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Door clipping in KotOR II is significantly more robust than in KotOR 1. By simply adding and removing party members while adjacent to a wall or door with proper positioning. A party member can be spawned in behind the door or wall. This allows for several sequence breaks.
In general these clips are performed as so:
The number of use-cases in unrestricted routes have diminished significantly due to modern techniques. Though there are still several examples: (Videos Provided by 30cents)