Star Wars: Knights of the Old Republic II - The Sith Lords - Any% Unrestricted Guide
v3.0: Female Jedi Sentinel/Consular Route
This route defeats Darth Traya on Malachor V as fast as possible. Timing begins upon clicking “PLAY” after character creation and ends when the screen cuts to black after the final hit on Traya. A load-removal tool and autosplitter is available for LiveSplit thanks to glasnonck and Xero; times are sorted based on load-removed times, since load times vary significantly with hardware in this game, and saving is frequent. This guide will cover the detailed route for the run, as well as an alternate route for Citadel Station which requires an extremely difficult Displaced Load Zone.
IMPORTANT NOTE: This route makes heavy use of Forward Hotshots and Dev Tools, and thus only works on the Steam/Aspyr versions of KotOR II. Legacy versions (including the CD version) will crash whenever a Forward Hotshot is used. If you wish to speedrun the legacy versions of KotOR II, see the guide for Any% No Dev Tools.
Finally, if you have additional questions, you can check out the KotOR Speedrunning Discord. There’s a bunch of friendly folks there willing to answer questions!
Table of Contents
Unrestricted Ruleset
REMEMBER to show yourself restarting the game at the beginning of each attempt.
Any% Unrestricted for KotOR II is the fastest speedrun in KotOR speedrunning, thanks to the power of Dev Tools.
All glitches are allowed in Unrestricted; however, all KotOR speedruns ban the following:
- Abusing the windowed nature of the game to teleport a character (including Super Save Teleports)
- Severe underclocking of one’s monitor to increase Save Teleport distance
- Abusing the load removal to excessively pause the timer
- Loading saves created prior to the run
- Use of mods or other external tools to modify the software in any way
Guide Organization
Because of the power of the Unrestricted Ruleset, this run skips a huge amount of the game. Thus, things like alignment, credit/equipment routes, and even character build are either completely irrelevant or only briefly important. Thus, this guide is instead organized into three main sections that each cover all of the necessary details for the route.
- Route Overview - A general description of the speedrun route, highlighting key skips and glitches used.
- Detailed Route - This section details the character build and route for the standard version of the speedrun, which makes heavy use of the Dev Character and Dev Droid to skip most of the game.
- Alternate Citadel Route - This section details an alternate route for Citadel Station centered around the Exchange DLZ, which is extremely difficult. While this route is significantly faster, it is only recommended for top runners.
Route Overview
Notes on Save Files
This route makes use of several Hotshots, most of which require their own hardsave. Since KotOR II organizes save files by character, there’s no need to make space for or setup save files ahead of time; all saves needed for the run will be made during the run. In fact, every Hardsave made during the run will be in a new slot.
In addition, Main Menu Hotshots and Load Menu Hotshots in KotOR II are inconsistent. What affects their consistency is not well understood, but the total number of save files that exist across all characters appears to have an effect (among other things). Many runners report more consistency with around 200-300 saves, but others run with fewer and some run with as many as 900. You may need to experiment on your own to see what works for your setup.
Route Outline
The brief outline of the route for the Any% run, including planet order and major skips:
1. Peragus II
2. Citadel Station
- Coordinate Warp to rescue the Ithorian droid
- Bring the droid to Czerka and make a save
- Reload and bring the droid to the Ithorians
- Talk to Luxa and enter the Exchange
- Forward Hotshot the Czerka Save to the Exchange
- Kill Loppak and Luxa
- Neo Hotshot to talk to Jana and Coordinate Warp to the Czerka hangar
3. Military Base
- Use 3C-FD to obtain all party members
- Save Teleport into the Military Base
- Coordinate Warp Bao-Dur and Kreia to the hangar
- Activate the reactor and use AMG to skip the Tank Droid fight
- Board the shuttle to the Polar Region
4. Polar Academy
5. The Ravager
- Board the Ravager
- Coordinate Warp Kreia and Atton to two proton core sites
- Save Teleport Kreia to the other two proton core sites
- Forward Hotshot to Default Spawn Warp MC to Nihilus
- Kill Nihilus and leave the Ravager
6. Malachor V
Note that the entire middle section of the game is skipped by using 3C-FD in the Polar Academy.
Character Build and Equipment
Since we use the Dev Character for the vast majority of the run, the character we create at the beginning of the game has no bearing on the run, with two exceptions:
- We want to be a female character to shorten certain dialogue and cutscenes.
- Make sure your character’s name has not been used as a character name before; we need a clean save file list for the run.
Most runners use a Female Jedi Consular Quick Character; the randomly generated name will probably be new unless you’ve done lots and lots of runs.
We use the following aspects of the Dev Character during this run:
- Master Speed: For movement on Citadel Station
- KillBlaster: For all combat
- Rapid Shot: Gives two chances to kill with the KillBlaster during combat instead of one.
- Revitalize: An emergency backup if a party member dies in the Military Base
- Master Heal: Can be used for healing if needed
- Force Storm: Used to slightly speed up the Exchange Fight and can be used on the thugs.
The KillBlaster is duped once to allow a party member to equip one in the Military Base. The Lightsaber is used to open one door; while it could be used to Force Jump in certain places, by the time that’s useful, Save Teleports are the best form of movement. The Plasma Torch is also used to open one door on Peragus.
Detailed Route
Notation:
- Hard Saves to make are highlighted in bold
- Inventory/Equipment changes are highlighted in italics
Abbreviations:
- MC - Stands for Main Character, your player character
- CS - Cutscene
- QS - Quick Save
- QL - Quick Load
- QS/QL - Quick Save then immediately Quick Load
- AMG - Anywhere Menu Glitch
- DLZ - Displaced Load Zone
Conversation Note: If no conversation choices are specified, spamming clicks and NumPad Enter will work (this chooses all 1 options)
Jump to a Section:
Peragus II
Character Creation
- Female Character, non-Guardian - Quick Character
- Pick a good, unused name!
- Hit Play!
Prologue
- QS and click the Options icon to Make a Hardsave
- Close menu and skip the Prologue: 2
- Activate AMG on the load screen
- Mash the CS until MC is on the ground, then cancel the popup and QS/QL
- Forward Hotshot to Prologue Hawk:
- Make a Hardsave, then load the Prologue Hawk save (last in list)
- Activate AMG via QS, Open Options, click “Exit Game”
- Highlight “OK” and “Save Game” simultaneously, then press Enter
- Press down once in the main menu and click Load Game
- If the second save down does not say “QUICKSAVE”, click “Cancel”, press up then down, and click “Load Game” again
- Once the save name changes to “QUICKSAVE”, load that save
- This Forward Hotshot activates the Dev Character
- Force: Cast Master Speed
- You’ll need to use Shift+4 once to reach Master Speed, then 4 to cast it
- Loot plasteel cylinder for Computer Spike
- Use console to open main hold
- Loot broken droid for Parts
- Open cargo hold with Security
- Repair and recruit 3C-FD
- Neo Hotshot to Peragus Administration Level:
- Activate AMG via QS
- Open Options, Highlight “Load Game” and “Cancel”, and press Enter
- Open Options, Press Up and Enter to open the Save Game menu
- Press Escape to cancel the pop-up
- Use arrow keys to navigate to the desired save (here, Down 1)
- Press Enter and overwrite the Hard Save
- Use arrow keys to navigate to the overwritten save in the Load Menu (here, Down 2)
- Press Enter and OK to finish the Neo Hotshot
- This Neo Hotshot reverts to the original character and overwrites the Admin Level Hardsave with one in the Prologue Hawk’s storage room
Administration Level
- QS 4-5 times to cancel the fadeout
- Use the Medical Computer: 4,3,6
- Swap to 3C-FD
- Loot plasma torch, then immediately swap to MC
- Kreia accosts you
- Equip MC: Plasma Torch Mainhand
- Bash down door with Plasma Torch
- Swap to 3C-FD, then run through several doors
- Kreia accosts you telepathically
- Swap to MC and hack administration console
- Kreia accosts you telepathically again
- Swap to 3C-FD and move towards Atton’s cell
- Activate AMG via QS and open door
- Mash convo until Atton’s cell deactivates, then cancel the popup and QS/QL
- QS 4-5 times to cancel the fadeout
- As 3C-FD, talk to MC: 9
- As MC, activate AMG via QS and run back towards hall to Kolto Tanks
- Mash Atton/Kreia CS until HK-50 appears, then cancel popup and QS/QL
- QS 4-5 times to cancel fadeout
- Talk to Kreia to recruit her
- Talk to 3C-FD: 7
- Immediately Make a Hardsave during the fadeout
Leaving Peragus
- Immediately after load screen, activate AMG via QS
- Forward Hotshot to warp party to Hangar Level (Down 1)
- Load Menu Hotshot to Admin Level:
- Make a Hardsave, then load Autosave (2nd from bottom)
- Activate AMG via QS
- Open Options, Highlight “Load Game” and “Cancel”, and press Enter
- Use the mouse to select the Hangar Level Hard Save (2nd from top)
- Press Enter; if the save name changes to “QUICKSAVE”, cancel the pop-up and load that save
- If the save name does not change, press Escape twice, click a different save and back to the Hangar save, then press Enter to retry
- This warps your party members to the Kolto Tank area, instead of near MC’s last known position in the main area
- Neo Hotshot to Coordinate Warp party to Hangar Level
- The menuing is Down 1 in save menu, Down 2 in load menu
- This warps your party members to just outside the Ebon Hawk
- We are now the Dev Character for the remainder of the run
- Swap to 3C-FD and board the Ebon Hawk
- Shoot 29 Sith soldiers during the turret minigame (yawn)
- Kreia accosts you
- On the Ebon Hawk, Kreia and Atton accost you: 6,2
- Immediately activate AMG via a QS
- Open and close the party screen then unpause
- As soon as conversation starts, cancel popup and QS/QL
- Talk to Kreia: 2x7,1,5,1
- Talk to Atton: 2,2,2,1x6
- Use Galaxy Map to fly to Telos
Citadel Station
This version of Citadel Station is consistent, but slower. If you want to try the faster Exchange DLZ version of Citadel Station, see below. This can save up to 45 seconds with a good DLZ, but that is very inconsistent.
Citadel Docks
- Click the Options icon to Hardsave before the CS
- Double QS Hotshot to Coordinate Warp party within the Dock Module:
- Load the first Prologue Hawk Hard Save (last in list)
- QS and load the Dock Module Hard Save (2nd from top)
- Activate AMG on the load and open the Options Menu
- Highlight “Load Game” and “Cancel”, then press Enter
- Press the Options hotkey to close the background menu, QS, then re-open the options menu
- Press Enter and OK to warp to the Prologue Hawk
- QS again and Load the Quick Save with the mouse to Coordinate Warp in the Dock Module
- You can instead QS, open the Options Menu, and press Enter and OK to load, but you’ll have to clear menus after the Hotshot
- This warps Kreia and Atton into the Ithorian Hangar
- Swap MC’s weapon (to KillBlaster)
- Swap to Kreia and cast Force Speed
- Run slightly forward, then back to trigger the thug ambush
- Activate Solo Mode
- As Atton/MC fight the thugs, use Kreia to:
- Activate the hangar console: 1
- Activate the airlock console: 1
- Run to and open the door to the Entertainment Module
- During this, the Ithorian may accost the MC if the fight finishes. Mash this convo and finish Kreia’s tasks
- QS, then enter the Entertainment Module
- This removes active party members and your inventory
- Force: Cast Master Speed
- Run to the Cantina and enter
- Make a Hardsave and activate AMG on the save
- Abbreivated QS Hotshot back to the Dock Module:
- Open the Options Menu, highlight “Load Game” and “Cancel”, and press Enter
- Press Options, QS, then load the QS with the mouse
- If you prefer to use the keyboard, press Options, Down, Enter and OK
Entering The Exchange
- Make a Hardsave
- Talk to the Ithorian Droid: 2,2
- Activate AMG on the load
- Once the cutscene starts, cancel the pop-up and QS/QL to skip it
- Talk to Jana Lorso twice: 2 … 1,1,1
- Make a Hardsave, then load the previous save (third from top)
- Talk to the Ithorian Droid: 1
- Force: Cast Master Speed before Chodo Habat accosts you
- Enter Residential East
- Neo Hotshot to Cantina (Down 3, Down 4)
- Talk to Luxa
- Neo Hotshot to Residential East (Down 1, Down 2)
- Talk to the Rodian guard: 2
- Enter the Exchange
- Forward Hotshot the Czerka Hardsave to the Exchange (Down 2)
Leaving Citadel Station
- Party: Add Kreia
- Force: Cast Master Speed as MC
- Secretary accosts you
- Run through door on right
- Hard Buffer as you open the next door to skip fight with Benok
- Talk to Gamorrean Boss in next room
- Use Rapid Shot to kill both droids
- Loppak and Luxa talk with you: 1,3
- Use Force Storm and Rapid Shot to kill everyone
- Neo Hotshot to Czerka Offices (Down 2, Down 3)
- Talk to Jana Lorso to gain access to surface shuttle
- Neo Hotshot to Prologue Hawk (Up 2, Up 1)
- It is important to use the save in the storage room, and not the save in the cockpit
- Swap to Kreia and Force: Cast Burst of Speed
- Run to the short hallway in front of the blast door, near Kreia’s body
- Neo Hotshot to Coordinate Warp Kreia to Dock Module (Up 4, Up 4)
- As Kreia, Force: Cast Burst of Speed
- Board the surface shuttle
Telos Surface
Restoration Zone
- Activate AMG on the load screen
- As soon as CS starts (mouse disappears), cancel popup and QS/QL
- Party: Add 3C-FD
- Talk to 3C-FD: 1
- This gives you all party members except Mira (whom 3C-FD is replacing)
- Save Teleport to next area
- Do not end a save TP in a mine, or the game will crash
- Bao-Dur may accost you; mash that convo
- Activate AMG via QS
- Save Teleport past Twi’lek
- If her CS starts, cancel the popup and QS/QL
- If it doesn’t, cancel the popup
- Save Teleport into Military Base
- This is a little finicky; you want to QS as you enter the second mine leading to the entrance
- If your timing is off, the game pushes you outward and you can try again immediately
Military Base
- Party: Add Bao-Dur and Kreia
- Load Menu Hotshot to Prologue Hawk
- Make a Hardsave, then load the Ebon Hawk cockpit save (last in list)
- Activate AMG via QS to perform the Load Menu Hotshot using the Military Base save
- Unequip MC: Remove KillBlaster and Lightsaber
- Neo Hotshot to Coordinate Warp to Military Base (Down 1, Down 2)
- Equip Kreia: KillBlaster in Primary Mainhand, Lightsaber Secondary Mainhand
- Swap to Bao-Dur and save TP past ship
- Use Security to open both doors here
- For the next segment, we’ll be moving Kreia and Bao-Dur through the hallway together
- Use Save Teleports for all movement
- Use Kreia to shoot the droids
- Use Bao-Dur to break down the force fields
- Use Bao-Dur’s Security to open the locked doors
- If MC warps to Bao-Dur and Kreia, you can use Solo Mode to leave the MC at the hangar controls and micro manage Kreia/Bao-Dur through the hallways. This saves time depending on when MC warps to you, but when he does (or even if he does) is inconsistent.
- If Bao-Dur dies, he’ll get up once Kreia is out of combat
- If Kreia dies, use MC’s Revitalize to revive her
- Upon reaching the room with the terminal, activate Solo Mode if it isn’t already active
- Use the terminal to destroy the droids
- Leave Kreia at the terminal
- Use Bao-Dur (and Save Teleports) to reach the reactor room
- Tank Droid fight skip:
- Activate AMG via QS, then activate terminal
- Cancel popup once CS starts
- Once door near Kreia is fully open, QS/QL to skip the tank droid
- Swap to Kreia and swap weapons to Lightsaber
- Use the lightsaber to open the nearby door
- Loot footlocker in left corner for hangar codes
- Save Teleport with Kreia to hangar controls (or swap to MC if you were able to leave them there)
- Activate hangar controls
- Save Teleport to shuttle and board it
Polar Academy
- After the load screen, Hard Buffer to skip the HK fight
- Save Teleport to enter the Polar Academy
- Hard Buffer to skip the Handmaiden conversation
- Neo Hotshot to Czerka Offices (Down 3, Down 5)
- Party: Add 3C-FD and Kreia
- Neo Hotshot to Coordinate Warp party to Polar Academy (Down 1, Down 2)
- Swap to Kreia, pause the game, and talk to 3C-FD
- Swap to MC and unpause to start the convo with 3C-FD: 2
- Talking to 3C-FD like this keeps Kreia closer to Atris
- This starts the endgame and skips every other planet
- Swap to Kreia and swap weapons to KillBlaster
- As Kreia, Save Teleport to open the Meditation Room door
- Make a Hardsave with Kreia in the short rectangular floor tile between the Meditation Room door and the circular area Atris is in
- Atris fight:
- First convo: 5
- Shoot her with the KillBlaster
- Mash the second convo
The Ravager
Wartime Citadel
- After load screen, Hard Buffer to skip CS
- Save Teleport or Hard Buffer to skip Mandalore CS
- Save Teleport to Residential East
- Set up the Ravager Coordinate Warp:
- Party: Add Kreia (Keep Atton)
- Activate Solo Mode
- As MC, Save Teleport up the left side and use Force Storm to attack the group of Sith
- This draws fire away from Kreia
- Swap to Atton and make sure he’s on the right half of the hallway just past the archway to Residential West
- Swap to Kreia and Save Teleport all the way down the right side into the far right corner of the hallway (on the same wall as the Apartments B door)
- While running into the corner as Kreia, Make a Hardsave
- Swap to MC and enter the Entertainment Module
- Save Teleport towards the Dock Module until Mandalore accosts you
- Party: Keep Visas
- Run forward and Mandalore accosts you again
Mining the Ravager
- Activate AMG on or slightly after the load screen
- Unpause, and after CS starts, cancel popup and QS/QL
- Forward Hotshot to Coordinate Warp Kreia and Atton to The Ravager (Down 1)
- Unpause, and after CS starts (mouse disappears), cancel popup and QS/QL
- You should be Kreia when you load in; Save Teleport forward to plant the first proton core
- Save Teleport to top right proton core site
- Down the hallway, turn right in the main hall, take door in back left, straight through next door, then turn right and take door on left
- If Kreia gets low on health, use her Auto-Level to heal her; if she dies, use MC’s Revitalize to revive her
- Activate AMG via QS
- Swap to Atton and move forward to trigger third proton core site
- When the Mandalorian talks after planting the core, cancel the popup and QS/QL
- Click on the first Mandalorian dialogue after the core is planted, press Enter to cancel pop-up and clear the second line, then QS/QL with dialog options up
- This skips losing the last core and having to create a new one in the missile bay
- Swap to Kreia and Save Teleport to bottom right proton core site
- Turn left out of the previous site and follow hallway all the way around
- Save Teleport back along hallway to elevator door
- Make a Hardsave, then board the elevator
Ravager Bridge
- Forward Hotshot to Default Spawn Warp to Darth Nihilus (Down 1)
- Swap to MC and swap weapons to KillBlaster
- Nihilus fight:
- Move forward to get stunned in a CS
- Use Stunned Combat to shoot him (Tab through party and immediately shoot)
- As the fade-in happens, target him and shoot again
- Immediately after screen goes black, Neo Hotshot to Ravager Command Deck (Down 1, Down 2)
- Swap to Kreia and run through doorway on left
- As Kreia, Save Teleport to door on opposite wall
- Make a Hardsave while Kreia is standing against this door
- As Kreia, Save Teleport through the hole in wall to travel to Malachor V
Malachor V
Malachor Depths
Darth Traya
- Swap to MC and swap weapons to KillBlaster
- Hard Buffer the initial cutscene
- Stand next to Traya
- First Phase skip:
- Talk to Traya: 4,4
- Mash default action as the convo ends to start the next one
- If you miss this, just shoot her
- Second conversation: 4
- You can also skip the second phase by mashing default action but it’s very difficult
- Shoot her again to win!
Alternate Citadel Route
Notes on this Route
The alternate Citadel route uses the trick known as the Exchange DLZ to enter the Exchange early, instead of going down the Ithorian route until you can Forward Hotshot the Czerka route into the Exchange. This is faster than the Citadel Station route above by up to 45 seconds, assuming a quick Exchange DLZ.
Unfortunately, the Exchange DLZ is an extremely difficult trick due to the geometry of the load zone and the coordinates it occupies. As a result, only a few runners have completed a run with this trick to date. For these reasons, the Czerka route is included here rather than in the standard route.
If you decide to do this route, all other sections of the run are identical to the standard route, with the minor exception of a slight variation in the strength of Save Teleports due to different modules visited. Even the menuing for the post-Citadel hotshots remains the same for both Citadel routes.
DLZ Citadel Route
Citadel Docks
- Click the Options icon to Hardsave before the CS
- Double QS Hotshot to Coordinate Warp party within the Dock Module:
- Load the first Prologue Hawk Hard Save (last in list)
- QS and load the Dock Module Hard Save (2nd from top)
- Activate AMG on the load and open the Options Menu
- Highlight “Load Game” and “Cancel”, then press Enter
- Press the Options hotkey to close the background menu, QS, then re-open the options menu
- Press Enter and OK to warp to the Prologue Hawk
- QS again and Load the Quick Save with the mouse to Coordinate Warp in the Dock Module
- You can instead QS, open the Options Menu, and press Enter and OK to load, but you’ll have to clear menus after the Hotshot
- This warps Kreia and Atton into the Ithorian Hangar
- Swap MC’s weapon (to KillBlaster)
- Swap to Kreia (or Atton) to trigger the thug ambush
- Kill the thugs (no need to trigger consoles)
- MC can make good use of Force Storm here to shorten the fight
- Ithorian accosts you
- Talk to droid: 2,2
The Exchange
- Activate AMG on the load screen
- Unpause, then when CS starts, cancel popup and QS/QL
- Talk to Jana Lorso twice: 2 … 1,1,1
- Make a Hardsave
- Activate Solo Mode
- Force: Cast Master Speed
- Swap to Kreia and Force: Cast Burst of Speed
- Exit Czerka as Kreia
- Now as MC, run to left and perform the Exchange DLZ
- This is frequently done as 3C-FD, so Party: Add 3C-FD if desired
- In Options, go to Graphics -> Advanced and disable V-Sync
- Walk into a precise part of the wall opposite the Exchange entrance
- If you succeed you’ll enter the Exchange as if you walked in through the door
- Once successful, re-enable V-Sync in Options
- Swap to MC and Force: Cast Master Speed
- Party: Remove Everyone, Add Kreia
- Secretary accosts you
- Run through door on right
- Hard Buffer as you open the next door to skip fight with Benok
- Talk to Gamorrean Guard in next room
- Use Rapid Shot to kill both droids
- Confrontation with Loppak and Luxa: 1,3
- Use Force Storm and/or Rapid Shot to kill everyone
Leaving Citadel Station
- Neo Hotshot to Czerka Offices (Down 1, Down 2)
- Talk to Jana Lorso to gain access to surface shuttle
- Neo Hotshot to Prologue Hawk (Up 2, Up 1)
- It is important to use the save in the storage room, and not the save in the cockpit
- Swap to Kreia and Force: Cast Burst of Speed
- Run to the short hallway in front of the blast door, near Kreia’s body
- Neo Hotshot to Coordinate Warp Kreia to Dock Module (Down 3, Down 4)
- As Kreia, Force: Cast Burst of Speed
- Board the surface shuttle
Version History
v3.0 (November 2024)
- Updated all hotshots to include new varieties: Neos, Quick Save, and Load Menu Hotshots now used where possible
- New Citadel Station route (non-DLZ) that uses the Ithorian route to Forward Hotshot the Czerka route into the Exchange
- New Coordinate Warp to reach Czerka Shuttle via Prologue Ebon Hawk
- New Coordinate Warp within the Ravager using a wartime Residential East save; new positioning for Kreia
- New Coordinate Warp to Polar Academy from Czerka Offices with no setup time
- New Coordinate Warp to Malachor Surface using a Polar Academy save
- Skips setting up saves in Czerka Offices and peacetime Residential East
- Clarifies the warp in Ravager Bridge is a Default Spawn Warp, not a Coordinate Warp
- Clarifies that the warp in Malachor Depths sends a party member to the origin due to party spawn rules
- No KillBlaster dupe until Military Base; slightly heavier use of Force Storm in combat
v2.5 (July 2023)
- Reformatted guide to fit new guide website
v2.1 (February 2022)
- Added a slightly faster and much more consistent Peragus strat
- Uses Ithorian version of Citadel Station, with Czerka version as an aside.
v2.0 (January 2022)
- Changed entire route to include major new glitches: Hotshots, Dev Character, 3C-FD, AMG, etc.
- indykenobi committed to writing route worked on by 30Cents and Redmage08
v1.2 (April 2019)
- Moved the FLU to earlier in the run to allow for more convenient upgrading
- Tweaked the upgrades built
- Tweaked the shopping trip
- Cut the shopping trip on Dxun
v1.1 (April 2019)
- Some major tweaks, including:
- Tweaked character build to include enough Stealth and Repair for upgrade crafting
- Streamlined alignment route to include threatening Opo Chano for droid credentials
- Rerouted Dxun prestige hunting to cut Kelborn and Kumas, and do the phase converter instead.
v1.0 (April 2019)
- indykenobi uploaded the initial guide with the Male Jedi Guardian route by glasnonck and redmage08
Closing
Acknowledgements to: glasnonck, RedMage08, 30Cents, and R4NG3; all of whom dedicated a lot of time and effort into making KotOR II speedrunning what it is today. This run is a beautifully broken mess thanks to them and glitch hunters: Lane and HotShotWire.