double GP Warp:
- As MC, Save Teleport forward and click to open the first door
- Swap to Jolee and activate AMG via QS, then enter the Hawk to start the warp
- Use CS Movement to run/Save Teleport MC forward, clicking doors whenever possible
- Move Jolee forward using Flourish Weapon Save Teleports whenever MC is running to a door
- Take the right path at the fork
- When MC reaches the two frozen droids, click on the door behind them to let the pathing AI get past the droids
- Continue moving Jolee with Flourish Weapon Save Teleports until he reaches the frozen droids
- When MC reaches the next two droids, run inbetween the left droid and the left wall, then click to trigger the GP Warp
- Swap to Jolee and click one of the two further droids to get past the first pair
- Swap to MC, open the Deck 2 door, and activate AMG via QS
- When you can unpause the game, Jolee has reached the droids
- Enter the load zone to start the second GP Warp
- Move Jolee to the same spot as before, then trigger the GP Warp
- Run away from the door a little as MC
- Hard Save in New Slot (Slot 17)
- Enter Deck 2 with Jolee
Deck 2
- Activate Solo Mode and swap to MC
- Activate AMG via QS and Save Teleport forward
- If the Malak CS triggers, AMG Skip the CS via QS/QL
- Deck 2 Double GP Warp:
- As MC, click the first door
- Swap to Jolee and activate AMG via QS (if it isn’t active already)
- Enter the Deck 1 load zone to start the GP Warp
- As MC, Save Teleport until you’re just past the right turn, then click to activate the GP Warp
- As MC, open the door and activate AMG via QS
- Enter the load zone to start the second GP Warp
- Swap to Jolee and run/Save Teleport to the same point as before, then trigger GP Warp
- Enter the Command Center
- Activate AMG on or immediately after the load
Command Center
- AMG Skip the CS via QS/QL
- Activate AMG on the load (or via QS after)
- Double Neo Hotshot to Coordinate Warp within the Command Center:
- Activate AMG via QS, then swap to Jolee and open the nearby door
- When the CS starts, AMG Skip the Bastila CS via Force Skip
- Allow Master Speed to actually be cast
- This skips Bastila’s first phase
- Stims/Force: Hyper Strength and Hyper Battle Stim on MC, Cast Force Valor
- Save Teleport to Bastila for her fight:
- Talk to Bastila and mash Default Action while mashing the convo
- This should talk to Bastila again and skip her second phase
- If not, just hit her to trigger the next conversation
- Mash the second conversation, but DO NOT talk to her again
- Skipping her third phase softlocks the fight
- Defeat Bastila’s third phase and mash the convo
- Finishes “Bastila”
- Begins “The Final Confrontation”
- Use the load to Free Look AMG the Green Squadron CS
- Activate AMG via QS while Save Teleporting towards the Viewing Platform
- Approach the door to trigger the Malak CS
- Enter the Viewing Platform
- Make sure all buffs are active (Speed, Valor, Strength, Battle Stim)
- Open the door and Save Teleport forward to accost Malak: 2
- Defeat his first phase with Sneak Attack powered Critical Strikes
- Try to bump him or have Jolee distract him to get Sneak Attacks in
- This can actually be a one-round fight, but usually it’s two or three
- Malak Second Phase Skip:
- When Malak starts running to a Jedi popsicle, activate AMG via QS
- When the CS starts, click twice to bring up the first dialog option
- Press Enter to select option 1 and clear the pop-up
- Immediately QS/QL to skip the cutscene
- Finishes “The Final Confrontation”
- Timing ends when the mouse disappears on the black screen after the load! Congratulations!
Complete Quest List
This is a list of all the quests in the game, as well as the alignment we complete them with, if applicable.
Endar Spire:
- Attack on the Endar Spire
Taris:
- Rapid Transit System
- Largo’s Bounty - Dark
- Invited to a Party
- Infected Outcasts - Dark
- Rukil’s Apprentice
- The Promised Land - Light
- A Rancor in the Sewers
- Inside the Vulkar Base
- The Search for Bastila
- The Duel Ring - Dark
- Rakghoul Serum
- Purchasing a Droid
- Matrik’s Bounty - Dark
- Selvan’s Bounty
- Bendak’s Bounty
- Dia’s Bounty - Dark
- Escaping Taris
- Taris: Planetary Information
Dantooine:
- Jedi Trials
- The Jedi Council
- Murdered Settler
- Dead Settler - Light
- Sandral-Matale Feud - Light
- Mandalorian Raiders
- Missing Companion
- Investigate Ruins
- GenoHaradan: Zuulan
Korriban:
- Premium Merchant
- Enter the Sith Academy
- The Code of the Sith
- The Mandalorian Weapons Cache - Dark
- The Double-Cross
- A Doubting Sith - Light
- The Double-Double-Cross
- Renegade Sith
- The Sword of Ajunta Pall
- Rogue Droid - Light
- Aiding Lashowe
- Hermit in the Hills - Dark
- Star Map: Korriban
- The Way of the Sith - Light
Manaan:
- Republic Embassy
- GenoHaradan: Lorgal - Dark
- Manaan Swoop Races - Light
- GenoHaradan: Ithorak - Dark
- Star Map: Manaan
- Mission for the Republic
- Republic Hiring Mercenaries
- Missing Selkath
- Sunry’s Murder Trial
- Sunry’s Story
- Elora, Sunry’s Wife
- Firith Me the Pazaak Player
- Gluupor the Rodian
- Ignus the Hotel Owner
Kashyyyk:
- Honest Debt
- Tach Poaching
- Jolee’s Request
- Star Map: Kashyyyk - Dark
- Hidden Hunters
- Chieftain in Need - Dark
- A Wookiee Lost
- GenoHaradan: Rulan - Dark
Tatooine:
- Tanis Trapped - Dark
- Desert Ambush
- A Desert Hunt - Dark
- Star Map: Tatooine
- Droid for Sale
- GenoHaradan: Vorn - Dark
- Worthy of History
- Middleman - Dark
- Sand People
- Tatooine Swoop Racing
- Signing Nico
- Fair Trade
Unknown World/Star Forge:
- Invisible Mandalorians
- Trapped on a Nameless World - Light
- Rakatan Research
- The Final Confrontation
Party Quests:
- Jagi’s Challenge
- Carth
- Bastila
- Mission’s Brother
- Bastila’s Mother
- HK-47
- Threat from Xor
- Jolee Bindo
- Juhani
- Finding Dustil - Light
- Canderous
Intergalactic Quests:
- The Ebon Hawk
- Pazaak Rules
- Dwindling Supplies
- Strange Stowaway - Dark
- Unfinished Business
- Captured by the Leviathan
- The Trouble with Gizka
- GenoHaradan
- A Quest for the Star Forge
- Yavin Space Station
Version History
v4.2 (June 2024)
- Removes the second Inventory Dupe
- Tweaks and improves the stim route to account for removing the dupe
- Removes the Yuthura XP Exploit by leaving Kashyyyk with a Fast Lane
- Tweaks the save route to accommodate the Kashyyyk Fast Lane
- Skips the Hideout Footlocker and uses Largo’s random footlocker instead
- Tweaks the spike route to account for both outcomes from Largo’s Footlocker and implement backups
- Rewrite the Credit Route section to explain optional and conditional purchases
- Rewrite the Character Build section to explain Auto-Level Attribute Points
- Level 8 is now an optional Manual Level to obtain 21 Strength early
- Other minor fixes and corrections
v4.1 (May 2024)
- Implements Neo Hotshots into the route in nearly all places
- Moves Ahto West cleanup to Korriban to enable a Coordinate Warp
- Adds a Neo Hotshot to Hrakert Station
- Goes to Ahto West first in Manaan 1
- Other minor route changes
v4.0 (January 2023)
- Completely new planet route: Taris -> Dantooine -> Kashyyyk -> Tatooine 1 -> Manaan 1 -> Tatooine 2 -> Manaan 2 -> Leviathan -> Korriban -> Lehon -> Star Forge
- New Taris route with Early Duel Ring
- New Dantooine route in one trip with Zuulan skip
- New Transit Point Storage from Manaan to Tatooine
- New Leviathan route that skips Space Suit completely
- New Lehon Temple route
- Skips a Tatooine revisit thanks to Hulas skip
- Several improved coordinate warps
- New FLU for Master Valor on Dantooine
v3.0 (February 2022)
- New Taris route utilizing Autosave Hotshot, Transit Point Storage, and many new DLZs.
- Added Dantooine Enclave DLZ
- Improved Skele FLU
- Updated Tatwooine route with Vorn skip and Vaporator skip
- Cut out unnecessary Bastila and Jolee dialogue
- Updated Korriban route where we kill the cave Tarentatek and the Rogue Droid
- More hotshot/coordinate warp optimizations
v2.2 (January 2021)
- Updated credit route to more clearly reflect one’s pazaak choice
- Tweaked the character build to remove the pointless Computer Use points
- Updated Mission’s conversations while getting the Dantooine Star Map
- Changed the location of the Sith Academy save for a slight optimization
- Added hacking with T3 in the Taris Sith Base
- Added two optional DLZs to Lehon
- Added improved Bastila strats on the Star Forge
v2.1 (December 2020)
- Fixed a couple quests that wouldn’t complete
- Tweaked build to use Master Critical Strike and Bacca’s Ceremonial Blade
- Updated save slot management
- Updated route for both Dantooine visits
- Moved Dantwoine before Tatwoine
- Changed Kashyyyk to side with Freyyr instead of Chuundar
- Moved the last Manaan and Tatooine visits before the Tomb of Naga Sadow
- Added small skips with Ithorak and Vorn
- Added swoop skips on Tatooine and Manaan
v2.0 (November 2020)
- Completely new route employing AMG and Hotshots
- New character build using Scoundrel and Sneak Attack IX
- Seriously this is completely different (lol)
v1.1 (June 2019)
- Changed route on Lehon to include the door clip
v1.0 (January 2017)
- Uploaded initial guide with route including:
- Soldier -> Jedi Guardian: Two-Weapon Fighting/Flurry character build
- Planet Route: Tatooine 1 -> Manaan 1 -> Yavin 1 -> Tatooine 2 -> Dantooine 2 -> Kashyyyk -> Leviathan -> Korriban -> Yavin 2 -> Manaan 2 -> Tatooine 3