Star Wars: Knights of the Old Republic II - The Sith Lords - Any% Unrestricted Guide

v3.0: Female Jedi Sentinel/Consular Route

This route defeats Darth Traya on Malachor V as fast as possible. Timing begins upon clicking “PLAY” after character creation and ends when the screen cuts to black after the final hit on Traya. A load-removal tool and autosplitter is available for LiveSplit thanks to glasnonck and Xero; times are sorted based on load-removed times, since load times vary significantly with hardware in this game, and saving is frequent. This guide will cover the detailed route for the run, as well as an alternate route for Citadel Station which requires an extremely difficult Displaced Load Zone.

IMPORTANT NOTE: This route makes heavy use of Forward Hotshots and Dev Tools, and thus only works on the Steam/Aspyr versions of KotOR II. Legacy versions (including the CD version) will crash whenever a Forward Hotshot is used. If you wish to speedrun the legacy versions of KotOR II, see the guide for Any% No Dev Tools.

Finally, if you have additional questions, you can check out the KotOR Speedrunning Discord. There’s a bunch of friendly folks there willing to answer questions!

Table of Contents

Unrestricted Ruleset

REMEMBER to show yourself restarting the game at the beginning of each attempt.

Any% Unrestricted for KotOR II is the fastest speedrun in KotOR speedrunning, thanks to the power of Dev Tools.

All glitches are allowed in Unrestricted; however, all KotOR speedruns ban the following:

Guide Organization

Because of the power of the Unrestricted Ruleset, this run skips a huge amount of the game. Thus, things like alignment, credit/equipment routes, and even character build are either completely irrelevant or only briefly important. Thus, this guide is instead organized into three main sections that each cover all of the necessary details for the route.

  1. Route Overview - A general description of the speedrun route, highlighting key skips and glitches used.
  2. Detailed Route - This section details the character build and route for the standard version of the speedrun, which makes heavy use of the Dev Character and Dev Droid to skip most of the game.
  3. Alternate Citadel Route - This section details an alternate route for Citadel Station centered around the Exchange DLZ, which is extremely difficult. While this route is significantly faster, it is only recommended for top runners.

Route Overview

Notes on Save Files

This route makes use of several Hotshots, most of which require their own hardsave. Since KotOR II organizes save files by character, there’s no need to make space for or setup save files ahead of time; all saves needed for the run will be made during the run. In fact, every Hardsave made during the run will be in a new slot.

In addition, Main Menu Hotshots and Load Menu Hotshots in KotOR II are inconsistent. What affects their consistency is not well understood, but the total number of save files that exist across all characters appears to have an effect (among other things). Many runners report more consistency with around 200-300 saves, but others run with fewer and some run with as many as 900. You may need to experiment on your own to see what works for your setup.

Route Outline

The brief outline of the route for the Any% run, including planet order and major skips:

1. Peragus II

2. Citadel Station

3. Military Base

4. Polar Academy

5. The Ravager

6. Malachor V

Note that the entire middle section of the game is skipped by using 3C-FD in the Polar Academy.

Character Build and Equipment

Since we use the Dev Character for the vast majority of the run, the character we create at the beginning of the game has no bearing on the run, with two exceptions:

Most runners use a Female Jedi Consular Quick Character; the randomly generated name will probably be new unless you’ve done lots and lots of runs.

We use the following aspects of the Dev Character during this run:

The KillBlaster is duped once to allow a party member to equip one in the Military Base. The Lightsaber is used to open one door; while it could be used to Force Jump in certain places, by the time that’s useful, Save Teleports are the best form of movement. The Plasma Torch is also used to open one door on Peragus.

Detailed Route

Notation:

Abbreviations:

Conversation Note: If no conversation choices are specified, spamming clicks and NumPad Enter will work (this chooses all 1 options)

Jump to a Section:

Peragus II

Character Creation

Prologue

Administration Level

Leaving Peragus

Citadel Station

This version of Citadel Station is consistent, but slower. If you want to try the faster Exchange DLZ version of Citadel Station, see below. This can save up to 45 seconds with a good DLZ, but that is very inconsistent.

Citadel Docks

Entering The Exchange

Leaving Citadel Station

Telos Surface

Restoration Zone

Military Base

Polar Academy

The Ravager

Wartime Citadel

Mining the Ravager

Ravager Bridge

Malachor V

Malachor Depths

Darth Traya

Alternate Citadel Route

Notes on this Route

The alternate Citadel route uses the trick known as the Exchange DLZ to enter the Exchange early, instead of going down the Ithorian route until you can Forward Hotshot the Czerka route into the Exchange. This is faster than the Citadel Station route above by up to 45 seconds, assuming a quick Exchange DLZ.

Unfortunately, the Exchange DLZ is an extremely difficult trick due to the geometry of the load zone and the coordinates it occupies. As a result, only a few runners have completed a run with this trick to date. For these reasons, the Czerka route is included here rather than in the standard route.

If you decide to do this route, all other sections of the run are identical to the standard route, with the minor exception of a slight variation in the strength of Save Teleports due to different modules visited. Even the menuing for the post-Citadel hotshots remains the same for both Citadel routes.

DLZ Citadel Route

Citadel Docks

The Exchange

Leaving Citadel Station

Version History

v3.0 (November 2024)

v2.5 (July 2023)

v2.1 (February 2022)

v2.0 (January 2022)

v1.2 (April 2019)

v1.1 (April 2019)

v1.0 (April 2019)

Closing

Acknowledgements to: glasnonck, RedMage08, 30Cents, and R4NG3; all of whom dedicated a lot of time and effort into making KotOR II speedrunning what it is today. This run is a beautifully broken mess thanks to them and glitch hunters: Lane and HotShotWire.