v3.0: Female Jedi Guardian Route (Light Side)
Route created by Sanjan, updated by Ninko.
I want to credit 30cents for his initial route for KOTOR 2 Glitchless. This would not have been done without his initial work on the route! I also want to credit ChaosDrifter for helping me with much of the calculations and theory crafting into the category improvements.
This route defeats Darth Traya on Malachor V as fast as possible without the use of glitches. Timing begins upon clicking “PLAY” after character creation and ends on the last hit on Traya. A load-removal tool is available for LiveSplit thanks to glasnonck; times are sorted based on load-removed times, since load times vary significantly in this game, and saving is frequent. This guide will cover the character build for the run, as well as a detailed route.
If you have additional questions, you can check out the KotOR Speedrunning Discord which is linked on the game’s sidebar on speedrun.com. There’s a bunch of friendly folks there willing to answer questions!
Table of Contents:
Glitchless Ruleset
All glitches are banned, with the exception of the following:
- Fast text (unavoidable without restarting the game frequently)
- Duration glitch (also unavoidable, and semirandom at this point in time, though it is less effective in this game than in KOTOR 1)
In addition, exploits that give infinite experience, credits, or alignment points are also banned.
Due to its glitchy nature, QUICKSAVE is banned as well. Manual and autosaves, however, are allowed.
No mods are allowed to be used (Yes, this also includes the restoration mod!)
General Tips
- If running on any monitor over 60 Hertz (hz), underclock it to 60hz exactly. If not done, your game will hang after combat and restrict you from moving. This is due to this game being made to suit a maximum of 60hz and to not be played exceeding 60 FPS.
- Unbind your quicksave key! You can do this by setting the Quicksave key (default F4) to the Quickload Key (default F5) then setting the Quickload key back to F5.
- Learn how to swap abilities easily. Shift +# swaps the ability. (e.g shift+1 swaps from Critical Strike to Flurry etc. Shift+4 swaps force powers)
- Watch someone’s PB video while going through the notes! This is very important to fundamentally understand the run and how it flows, and learn possible tricks to make your run much faster and smoother.
- Manual save a lot! The game tends to be very wonky, it can be prone to crashing in the worst moments, especially if you’re on a good run! You’ll figure out key points to save while you practice the run.
- Once you understand the fundamentals from these notes, make your own copy of the notes and modify them to your own use. These notes are made detailed for a new player, and once you become more experienced you will need less of these notes.
- Remember to have fun!
Character Build
Character Creation
We begin the game as a Jedi Guardian mainly to make use of the Force Jump ability, and its Strength for combat. A female character is chosen because instead of Handmaiden, which you attain as a male character, we get the Disciple. Having Handmaiden incurs extra cutscenes with Atris at the end of the game, thus resulting in a slower run.
Our main character only needs skill investment in Treat Injury (TI), as ‘Affect Mind’/’Dominate Mind’ are used for anything requiring persuasion.
Initial Attributes
- Strength - 18
- Dexterity - 14
- Constitution - 14
- Intelligence - 8
- Wisdom - 10
- Charisma - 8
Initial Skills
- Treat Injury - 4 (Pressing recommended will do this for you, as is the same for all level ups.)
Initial Feat - Weapon Focus: Melee
We will be focussing on melee attacks with a sword/lightsaber in this run, so we max out ‘Strength’ immediately, and get enough ‘Dexterity’ and ‘Constitution’ to help us survive. The final two points are put into ‘Wisdom’ for a slightly better chance at resisting Force Powers at the end of the game, as well as it gives us slightly more Force Points (FP).
Treat Injury (TI) will be our main skill, since there are no strict skill requirements we have to meet. Each level up we can select ‘Recommended’ in skills for ease and speed.
We choose ‘Weapon Focus: Melee’ for the attack boost before getting our lightsaber; we pick it over ‘Two-Weapon Fighting’ since this feat takes longer to select and character creation isn’t timed. This will in turn result in our first level up being faster than if we chose ‘Two-Weapon Fighting’ now.
Leveling Plan
Level |
Feats |
Powers |
1 |
Weapon Focus: Melee |
— |
2 |
Two-Weapon Fighting |
Burst of Speed |
3 |
Weapon-Focus: Lightsaber |
Affect Mind |
4 |
— |
Force Valor |
5 |
Improved Two-Weapon Fighting |
Energy Resistance |
6 |
— |
Force Deflection |
7 |
Improved Critical Strike |
Dominate Mind |
8 |
— |
Battle Meditation |
9 |
Master Two-Weapon Fighting |
Knight Speed |
10 |
— |
Knight Valor |
11 |
Master Critical Strike |
Improved Energy Resistance |
12 |
— |
Force Redirection |
You will notice attributes and skills aren’t listed here. This is because when we level up, all skills/attribute points will use the ‘Recommended’ option (Strength/Treat Injury respectively).
Our main combat plan is lots of Strength, ‘Master Two-Weapon Fighting’, ‘Master Critical Strike’, and ‘Knight Speed’ using dual lightsabers. This gives us attacks that will deal as much damage as possible; we want to hit as hard as possible, since enemies in the later parts of the game will have higher HP. Once we get the lightsaber form ‘Shien’ from Master Zez-Kai-Ell, we will switch to this form for the rest of the run.
Other notes:
Skill notes:
- We use TI to make our medpac use more efficient. And in turn it is the fastest way to select our skills
- Persuade isn’t used in this run as Affect Mind and Dominate Mind are sufficient for all of our needs of persuasion.
Feat notes:
- ‘Weapon Focus: Lightsaber’ is chosen since there aren’t other good feats at level 3, and it gives +1 to attack when we get our lightsaber later.
- ‘Critical Strike’ and ‘Two-Weapon Fighting’ are our main combat core.
- At level 14 we choose ‘Weapon Specialization: Lightsaber’ as this will add a +2 damage bonus to our hits and will help for the endgame.
- It is hit and miss whether we will reach Level 15 or not, but if so we recommend choosing ‘Toughness’ purely due to being able to click recommended. This gives us slightly higher VP but most importantly it is quick to select.
Force Power notes:
- ‘Burst of Speed’ is the most important power, giving us 100% increased movement speed. With no Save Teleports, this is an essential power for the run. Knight Speed also grants +1 attack per round, which is highly important due to our relatively low chance to hit. ‘Burst of Speed’ also gives us +2 Defense while active.
- If MC reaches level 15, Master Speed grants us +2 attacks per round while active.
- Duration Glitch in this game is not as effective as in KOTOR 1, so we will be using these Force Speed powers much more. We will generally take Kreia into our party as a second source of Force Points (FP) due to the Force Bond ability affecting MC and Kreia.
- ‘Force Valor’ is used to boost stats and saving throws for various combat sections in the game. Later this will be levelled up to ‘Knight Valor’.
- ‘Affect Mind’/’Dominate Mind’ is used in the following places:
i. ‘Affect Mind’ is required to persuade the receptionist in the Exchange Base to allow you through.
ii. ‘Dominate Mind’ persuades Captain Bostuco to leave his post during Onderon 1.
iii. It is required that we have ‘Dominate Mind’ in order to complete the ‘Lupo’s Advantage’ quest on Nar Shaddaa.
- ‘Energy Resistance’ is not particularly useful, but there aren’t any worthwhile Force Powers to get at level 5. This force power is mainly chosen as there isn’t any other worthwhile force powers to choose from during this level up.
- ‘Force Deflect’ is taken as it’s a nice defensive passive skill, and you frequently run through heavy amounts of ranged enemies during the run.
- ‘Battle Meditation’ is a nice filler, it lasts 20 seconds, and provides very good stat boosts for fights provided you have the spare force to use it. We can use ‘Battle Meditation’ to help Kreia fight the cleaning droid on Nar Shaddaa during the ‘Experiment in Delivery: Bonus Mission’.
- ‘Breath Control’ is attained for free during the Jek Jek Tarr section on Nar Shaddaa. It makes us immune to poison, but we don’t use it in this run at all. It could be helpful to use on Malachor V if you want to avoid getting poisoned running to Trayus Academy.
- ‘Force Barrier’ is taken at Level 14 as it is quick and easy. We don’t end up using this power in the run at all.
- ‘Force Redirection’ is the upgrade to ‘Force Deflect’ and is taken for its added bonuses, but also as a filler for a faster level up.
- ‘Improved Energy Resistance’/’Improved Battle Meditation’: These are chosen as quick options during their respective level ups, due to having to choose a force power each time we level up. These powers are not used in the run.
Equipment Plan
One of the many special differences KOTOR 2 has compared to KOTOR 1 is that many of the drops/containers you loot are randomized. The base items listed below are all guaranteed items, but it is possible you may obtain items in your run that are more optimal to equip before getting the guaranteed items (or could possibly be better!).
Implant: Power Implant
- Bought on Nar Shaddaa from Geeda (1615 credits)
Since we don’t have enough Constitution to equip a Nerve Enhancement System, and only Sion and Traya use stunning force powers against us, we go for offensive items and this implant is the easiest guaranteed item we can access that gives us +2 STR.
Headgear: Targeting Visor
- Obtained from dead mercenary in the Enclave Ruins
The only guaranteed headgear we can obtain, this gives us a +1 to attack and +1 to reflex saves. If you find other better headgear, prioritize equipping those over this helmet.
Gloves: Sith Power Gauntlets
- Obtained from Sith Lord at Freedon Nadd’s Tomb
This is used for the +3 Strength; which gives us a lot of damage and accuracy.
Body 1: Jal Shey Neophyte Armor
- Obtained from Geeda on Nar Shaddaa (570 credits)
At the beginning, we only have easy access to the Mining Outfit that gives us +1 defense.
We use the Jal Shey Armor then for its defense and dexterity bonus.
Body 2: Ossus Keeper Robes
- Obtained as a reward from Queen Talia during Onderon 2.
At the beginning of The Ravager we can swap to the Ossus Keeper Robes for a bigger force point pool, and for better resistance against Sion/Traya’s force powers (+4 Wisdom, +4 Intelligence, +2 Charisma).
Beginners can opt to keep the Jal Shey Neophyte Armor, as it provides more defense for the late game.
Main Hand: Single Lightsaber
- Crafted by Bao-Dur after Dantooine
We use a single-handed Lightsaber for use with Critical Strikes later on. At Nar Shaddaa, we will be buying two crystals to upgrade it.
Crystal 1: Nextor
- Bought on Nar Shaddaa from Oondar (3580 credits)
Provides a high critical threat range, which makes our critical hits stronger. It also gives a nice +1 to our attack modifier.
Crystal 2: Opila
- Bought on Nar Shaddaa from Geeda (2831 credits)
Grants us the Keen effect, which gives us a 10% increased chance to crit. It also adds a flat +3 to damage, and is very cost effective.
Crystal 3: Pontite
- Obtained as a reward from Queen Talia during Onderon 2.
Giving us Damage Bonus +1-10 Cold and Charisma +2, this will replace Crystal, Nextor after the Onderon Palace.
Off-Hand: Freedon Nadd’s Short Lightsaber
- Obtained from Freedon Nadd’s Tomb
This is a very good off-hand weapon that increases our accuracy while having higher damage than other lightsabers. Before that, we will be using a vibroblade, or an offhand lightsaber for damage.
Belt: None. Or the best belt you looted
- There are no good guaranteed belts we can purchase for an affordable price. See itemization below for things you are looking for in a belt.
Shield Slots: Energy Shield, (or any other shield you choose to use)
- The Energy Shield is equipped to mitigate damage from blasters, which is primarily used at Peragus when walking through mines. There are a couple sections in this run where Energy Shields will be helpful for MC and other party members.
The majority of our equipment is attained in Nar Shaddaa. For the early game, we will make use of a pair of Vibroswords, though some exceptions can be made depending on the randomization the shops have.
Item Prioritization:
- Due to the RNG nature of loot and shops in this game, sometimes there are better items you might on your way through the early game. You’ll want to prioritize it roughly by:
- +Strength: Strength gives us more damage AND more accuracy, and therefore is much more beneficial to us overall than any other stat.
- +Damage (any type): More damage is great. Generally this will be in the form of +physical damage (e.g Gamorrean Gloves).
- +Attack: Gives us more chance of hitting, which is crucial early game since our weapons are weaker.
- +Wisdom: Gives us better saving throws for the endgame, where Nihilus, Sion, and Traya have the chance to use force powers against us.
- +Defense: Makes others less likely to hit us. A good stat to look out for since we tend to run through areas with large amounts of enemies.
Credit Route
We do anywhere from 6-8 shopping trips during the run; the credit route branches depending on if you find better weapons to buy early game on Telos Station. Our shopping is as follows:
- Samhan Dobo; Telos Station
The first shopping trip of the run will start with Samhan where we will firstly sell:
- 1x Parts (+55 credits)
- 2x Vibroblades (+208 credits)
- Droid Self-Sustaining Parts (+3300 credits)
This will bring our credit total somewhere between 4000 and 4300 credits.
We are allocating 1900 credits for the bare essentials, although we will usually spend a bit less than that here.
Next is to buy some essential items that will get us to Dantooine, credits are scarce with the tightness of this route so only buy what you need. We are only buying enough items here to end at the total amount given below:
(e.g. If you have 2 Strength stims and you need 7, only buy 5. This is true for non-Hyper Stims and Medpacs.)
- 2x Ion Grenades (-260 credits)
- 3x Frag Grenades (-240 credits)
- 1x Hyper Alacrity (-100 credits)
- 2x Hyper Stamina (-200 credits)
- 11x Alacrity (-550 credits)
- 8x Stamina (-300 credits)
- 7x Strength (-250 credits)
This will leave us at a credit total between 2250 and 2750.
-
Dendis Dobo; Telos Station
From Dendis we only buy enough Medpacs to end with the total of:
- 30-35 Medpacs
- Adum Larp; Dantooine
For the second shopping trip of the run, we are going to stock up on Battle stims that will last us the rest of the run.
Firstly sell:
- Exchange Negotiator (+467 credits)
- Benok’s Blaster (+660 credits)
And buy:
- 11x Battle Stim (-1200 credits)
- 1B-8D; Onderon
During Onderon 1 we will come across 1B-8D in part of the quest ‘A Doctor’s Alibi’, we talk to this droid merchant for the quest and then once again in order to enter the shop screen with it.
We sell the Mandalorian Assault Rifle here as it will give us roughly 1000 more credits than any other merchant along the way in the rest of the run:
- Mandalorian Assault Rifle (+5472 credits)
- Kex; Dxun
After we are finished with Onderon 1 we will be back at the Mandalorian Ruins, it is here we can shop with Kex and buy some crucial items for the rest of the run. We will only need to purchase enough of these items to end at the total given below:
- 30-35 Advanced Medpacs (~ -2400 to -2800 credits)
- 1x Hyper Battle (-200 credits)
- 2x Hyper Strength (-200 credits)
- 10x Alacrity (~ -500 credits)
- 8x Stamina (~ -400 credits)
- 8x Strength (~ -400 credits)
- 10x Average Frag Mines (-2500 credits)
- Oondar; Nar Shaddaa
During our talks with Geeda and Oondar for the quest ‘Trade War: Bonus Mission’ we will buy the Nextor Crystal from Oondar for our lightsaber:
- Nextor Crystal (-3582 credits)
- Geeda; Nar Shaddaa
Our last shopping trip! And our last talk with Geeda during the quest ‘Trade War: Bonus Mission’ and also partly completing ‘New Trade Routes: Bonus Mission’ Geedas shop will have an upgrade and give us the opportunity to buy the following items:
- Jal Shey Neophyte Armor (-570 credits)
- Opila Crystal (-2831 credits)
- Power Implant (-1615 credits)
Where we will also sell:
- Anything that we don’t currently need that can help us end this shopping trip at
>
2000 credits.
At this point in the run, we should have almost all of our endgame items, the last two items will be looted during the Tomb of Freedon Nadd.
Most of our credits come from quests that we do on the way, and a select few guaranteed items. The credits route is a little tight, as we need a lot of money for crystals, medpacks, stims, and mines.
The quests we do to get credits are as follows:
- We get the Atmospheric Sensors for Saedie, for 3000 credits since we can do this on the way to rescue Vrook from the mercenaries.
- We allow Azkul to bribe us for an extra 1000 credits. We can skip the battle here that normally gives us 4000 credits, so allowing Azkul to bribe us along with completing Saedie’s quest makes up the credit loss.
- We take the 1000 credit reward from Zuka, since we need all the extra money we can get.
- We give our spare starport visa to Sakarie, who gives us 5000 credits in exchange.
The guaranteed items we sell are as follows:
- 1x Parts. Left over from Peragus, helps to fund our first shopping trip
- 2x Vibroblades. Obtained on Peragus, sold to help fund our stim needs.
- Droid Self-Sustaining Unit. Obtained from HK-50 on Peragus, this is a big chunk of credits for our shopping trip on Telos.
- Exchange Negotiator. Obtained from Luxa and is used to help fund our stim needs.
- Benok’s Blaster. Obtained at the same time as the Exchange Negotiator from Luxa and is also used to help fund our stim needs.
- Mandalorian Blaster Rifle. Obtained from Mandalore the second time we talk to him on Dxun.
- Lightsaber (or double-sided lightsaber). Sells for ~680 and is used to help bribe Kaalah-Nah.
Alignment Route
Alignment in KotOR is a sliding scale from 0 to 100, initialized at 50; higher numbers are Light, lower numbers are dark. Shifts in alignment are determined by a matrix; every alignment-shifting action is classified as Light or Dark, and then assigned a level (either Low, Mid, or High). The player character (Exile/MC) can either be aligned as Very Dark, Dark, Neutral, Light, or Very Light. The more opposed your alignment and the action’s classification, the more drastic your shift in alignment; for example, a Light-aligned character performing a High Dark action will have a large shift, while a Dark character performing a High Dark action will have a smaller shift. Most of the alignment shifts we get in the run are hardcoded, meaning that we would get those points regardless of our alignment.
Here is the alignment route used in the run:
Aligned |
Action |
Type |
LS/DS |
Delta |
New |
Neutral |
Game Start |
– |
– |
– |
50 |
Neutral |
Initial talk with Kreia |
Hardcoded |
1/0 |
1 |
51 |
Neutral |
Agree to let Atton out of Force Cage |
Hardcoded |
1/0 |
1 |
52 |
Neutral |
Talk with Atton, post T3-M4 solo |
Hardcoded |
1/0 |
1 |
53 |
Neutral |
Tell HK-50 you want to save the miners |
Low Light |
2/0 |
2 |
55 |
Neutral |
Not shooting the Asteroids during escape |
Hardcoded |
2/0 |
2 |
57 |
Light |
Talk with Kreia on Ebon Hawk |
Hardcoded |
8/0 |
8 |
65 |
Light |
Talking to Atton before Telos |
Hardcoded |
1/0 |
1 |
66 |
Light |
Help free the Sullustan from Mercenaries |
Hardcoded |
3/0 |
3 |
69 |
Light |
Refuse Chodo Habat’s reward |
Hardcoded |
3/0 |
3 |
72 |
Light |
First Encounter with Handmaiden |
Hardcoded |
1/0 |
1 |
73 |
Light |
Show concern for Bao-Dur |
Hardcoded |
1/0 |
1 |
74 |
Light |
Show concern for T3-M4 |
Hardcoded |
1/0 |
1 |
75 |
Alignment is important in this run, as we need to reach 75 to trigger Visas. We also stay on Light Side/Neutral in order to obtain Mira at Nar Shaddaa, as she is used for Goto’s ship segment to pass by the many deadly mines quickly without blowing them up, and to obtain deadly mines for Hanharr 2 later on at Malachor V.
Other than obtaining Mira, most of our decisions are done with the intention of getting the fastest result, while getting early game LS points to trigger Visas
Getting Visas to spawn requires either 25/75 alignment (dark/light, respectively), or 50 total alignment points, whether LS or DS. We go for the 75(Light) Alignment Points, since this is the fastest and most effective way for us to trigger Visas. After attaining Visas, our alignment doesn’t matter anymore.
Route Overview
The order in which we visit planets is as follows:
Peragus -> Telos -> Korriban -> Dantooine -> Dxun/Onderon 1 -> Nar Shaddaa -> Onderon 2 -> Ravager -> Malachor V
The reasoning for the middle planets:
- We do Korriban and Dantooine first, as there is little to no combat necessary until the end of Dantooine, and to obtain all the parts for the lightsaber as fast as possible.
- We do Dxun and Onderon 1 since we have a better weapon, and to unlock Geeda’s guaranteed wares that require Dantooine and Onderon 1 to be completed.
- Nar Shaddaa is done last, as there are some combat intensive segments that require the use of frag mines (from Dxun) for Atton and Mira, and we want to do the prior planets to unlock Geeda’s upgraded wares, which is crucial for our build.
Detailed Route
This section will describe all the actions you’ll need to take for the Glitchless Any% run.
Notation:
>
indicates a level up to be done
}
indicates an inventory/equipment action to be done
=
indicates a party change
^
indicates to the player to switch weapons
- MC is the Main Character (aka you/The Exile)
Conversation Notes:
If no conversation choices are specified, spamming will work (this chooses all 1 options).
| indicates a break in the conversation. You will have to talk to the npc again.
->
indicates a secondary part to the conversation. This is different from -> in that the conversation automatically initiates, rather than having to talk to the same person.
#xY
indicates repeat that option Y times, as in our dialog with Kreia during Ebon Hawk to Telos.
#x-
indicates the rest of this conversation uses that particular number, generally used to indicate conversation spam not using 1 (e.g Saedie’s conversation: 2x-)
Jump to a Section:
- Prologue
- Peragus
- Telos
- Korriban
- Dantooine
- Dxun
- Onderon 1
- Nar Shaddaa
- Onderon 2
- Jedi Masters
- Ravager
- Malachor V
Prologue
Character Creation
- Female Jedi Guardian
- Custom Character
- Str - 18, Dex - 14, Con - 14, Wis - 10
- TI - 4
- Feat - Weapon Focus: Melee Weapons
- Pick a good name!
-
Hit Play!
- We can move T3 forward slightly during the fade in, but it is recommended not to move him too far as it will turn him around to facing the wrong direction when we gain control.
Ebon Hawk
- Spam 1 to start the prologue
- Loot container for a spike
- Use the console (spam) to the open door to Main Hold
- Loot the droid for parts
- Bash the footlocker for 2 Computer Spikes
- Head back into the cockpit to skip the rest of the prologue: 2
Peragus
Administration Level
- Mouse spam through the kolto cutscene (parts of it are skippable)
- Go to the console in the medical room: 4,3,6
- Run into the room and loot the corpse
- Kreia wakes up: spam 1 (+1 LS Point)
}
Equip Plasma Torch
- Proceed through the area, looting corpses (not the droids) as you go
- Break the locker (skip the corpse here) for an Ion Grenade
- After the cutscene with Kreia, break both of the footlockers in the next room for a Stealth Field Generator and 3x Ion Grenades total (leave the three droids alone)
- Head to the administration console, 1 spam
>
Level to 2: Recommended, Two-Handed Fighting, Force Speed
- Remember now that you have Force Speed, keep it active as much as possible
- Run to the prison to free Atton: 1 spam through everything (to avoid Carth cutscene) (+1 LS Point)
- Head back to the administration console: 2,2,2 -> 2,2,2,2
Fuel Depot - T3 Section
- Open the middle door using security, and head to the console: 1,1,2,2,2
- Head over to the Fuel Depot (left door when going down the ramp), and head to the console in the next area: 3,1,2
T3 gets zapped and control transitions to MC
Mining Tunnels
- Atton talks to you again: 1 spam (+1 LS Point)
- Run to the mining tunnels (the room right before the room with the locker).
- When Atton talks to you: 4 (to skip any further conversations until the end)
- Loot the plasteel container near you for a Mining Outfit as well as many other items.
- Loot the droid next to the container for parts.
- Continue on through the mining tunnels. Loot all corpses on the way, and only the first droid you see for a Sonic Grenade.
- You’ll want to watch for an alacrity when looting corpses. If you get an alacrity here, use it once your Force Speed runs off.
- At the fuel depot, talk to the console: 2,1,2, then take the path to the right and make your way through to the next section (Loot the last corpse on your way).
- HK-50: 5,1x9,2,2 (+2 LS Points)
- Loot the maintenance officer for some more items.
- Run through and break the console (you do not need to actually hit this): 6
- Loot the footlocker for a Space Suit, and try to have Force Speed (or Alacrity) up when entering space.
- Enjoy the long Harbinger docking cutscene!
- Enter the dormitories.
Dormitory
- Turn on Force Speed, Run through the dormitories. Ignore all corpses until the end, where there are 3 corpses. Loot them all, then at the console (make sure you hit the console): 3
- Talk to Kreia when she opens the door: 3
- Mash 1 through the talk with Atton, and when HK-50 reappears: 3,4
- Have Kreia/MC use a sonic/ion grenade. Afterwards, turn on solo mode and run MC to the door while Kreia and Atton finish off HK-50.
- Loot HK-50 (do not miss this!), then proceed to the Harbinger.
Harbinger
- Turn on solo mode, have MC break the door to the left, and swap to Kreia. 1 spam through the first convo.
- Head to the bridge as Kreia to the console: 1,1,2
- Break the next door as MC and run to the next area.
- Turn on solo mode and run straight until prompted: 3
- Then make your way to the next area.
- Run forward for a conversation with Atton: 1 spam
- Watch the long cutscene with Sion and Kreia, then open the room straight ahead.
- Break and loot the footlocker closest to the console for a vibroblade, then interact with the console (1 spam)
- Run back and turn left, and make your way to the next area (interact with the console on the way).
- After the Kreia/Sion Cutscene: 4
Fuel Depot (pt 2)
- Turn on solo mode, then talk to T3: 3,1
- Equip the Mining outfit and an energy shield. Turn on the energy shield and run through all 3 of the mines around the ground floor (the mines are located inside the vents).
- If you get a level, hold off on it until you need healing. After leveling, heal with medpacks as needed.
- 1 spam the console, and make your way inside.
- Inside, run to the console and input: 1x5,2. Then run through the newly opened door, take the first door.
- You’ll be going through 6 mines that deal either 15 or 7 damage, so make sure to heal up and level as needed.
>
Level to 3: Recommended, Weapon Focus: Lightsaber, Affect Mind
- Console: 3
- Bash open the door inside the room. Run through and enter the Ebon Hawk for the turret minigame.
- Afterwards, spam 1 for the cutscene with Kreia
Ebon Hawk to Telos
- Immediate dialog cutscene after the load screen: 6,2 -> 4,3,3 (+2 LS Points)
- Cast Burst of speed, turn around and run through to the right to where Kreia resides on the Ebon Hawk.
- Speak to Kreia: 2x7,1,3,1x10,4,3,2,1x6,2,1 (+8 LS Points)
- Now run back to the Cockpit and speak to Atton: 1x- (+1 LS Point)
- Finishing Peragus with an alignment of 66!
- Use the Galaxy Map and select Telos. (1 left)
Telos
Citadel Station
- Get arrested: 1x-
- 1 spam through the next set of dialogs, kill fake Batu Rem. (use Critical Hit, try to face him in back of Atton for sneak attacks)
- When officers come in, spam 1.
- 1 spam through the next dialog, then spam 2 (Get out + I don’t want to talk about this).
You’ll get called twice. Press 2,1 to skip the call and rest.
- Once the officers come back in, spam 4 to end the conversation with Kreia/Atton (this should cast Force Speed as well).
- Moza accosts you outside of the apartments: 2,2,3,3,3
- Interact with the Information Terminal: 3
- Head to 082 West to the Ithorian Compound.
- At the Ithorian Compound, leave Kreia at the nearby terminal, turn on solo mode and as MC go in and speak to Chodo.
- Chodo: 1x-
- Swap to Kreia and access the Information Terminal: 2,1
- Open the first door you see and park Kreia near Samhan.
- Turn on solo mode and proceed to the thugs: 1,1,2,1 (+3 LS Points)
- Run away from them, and head back to the holding cell
- Don’t forget to access the terminal near the cantina!!!
- Information Terminal: 3
- Talk to the droid at the holding cells: 1x- -> 4
- Loot all of your gear from the security locker, then swap to Kreia and talk to Samhan: 1
Sell:
- 1x Parts
- 2x Vibroblades
- Droid Self-Sustaining Unit
Buy:
- 2x Ion Grenades
- 3x Frag Grenades
- 1x Hyper Alacrity
- 2x Hyper Stamina
- 11x Alacrity
- 8x Stamina
- 7x Strength
- Run to Dendis and buy enough medpacs to have 30-35 total.
- This Medpac amount only depends on how lucky you’re feeling, 30-35 is quite a safe number.
From here on, the places where you level will vary. It is generally recommended to level up MC as soon as possible.
Afterwards, swap to MC:
}
Equip Vibroswords in Main and Off-hand, Plasma Torch as secondary weapon
>
Level to 4 on MC:
- Enter the Docking Station, and 1 spam through the Czerka dialog.
- Interact with the Information Terminal: 2
- Talk to the Ithorian to get them to open the door
- Use Force Valor/Speed and open the next door, approach the ship and kill the thugs.
-
Talk to the droid to teleport back to the Ithorian Compound and 1 spam through Chodo’s conversation.
- Run to the console and transition to Entertainment Deck: 2,2
- Go inside the Cantina and talk to Luxa (1 spam)
- Exit and transition back to the Czerka area: 2,2
-
Run to the Exchange building and 1 spam the person outside and the receptionist inside (DO NOT USE KREIA TO APPROACH HER).
- Pseudo-stim up, use Force Speed/Valor, and press 6 to initiate the fight.
- Afterwards, swap weapons (default key: H) to open the door (swap back to swords after) and talk to the gamorrean. Kill the two droids.
-
1 spam through the next cutscene and kill Luxa and bodyguards. After the convo (1 spam) loot Luxa and Benok’s corpses for an Exchange Negotiator + Benok’s Blaster.
- Leave the area and run back to the Ithorian Compound. Turn on solo mode and leave Kreia at the console, and head inside with the MC to talk to Chodo: 1,2,1x- (+3 LS Points)
- This dialog with Chodo refuses his reward for getting rid of the Exchange.
- Afterwards, swap to Kreia and transport to the Cantina (2 2)
- Go inside the Cantina, turn on solo mode and swap to MC to talk to the czerka guy.
- Stay on the right side of the group of people to avoid a cutscene.
- Leave with Kreia and transition back to the Czerka area: 2,2
- Solo Mode, swap to MC and run to the apartments at the end of the area.
- For this next dialog with Opo Chano we open the door as MC but quickly swap to Kreia before the dialog starts, this gives the 4 DS Points to Kreia instead of MC for some reason, keeping us at an alignment of 72.
- Open the middle door and threaten Opo: 1,2x-
- Enter Czerka, speak to B4-D4: 2,1,1
- 1x- until we gain control of B4-D4.
- Head to Czerka with the Information Terminal: 2,3
- Enter Czerka and speak to Jana Lorso: 1x-
- Enter the Czerka Mainframe, T1-N1 accosts you: 1x-
- Continue to mouse click to skip some dialog as the cutscene plays with T1-N1 leaving the mainframe.
- Click on the Mainframe Console: 1x-
- Exit Czerka, use the Terminal to fast travel: 2,3
- Speak with Chodo: 1x- | 1x-
>
Cast Burst of Speed and head to the Information Terminal to transit to Dock Module 126: 2,1
- 1 spam through the cutscene, talk to the Ithorian, use the console twice, and leave the area.
- Mouse spam through cutscene with Grenn and Admiral Cede.
Telos Surface
- Mouse spam through the cutscene (1 spam). Bring Kreia with you when prompted.
- Turn on solo mode and run MC through the entire area.
- In the next area turn solo mode on again, and run through the mines.
- Before the cutscene with the Twilek, pseudo-stim up.
-
Run past the Twilek, and use Force Valor before starting the fight: 4
- You want to kill the non-shielded people immediately and round up the shielded people together. Then have everyone throw 1 ion grenade (use another as needed, though you want to keep 3 for later) to kill the last person.
- Afterwards, place Bao-Dur and Kreia away from the fight so they don’t attack any more people. Take MC to the console and kill enemies around there.
-
Then click on it after battle (don’t spam until you see the cursor disappear else you have a high chance of skipping the cutscene which is considered a bug and makes your run invalid!)
- Afterwards, turn on solo mode and run MC to the entrance of the Military Base
Military Base
- This is one of the most difficult segments, as Bao-Dur has a lot of chances to get stunned and lose a lot of time, so make your way through the area quick. If he gets stunned, keep the energy shield and medpac going as needed. Beginners may want to make a manual save at the beginning
-
If you are still learning the route, it is recommended to make a manual save at the beginning.
-
Try not to make too many manual saves, as there is a long fade-in when reloading saves and that will cause Bao-Dur to act on his own. You may want to turn on Passive mode for him.
- Turn on solo mode, swap to Bao-Dur, and do the menu below:
-
}
Unequip Plasma Torch on MC, give Bao-Dur the best armor you have, Plasma Torch, and an Energy Shield.
-
Use an Alacrity/Stamina stim on him, and turn on the energy shield. After the first cutscene, take MC to a corner and swap back to Bao-Dur.
- Run Bao-Dur through the base until the hangar. There will be a cutscene that plays, IMMEDATELY pause after and swap back to Bao-Dur.
- Then open the two doors to the side (open left, use the console, then open the right door and turn off Solo Mode to bring your party members over.
- Turn on Solo Mode once your party members teleport over and run through the next room again.
-
In the next room, you’ll see a Twi’lek. Stick to the left side of the corner while going around it to dodge the trigger. If you hit it just spam 1.
- Afterwards, make your way through the room until you see a console with 3 droids.
- Activate the console to disable the droids in the room, then proceed to the generator room (Heal as needed).
- Activate the generator, then:
-
}
Unequip Bao-Dur, equip Plasma Torch + Energy Shield on Kreia
- Swap to Kreia, turn on the energy shield and make your way to the room where you used the Console. On the right side, bash open the door and loot the container for 6 Parts.
- Then loot the footlocker for the hangar code.
-
}
Unequip Kreia’s Plasma Torch
- Swap to MC and activate the Hangar Doors. (You may want to make a manual save here in case the battle goes bad)
- Head to where the giant droid is and throw 4 Ion Grenades at the droid to kill it (if not dead, use only regular attacks to kill the droid)
- After the droid is dead, head to the ship to leave the Military Base.
Polar Academy
Korriban
Ebon Hawk
- Make your way to the crossroads, then take the path to your right.
- Take the second left path all the way to the end (the purple path) and loot the footlocker there.
- You may get trapped by various monsters, bop them a few times and keep trying to move so they will get out of your way.
- Head to the console at #2: 1,2,3,1,4,4,4,2,1,2,2
- Now run to the Training Room at #5 and activate the console twice: 1 | 1,3x-
- Run to the other end at #6, mouse spam through dialog and loot Vash’s body.
- Now use the console to unlock the entrance door: 2,1,1,2
- Swap to and exit the academy with Atton.
- Swap back to MC, cast Burst of Speed, and make your way back to the Ebon Hawk.
Visas
- If done correctly, our alignment should be at 75 which will trigger Visas here on entry to the Ebon Hawk.
- If Visas doesn’t trigger then your run ends here as a mistake with the tight alignment route was likely made.
- When Visas approaches us: 1
- As soon as we gain control of MC, immediately activate our psuedo stim suite -battle, and cast Force Valor.
- Bring Visas below half HP with our Vibroswords.
- Dialog with Visas/Atton after the fight: 1,1 -> 4,1
- From here on out or alignment no longer matters, so any dialog option that gives alignment change from here on out won’t effect any outcome.
- Cast Burst of Speed, then go and speak with Bao-Dur to get our Lightsaber: 1,1 | 4,4,2
- Speak to T3-M4 for Computer Spikes on the way to the Galaxy Map: 6,2x-
- Now we can fly to Dantooine! (1 Left)
Dantooine
- Leave the Ebon Hawk.
- = Take Kreia.
- Dillan stops you: 4
- Make your way to Khoonda. Solo mode to leave Kreia at the door, head into the main room to talk to Terena: 1x6,5
- Now head to a small room on the right where we will find our next shopping trip, the merchant Adum Larp: 1,1
Sell:
- Exchange Negotiator
- Benoks Blaster
Buy:
- 11x Battle Stim
Dxun
Sith Ambush
Onderon 1
- Mash through cutscenes and hug the left wall to avoid the square cutscene.
- Debaters talk: 4
- In the next screen, turn on solo mode and swap to Kreia (heal her as needed) to run past the group to talk to the guard outside Dhagon’s Apartment: 1 spam
- Use MC to go backwards 1 screen, then solo mode and talk to Captain Riiken: 1x5,3
-
After, go back to the western Square and use Kreia to run to the Cantina (Using Kreia here to run skips the vision sequence)
- Turn on solo mode and talk to Kiph with MC: 1x5,2
- Talk to Nikko: 1x5,3
- Exit w/ Kreia, turn on solo mode, and swap to MC to the droid pile.
- Enter back into the cantina, swap to MC to talk to Panar.
- Exit with Kreia, solo mode swap to MC to talk to 1B-8D: 1x-
-
Speak to 1B-8D again and sell the Mandalorian Assault Rifle.
- Switch to Kreia and enter the cantina again.
- Use MC to talk to Kiph, Nikko, Riiken, and Dhagon: all 1 spam
- Enter the Cantina and turn on solo mode. Stim/Buff up w/ MC and talk to Bakkel to kill her, then loot her.
- Meanwhile, Run Kreia over to Sakarie at the northern part and talk to her: 1,3,2 for 5k credits (Because we are Kreia we don’t get the -4 Alignment Points for this)
- Exit with Mandalore, and run MC over to Dhagon again: 1 spam through everything.
- Exit the Cantina and make your way back to the docks to exit (turn on solo mode through each area and run MC through there)
-
Random guard accosts you on the way to the docks: 4
- Go to the other side of the camp on Dxun for more shopping.
- Kex Shopping trip below:
Buy:
- 30-35 Advanced Medpacs
- 1x Hyper Battle
- 2x Hyper Strength
- 13x Alacrity
- 8x Stamina
- 8x Strength
- 10x Average Frag Mines
- Talk to the Mandalorian Guide: 1
- Enter the Ebon Hawk and fly to Nar Shaddaa.
Nar Shaddaa
-
This planet requires you to be precise with convos, especially when spawning the Exchange cutscene. If the conversation with Sasquesh is done wrong, you will never get the cutscene and your run ends there.
- Party Convos: 5 -> 5,6 -> 7,7
- Take Kreia with you, and turn on Solo Mode
- Bullies accost you: 1
-
Begging Refugee: 1,4
- In the main area, take a right and head through the doors to the Refugee Sector.
-
Ebon Hawk’s former owner stops you: 4,4
- Turn on solo mode again, and run with MC
-
Exchange Thugs accost you: 4,2
- Take the right side, then talk to Nadda: 1x-
-
Head to the other side inside, take the right path and follow all doors to the right until you find Saquesh.
- Use a Psuedo Stim Suite and cast Force Valor when near Saquesh to kill him: 1,2,5
-
Swap to Kreia after he dies and leave (Make sure to keep Kreia alive if needed, be careful not to accidently transition to the next area too soon).
- Mouse spam through Red Ecliple cutscene.
- Cast Burst of Speed.
- Go to the bottom right corner near Oondar, turn on solo mode and leave Kreia there.
- Talk to Geeda: 4, then Oondar (1 spam).
- Talk to Geeda again (1 spam, exit shop)
- Talk to Oondar twice: 1x-
|
1
Then shop at Oondar:
\
Speak to Geeda: 1,3,1x-
Buy:
-Jal Shey Neophyte Armor
-Crystal, Opila
-Power Implant
Sell:
Any other items as needed to get 2000 credits EXCEPT:
- Lightsaber (unless 2 handed)
- Plasma Torch
- Stims
- Mines
- Medpacs
-
Ending Credits: 2k (required for talking to Kaalah-Nah, DO NOT talk to Kaalah-Nah without 2k credits)
- Trigger the cutscene with MC next to Geeda: 5,1,1
- Head inside the Cantina, activate solo mode and cast Knight Speed.
-
Talk to Kaalah-Nah twice: 4 |
1,1
- Leave the bar, and run to the Docks. After the cutscene, turn around and exit back to Landing Pad.
-
Turn on solo mode, and head back to the Ebon Hawk for the Red Eclipse hijacking sequence. You may want to make a manual save here to get more alignment points if you think you messed up.
- Go to the workshop and enhance your lightsaber with the Opila/Nextor Crystal, after you enter the Ebon Hawk.
- Run towards the cockpit and 1 spam.
-
Mouse spam through Ebon Hawk OnEnter cutscenes.
- DO NOT LEAVE THE EBON HAWK AFTER THE CUTSCENES UNTIL THE FOLLOWING MENU HAS BEEN DONE
}
Unequip MC’s weapons + Plasma Torch (give them 1 spare lightsaber for Force Jump)
}
Give Visas (change 2 left): Lightsaber Mainhand + any Offhand Lightsaber OR Vibrosword if all double sided lightsabers, Energy Shield, Stealth Field Generator, Targeting Visor
Memory Reset
Atton Section
- Twin Suns Fight: Auto level Atton, and place 4-5 Average Frag Mines under him. Run both of them through it and they should die instantly.
- Be careful of positioning, as if they’re separated the frag mines may miss one of them.
Mira Section
-
1 spam through the many cutscenes and run Mira through the Jekk Jekk Tarr to the Private Area.
-
When transitioning to the next cutscene as MC, do NOT spam through it, or else you may get softlocked as the door will remain closed.
-
As MC, run forward out of the houses area and head forward to the Jekk Jekk Tarr (run the same way you did as Mira), and go forward to the tunnels.
-
When in the tunnels as MC: Open the first door straight ahead, make a left (you are in the right room if you see mines), then run all the way straight to the exit.
-
More 1 spam through cutscenes.
- Hanharr fight: Plant 4-5 frag mines on the ground. If that doesn’t kill him, run him to the frag mine nearest to you.
- Auto-Level Mira if she needs HP, if you can help it save it until Hanharr is dead.
}
Equip Plasma Torch, Energy Shield, use the Alacrity.
- Loot his corpse, then loot the beast tamer’s corpse inside the newly opened pen to the right, and leave the area (bash/use security to open the locked door, take the left door, then spam through the console).
-
Run with MC towards the pen.
-
Make sure you have 5 average frag mines looted from Hanharr/the corpse.
- Enter Arena as MC: 5,6 -> 1x-
- 1 spam / mouse spam until T3 section, be careful not to mouse spam between character swap overs.
T3 Section
- 1 spam through even more cutscenes (yawn)
- Auto Level T3, and talk to C7-E3, then talk to C6-E3.
- Use all 5 frag mines before talking to C7 again to kill him.
- Run through to the puzzle: 4,5,2,1
- Run back the way you came and leave the warehouse ignoring HK-50s.
- (You might want to make a manual save in case you mess up the next dialog)
Goto’s Yacht
- Be careful with this next dialog.
- 1 spam through the cutscene with Atton and Mira.
-
Tien Tubb: 1,1 -> 5,6
- Once on Goto’s Yacht, follow the map below for the fastest path:
- Make sure Visas stays cloaked for the first portion. If she gets detected it can be hard to continue. Consider making a safety save before performing these steps.
+ \
Manual Level Visas (do this for all levels she can get):
>
Skills - Recommended
>
Attributes - Strength
>
Feats - Stealth Run, Improved Two-Weapon Fighting
>
Force Powers - Knight Speed, Force Valor
- Auto Level Up if there are any more levels.
- Cast Knight Speed then interact with the terminal: 1,4,2,2
- Speak to the Utility Droid: 1
- Activate 1x Alacrity, then turn on Stealth (Default Hotkey: ‘G’).
- Follow the Blue line to the first Red X
- Activate Psuedo-Stim Set and Force Valor, open the door in front of you.
- Destroy the Maintenance Droid, followed by all 6 Turrets.
- Open the door to free MC
- Cast Knight Speed when in control of MC, run backwards to the console to get ‘Access Code - Power Distribution’: 1,3
\
Activate 1x Alacrity stim, activate Shield. Run Mira along the Orange line to #14.
- Once you bash the door to the Bridge, bash the Plasteel Cylinder in the right corner for ‘Access Code - Droid Controller’.
- Access the Bridge Command Console at #15: 3,1,1,1,2,2,4,1,4,3,5
- Sometimes the previous selections don’t work, in that case it will likely be: 3,1,1,1,2,2,5,1,4,3,5.
- Head back to #14 and recover all 5 Deadly Frag Mines, which we will be using for a later fight.
- While Mira recovers mines, run MC to #1 (Green line).
- We will need to cast Knight Speed as MC.
- It takes between 4 and 5 seconds to recover 1 Mine.
}
Unequip Mira’s Plasma Torch.
- Access Primary Power System: 1,2,2,2
- Access Bridge Command Console: 1,5,3,5
\ \
Exit Goto’s Yacht.
- Goto on Ebon Hawk: 1x4
-
Zez-Kai Ell: 1x4,3,1,1
- Afterwards, head back to the ship, go through the cutscenes, and fly to Dxun again.
Onderon 2
Tomb of Freedon Nadd
- Run Visas through the area to #5
- If you get caught here, just ignore them and heal as needed.
- Spam 1 on the console at #5.
- Run to #7. Use Psuedo-stims on your way there, saving using Knight Speed before the end.
- You may want to safety save just before the fight.
YOU MUST UNEQUIP VISAS BEFORE TALKING TO XARGA AGAIN OR ELSE YOUR RUN ENDS HERE
}
Unequip Visas’s lightsabers, and helmet.
Onderon Palace
-
Convo: 1x-
-
Take Atton with you.
- Spam 1 through the entry dialog.
}
Equip enhanced lightsaber on mainhand + Freedon Nadd’s saber offhand, Sith Gauntlets, Power Implant, Jal Shey Armor, and Targeting Visor to MC.
-
Swap to Shi’en form here, and make your way to the palace.
- Inside the palace, run forward, then turn on solo mode after the door closes.
- Run MC through the path to your right (facing away from the now closed door) to the second to last door where Kavar will greet you.
- Spam Kavar’s dialog. Head through the now open door further to find Captain Kadron.
-
Talk to Kadron: 1,1,3
- Swap to Kreia, auto-level her, turn on your energy shield on her, and use an alacrity.
}
Equip the Plasma Torch (or a lightsaber if you forgot to unequip the Plasma Torch earlier)
-
This next section can be very dangerous, so you should safety save here.
- Run her on the opposite direction MC took (left side), dodging the mines and enemies along the way. At the end, run through and pass both the doors (break the door).
-
If you get stunned, heal as much as you can and keep your shields up
-
At the end of the set, talk to Kiph on the console (manual save before this if you are new):
- Kiph: 1,1,1
- After pressing the last 1, get ready to IMMEDIATELY PAUSE the game when the conversation ends. You will swap places with MC. Have MC click on the console, then unpause and it should open the console.
-
If not done correctly, you will need to kill all the enemies in the room with MC.
- If done right, use the console commands: 2,4
-
Swap to Atton and enter the now opened room.
- Start the beast fight, have Atton run back to bring MC/Kreia into the room.
-
Swap to MC, cast Knight Speed, activate a strength stim and kill the Drexyl Larva.
- Spam 2 through this next cutscene.
- Run forwards to watch Kavar pwn the attackers.
-
Run forwards again to watch Talia and Vaklu fight, then 1 spam to start the fight against Vaklu. Cast Knight Speed again and kill him.
- Vaklu and crew convo: 2,1 -> 1
-
Talk to Kavar: 1x4,3
-
Kavar will teach you Juyo form. Swap to this whenever you have control of MC again.
- Go through more cutscenes and you’ll end up in the jungle again with Visas (1 spam)
- Enter the ship to watch more cutscenes.
- Use the workbench to upgrade our lightsaber, replacing Nextor Crystal with Pontite.
- Fly to Dantooine.
Jedi Masters
-
Head to the Jedi Enclave for a whole truckload of cutscenes. Mash 1 through all the cutscenes until you get back to the Ebon Hawk.
- Atton: 1,1,1,3,3
-
Disciple: 5
- After a whole bunch of cutscenes, you’ll be back in the Hidden Base.
- Run to Atris’s area, and use Force Enlightenment (2 force powers up) before talking to Atris
- Atris: 5
- Kill Atris.
-
Atris defeated: 1x-
- After even more cutscenes (spam 1 through all of it), you’ll be back on Telos Station.
- Run to the Docks (turn on solo mode throughout each area transition).
- Spam 1 (recruit just the party), then walk to Mandalore (DO NOT SPAM CLICK, or else you softlock)
-
In the next cutscene with the Admiral, mash 1.
- Enjoy the bathroom break cutscene with Mandalore and his crew. You can mouse spam when Visas comes into the cutscene.
Ravager
- Equip the Ossus Keeper Robes when in control of MC. (New players can opt to not do this, this will give advanced players a bigger FP pool)
- Run through the Ravager (turn on solo mode) and follow the map below on placing the Proton Cores.
- The Green line represents our run to the Bridge to confront Nihilus.
- The Red line represents the final run through the Ravager. See: Ravager Final Run
- Run / Force Jump to #4: 1 -> 1
- Cast Knight Speed, run / Force Jump to #9: 1 -> 1
- Cast Knight Speed, run to #10 to enter the Bridge.
Nihilus
- Keep a close eye on MC’s HP here.
- Run through the first door and then take the path to the left, Force Jump where applicable.
- Visas accosts you on arrival at the door to the Bridge: 1
- Enter the bridge and run to Nihilus, have Force Enlightenment selected in the Force Power Buff’s slot.
- Nihilus: 1x-
- Immediately pause when the dialog ends.
- Activate Psuedo-Stim set, cast Force Enlightenment.
- Auto Level Up Mandalore and Visas.
- Bring Nihilus’ HP below half.
- Visas / Nihilus: 1
- Defeat Nihilus.
- It is very important to keep Visas’ HP up fairly high here as all Force Power Buffs will end once Nihilus is defeated. If her HP is low when the Buffs end, she will die for a split second causing the cutscene / dialog to not fire properly which is a glitch and will end your run here.
- Visas / Mandalore: 1x-
- Exit the Bridge via Turbolift to Command Deck.
Ravager Final Run
-
- Cast Knight Speed, run to #5: 1 -> 1 -> Mouse spam
- Cast Knight Speed, run / Force Jump to #6
- Access Missile Bay Control: 1,1,1,1
- Access Missile Bay: 1
- Cast Knight Speed, run to #2: 1 -> 1
- Cast Knight Speed, run to #11 to leave the Ravager: 1
- It is recommended to make a safety save before leaving as the game tends to crash here.
Malachor V
- Follow the maps below. You’ll want to kill the Storm Beasts with Force Jumps while making your way through the area for Remote’s safety later.
- It isn’t necessary to stop and kill them, but try to avoid cancelling the Force Jumps.
MC:
Hanharr 2
Remote
- Be careful, as you generally only have 3 repair kits.
Trayus Academy
- Afterwards, you’ll be in the Trayus Academy as MC. Mouse spam dialog where applicable Follow the maps outlined below:
- As you’ll be running through a lot of enemies, make sure MC is healthy and heal as needed.
Sion
Traya
- Force Enlightenment before proceeding
Traya: 4,4
-
She has a small chance of using a bad force ability on you, but you should be able to tank it. She should die within 3-5 hits.
- Second Phase: 4,4 (prepare to IMMEDIATELY OPEN your menu after this)
- All your buffs are taken off, re-psuedo stim up (Use the other hyper strength stim), heal up
-
Cast Force Enlightenment again and hit her. Heal up as needed, as the floating lightsabers hurt.
- Time ends on the last hit on Traya, GG!
Version History
v3.0 (October 2024)
- Added Dialog with HK-50 on Peragus to give us 2 LS Alignment Points.
- Updated Dialog with Kreia during Ebon Hawk to Telos to give us 8 LS Alignment Points.
- Updated Credit Route / Shopping trip on Telos Station, now buying 1 extra of each regular stim.
- Updated Dialog with Chodo Habat on Telos Station to refuse his reward after dealing with the Exchange, resulting in 3 LS Alignment Points.
- Visas trigger now requires 75 Alignment, instead of 50 points.
- Updated Alignment Route
- Visas now triggers after Korriban.
- Updated Visas fight sequence and dialog.
- Updated dialog with Bao-Dur to get our Lightsaber before the start of Dantooine.
- Updated dialog with T3-M4 to get Computer Spikes before the start of Dantooine.
- Added Equipment change before exiting Ebon Hawk to Dantooine.
- Updated Dialog with Dillan on Dantooine.
- Updated Dialog with Kreia and Atton at the start of Dxun.
- Updated Equips section after Red Eclipse on Nar Shaddaa.
- Removed speaking with Geriel on Nar Shaddaa.
v2.1.5 (November 2023)
- Alignment route is 51 Points before Visas.
- Removed looting MC’s Armband from route since it doesn’t grant us any bonuses.
- Removed looting Museum in Onderon Palace.
- We now get Pontite Crystal and Ossus Keeper Robes as a reward from Queen Talia.
- Change of dialog with Geriel on Nar Shaddaa. (saves ~5s, +4 Alignment Shift over +1)
- Change of dialog with some thugs on Nar Shaddaa, found by the_kovic (saves ~40s).
- Updated Dialog with Visas on Nar Shaddaa.
- Updated Dialog with Zuka on Dxun.
- Memory Reset moved to after fighting Visas, new players still recommended to reset before starting Dxun.
- Updated Dialog with Visquis in the Arena.
v2.1 (October 2023)
- Updated Levelling Plan for easier use of Force Speed powers.
- Updated Alignment Route.
- Updated Credit Route / Shopping trips to be more accurate and efficient.
- Updated dialog for first HK-47 Encounter.
- Updated dialog during ‘Ebon Hawk to Telos’; giving us +1 LSP (+1 more than previous iteration).
- Updated Kreia dialog on ‘Ebon Hawk to Telos’.
- Updated dialog for Telos Station fast travel terminals.
- Added new Goto’s Yacht route found by Ninko (saves ~1 minute).
- Added looting Museum in Onderon Palace for Pontite Crystal.
- Due to looting in Onderon Palace we no longer get Ossus Keeper Robes.
- Corrected a few incorrect dialog options throughout.
- Added lightsaber upgrade after Palace, replacing Nextor with Pontite.
- Updated dialog for endgame Atris Fight (saves 35 seconds).
v2.0 (February 2021)
- Massive reroute from 30’s initial route to incorporate more consistent equipment strategies.
- No longer relies on RNG shops on Telos/Dantooine, incorporate Geeda/Oondar’s shop on Nar Shaddaa.
- Alignment Reroute to get a total of 50 alignment points to trigger Visas, rather than 75 alignment.
- Used ChaosDrifter’s calculator to analyze combat data to swap from Flurry build to Master Critical Strike build.
- Now takes the DS option on Dantooine to skip a large combat segment.
- Changed taken characters on Freedon Nadd for better consistency.
- Skip grinding encounters on Dxun to only kill the necessary enemies.
- Skip killing the thug group on Nar Shaddaa in exchange for the Geeda/Oondar sidequests.
v1.0
- 30’s initial routing of this category. See guide here: https://docs.google.com/document/d/1fuTbSMHweYhmztRxE5-IlEfH2Yv9jwXpnOJLgxDEA-Y/edit
The rest is, as they say, history…